• 0

    posted a message on TNT-Rainmaker Mod 2.6.0 - It's raining TNT

    I am happy to announce that version 2.0.0 of the TNT-Rainmaker is compatible with Minecraft 1.8.


    Changes

    • Upgraded to Minecraft 1.8
    • Upgraded to Forge 11.14.3.1450
    • Works also with vanilla clients (Forge is only required on server)

    Have fun,

    MickKay

    Posted in: Minecraft Mods
  • 0

    posted a message on TNT-Rainmaker Mod 2.6.0 - It's raining TNT

    I just released Version 1.2.0 of the TNT-Rainmaker Mod.


    Changes;

    • command "/tnt set" without any property name shows the current TNT-Rainmaker settings for all properties

    Have fun,

    MickKay

    Posted in: Minecraft Mods
  • 2

    posted a message on TNT-Rainmaker Mod 2.6.0 - It's raining TNT

    This is the homepage of the TNT-Rainmaker Mod.
    TNT-Rainmaker is a Forge-based modification of Minecraft.



    Do you want to have some great panic in your game?
    Then let it rain TNT - with the TNT-Rainmaker Mod!

    The TNT-Rainmaker Mod adds the "tnt" command to your Minecraft game.
    With this command you can create huge clouds of ignited TNT blocks in the sky, directly high above the heads of all players.

    How to Use:

    Just type
    /tnt on
    and hell breaks loose.

    Here's the command usage:

    /tnt on [player]
    /tnt off [player]
    /tnt set drops [number between 1 and 100]
    /tnt set area [number between 1 and 20]
    /tnt set chance [number between 1 and 100]


    You can find a brief description of all command options inside the Command Manual section below.


    TNT-Rainmaker runs in:

    • Singleplayer:
      • You need a client-side installation of Forge and TNT-Rainmaker.
      • Make sure that you play a world created with "Allow Cheats: ON", or you won't be allowed to use the tnt command.
    • Multiplayer, Minecraft 1.7.10:
      • You need a server-side installation of Forge and TNT-Rainmaker.
      • You need a client-side installation of Forge. No client-side installation of TNT-Rainmaker required.
      • Make sure that you have operator privileges, or you won't be allowed to use the tnt command.
    • Multiplayer, Minecraft 1.8 and later:
      • You need a server-side installation of Forge and TNT-Rainmaker.
      • No client-side installation of Forge or TNT-Rainmaker required.
      • Works perfectly fine with vanilla clients!
      • Make sure that you have operator privileges, or you won't be allowed to use the tnt command.

    Latest Changes (2.6.0):

    • Upgraded to Minecraft 1.10
    • Upgraded to Forge 12.18.0.2000

    Download:

    Requirements:

    • This mod has been created for Minecraft 1.10
    • and Minecraft Forge 12.18.0

    You can find links to all versions inside the Release History section below.

    Download
    1. Forge (Installer!) 12.18.0 (Version 12.18.0.2000 did the job for me)
    2. TNT-Rainmaker 2.6.0
    Singleplayer:
    1. Install Forge (you have just to double click the minecraftforge-installer-*.jar file and follow the instructions).
    2. Locate your .minecraft/mods folder (if it's not there you have to run Minecraft with Forge at least once)
    3. Copy the tnt-rainmaker-*.jar file into your .minecraft/mods folder
    4. Make sure that you play a world created with "Allow Cheats: ON", or you won't be allowed to use the tnt command
    5. Play
    Multiplayer (Server):
    1. Install Forge (you have just to double click the minecraftforge-installer-*.jar file and follow the instructions).
    2. Locate your server mods folder (if it's not there you have to run Minecraft-Forge at least once)
    3. Copy the tnt-rainmaker-*.jar file into your mods folder
    4. Start the server
    5. Make sure that you have operator privileges, or you won't be allowed to use the tnt command
    6. Play
    A Note to Server Owners
    For multiplayer you have to install TNT-Rainmaker only on the server.
    No client-side installation of TNT-Rainmaker is needed.
    A client-side installation of Forge is only required for Minecraft 1.7.10.
    Since Minecraft 1.8 no Forge is required on the client.

    Start the rain:
    /tnt on
    This starts the TNT rain above the heads of all players.

    Start the rain just for one player:

    /tnt on peter
    This starts the TNT rain only above peter. Haha :-D

    Start the rain for a group of players:

    /tnt on peter paul mary
    This starts the TNT rain only above peter, paul, and mary.

