So, I have been wondering for a while wether or not I should switch to spigot. I have heard it make use of resources better and runs faster. I use Bukkit at the moment. What is your opinion?
There are a few things that you will need to do this, such as a dedicated server to host all your servers off.The purchased server may require thousands of minecraft servers to be hosted off it at once, but that is not a good plan. You may need another server if you ever reach that point.You will also need a minecraft hosting platform, which the customers will use as there control panel. Now you are going to need a dedicated server from a hosting company.Although you can buy it from any old shop, I recommend you buy a dedicated server from a hosting company, since it is a lot cheaper and they do all the work. If your server ever goes down, then the blame is on them.However, before you go out and buy a server, you need to get your company set up. Surprising enough, this can be the hardest part of setting up a company.When registering a domain name, be sure it is something that represents your company and is easy to remember.
As I said earlier, you can either buy one from a store, or you can buy it from a fellow hoster and they can take care of it for you. Personally, I would buy from a company and let them do all the nasty work, but if you are feeling confident, then you can dive straight in. A good website to buy from is http://www.serversdirect.com/ , that is if you want your own physical server. If you just want to buy a dedicated server, then you will need to find a good place for a good price.
Next, is our control panel. I will be using Multicraft as the example.So, we now need to download it on to your dedicated server. Funny enough, this is easier then it sounds. First of all, you will need to go to http://www.multicraft.org/ and buy your licence from them. Click the "Download" tab and then I recommend you choose the "Dynamic" option. Although it may cost more, you don't have to keep renewing your licence. Now that you have chosen your plan that best fits your needs, buy it. Once you have bought it, we will then have to set it up.
Remember, this is defiantly not free, and may cost you up to $1,000. Now how about we add everything we have bough below.
Domain: $10
Web hosting for one year: $200
Site design: $350
ONE server: $500
Multicraft: $50
-------------------------------------
Total: $1,110
That was a a rough estimate, it could either be a lot cheaper or it could be a lot more pricey. The number of servers you need will change the price drastically. I told you it wasn't free!
As you may have guessed, its not cheap to run a company like this. However, it is not as hard as youthink. The price will cary with the
type of server you get and web design the most. Also, you can not host 100 minecraft servers on one dedicated server, that was just a little joke.You will have to buy a cluster of servers to host that many, and that's where it gets very expensive. We only showed the price of one server, but what if you needed three, or ten? That's a heck of a lot of money.
I took my time to write this up for you from my knowledge so I hope you understood ! If you ever need custom plugins then these guys are good for that: http://mc-customize.com/ and if you ever need a server then go with these guys, they are so good.
~ Cavalier
/\||||||Was a joke.So a first you would need about $1,110 but after that it would be much cheaper because all you would need is more servers. I would start with 10-15 servers. (About $5,000 to $6,000) You also need to think about where you will store these servers and DDoS protection, and marketing. (None of those are cheap) Hope that helps!Mike
It is not illegal to ask players to donate, just don't make them feel like the have to to play on your server. I have seen many other servers do it with no problem. You do not need to Terms of Service either, but you probably want one to stop players from filing chargebacks and such. I have a friend who does it without a Terms of Service, but he is going to make one because people are filing chargebacks.
I have the same problem. On my server it's console spam. It's mostly just different IPs every time. If I just as many people as the amount of spam, I would have like 1,000 players.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Michael/Library/Application Support/minecraft/crash-reports/crash-2013-02-24_19.17.46-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7a2a3a65 --------
Full report at:
/Users/Michael/Library/Application Support/minecraft/crash-reports/crash-2013-02-24_19.17.46-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 2/24/13 7:17 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_41, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 479962576 bytes (457 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FlansMod [Flan's Mod] (Flans Mod 2) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 APPLE-8.6.22, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException: name
at java.util.zip.ZipFile.getEntry(ZipFile.java:156)
at java.util.jar.JarFile.getEntry(JarFile.java:209)
at java.util.jar.JarFile.getJarEntry(JarFile.java:192)
at sun.misc.URLClassPath$JarLoader.getResource(URLClassPath.java:757)
at sun.misc.URLClassPath.getResource(URLClassPath.java:169)
at sun.misc.URLClassPath.getResource(URLClassPath.java:221)
at java.lang.ClassLoader.getBootstrapResource(ClassLoader.java:1150)
at java.lang.ClassLoader.getResource(ClassLoader.java:999)
at java.lang.ClassLoader.getResourceAsStream(ClassLoader.java:1192)
at java.lang.Class.getResourceAsStream(Class.java:2032)
at bei.a(SourceFile:97)
at cpw.mods.fml.client.TextureFXManager.loadImageFromTexturePack(TextureFXManager.java:302)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:242)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:247)
at net.minecraft.client.Minecraft.a(Minecraft.java:487)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT f0a70543 ----------
There should be emerald tools and armor. The craft recipe would be the same, but there could be up to 15 armor points. Emerald Tools would be more durable (up to 2,000 uses.) I suggest this because there is no REAL use for emeralds other than trading with villagers and if you're not in a village then they're completely useless.
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/\||||||Was a joke.So a first you would need about $1,110 but after that it would be much cheaper because all you would need is more servers. I would start with 10-15 servers. (About $5,000 to $6,000) You also need to think about where you will store these servers and DDoS protection, and marketing. (None of those are cheap) Hope that helps!Mike
0
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
BRAINZZZZZ
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0
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0
0
0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Michael/Library/Application Support/minecraft/crash-reports/crash-2013-02-24_19.17.46-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7a2a3a65 --------
Full report at:
/Users/Michael/Library/Application Support/minecraft/crash-reports/crash-2013-02-24_19.17.46-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 2/24/13 7:17 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_41, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 479962576 bytes (457 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FlansMod [Flan's Mod] (Flans Mod 2) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 APPLE-8.6.22, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException: name
at java.util.zip.ZipFile.getEntry(ZipFile.java:156)
at java.util.jar.JarFile.getEntry(JarFile.java:209)
at java.util.jar.JarFile.getJarEntry(JarFile.java:192)
at sun.misc.URLClassPath$JarLoader.getResource(URLClassPath.java:757)
at sun.misc.URLClassPath.getResource(URLClassPath.java:169)
at sun.misc.URLClassPath.getResource(URLClassPath.java:221)
at java.lang.ClassLoader.getBootstrapResource(ClassLoader.java:1150)
at java.lang.ClassLoader.getResource(ClassLoader.java:999)
at java.lang.ClassLoader.getResourceAsStream(ClassLoader.java:1192)
at java.lang.Class.getResourceAsStream(Class.java:2032)
at bei.a(SourceFile:97)
at cpw.mods.fml.client.TextureFXManager.loadImageFromTexturePack(TextureFXManager.java:302)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:242)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:247)
at net.minecraft.client.Minecraft.a(Minecraft.java:487)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT f0a70543 ----------
0