    Stop the rain:

    /tnt off
    This stops the TNT rain for all players.
    Please note that this does not remove ignited TNT blocks which are already falling from the sky.


    Stop the rain for one player:

    /tnt off peter
    This stops the TNT rain just for peter.

    Stop the rain for a group of players:

    /tnt off peter paul mary
    This stops the TNT rain only for peter, paul, and mary.

    Configure the area that will be covered with rain

    /tnt set area 2
    This sets the area that will be covered with TNT rain to a square with a length of 2 chunks.
    A chunk is an area of 16x16 blocks.
    Valid values are anything between 1 and 20.
    Please note, that the TNT cloud always flows directly above the player with the player in its center.


    Configure the chance of dropping TNT on any world tick

    /tnt set chance 10
    This sets the chance of dropping TNT at any given world tick to 10 percent.
    Valid values are anything between 1 and 100.


    Configure the number of drops:

    /tnt set drops 10
    This sets the number of TNT blocks that are dropped together at the same time to 10.
    Valid values are anything between 1 and 100.


    Show the current configuration:

    /tnt set
    This shows the current TNT-Rainmaker settings for area, drops, and chance.

    This section describes how to change the TNT-Rainmaker configuration file.

    1. Locate your .minecraft/config folder (if it's not there you have to install Forge and TNT-Rainmaker, and run Minecraft at least once)
    2. It is a good idea to make a backup of "TntRainmaker.cfg" before you edit the original file
    3. Open the file "TntRainmaker.cfg"
    4. Read carefully the comments next to the setting you want to modify
    5. Make your changes
    6. Save the file
    7. Enter a world
    Defaults Category:
    This category contains the default values of the in-game settings.
    These values are automatically overwritten when you change them during gameplay.

    I:area

    Defines the size of the TNT rain cloud measured in chunks. Default is 8 (which means 8x8 chunks).
    Example: Set area to 1
    I:area=1

    I:chance

    Defines the probability of a shower, calculated every world tick. Default is 20 (which means 20 percent).
    Example: Set chance to 90 percent
    I:chance=90

    I:drops

    Defines the number of drops that are spawned together in a single shower. Default is 4.
    Example: Set drops to 10
    I:drops=10


    Dimensions Category:

    S:restrictions

    Defines the dimensions to which the TNT rain is restricted to.
    Example: Allow all but The Nether
    S:restrictions <
        ALLOW *
        DENY -1
    >

    Example: Allow only The Overworld
    S:restrictions <
        DENY *
        ALLOW 0
    >

    Example: Allow The Overworld and The Nether, but no other dimensions
    S:restrictions <
        DENY *
        ALLOW 0,-1
    >

    Example: Ignoring a line

    You can tell TNT-Rainmaker to temporary ignore a line by inserting a hashmark '#' as the first character of the respective line.

    S:restrictions <
        DENY *
        # ALLOW 0,-1
        ALLOW 0
    >


    The TNT-Rainmaker Mod is Open Source software.
    You are welcome to contribute source code to this mod via Github.


    • [1.10] TNT-Rainmaker 2.6.0
      • Upgraded to Minecraft 1.10
      • Upgraded to Forge 12.18.0.2000
    • [1.9.4] TNT-Rainmaker 2.5.0
      • Upgraded to Minecraft 1.9.4
      • Upgraded to Forge 12.17.0.1976
    • [1.9] TNT-Rainmaker 2.4.0
      • Upgraded to Minecraft 1.9
      • Upgraded to Forge 12.16.1.1887
    • [1.8.9] TNT-Rainmaker 2.3.0
      • Upgraded to Minecraft 1.8.9
      • Upgraded to Forge 11.15.1.1722
      • Added version checking support
    • [1.8] TNT-Rainmaker 2.2.1
      • Fix: default settings are not loaded on startup
    • [1.8] TNT-Rainmaker 2.2.0
      • configurable by config file
      • default settings are loaded from config file
      • TNT rain can be restricted to certain dimenstions (via config file)
    • [1.8] TNT-Rainmaker 2.1.0
      • Fix: TNT rain stops for player after player reconnects
      • Fix: only first player in list is handled in /tnt on|off
      • Support autocompletion for player names
    • [1.8] TNT-Rainmaker 2.0.0
      • Upgraded to Minecraft 1.8
      • Upgraded to Forge 11.14.3.1450
      • Works also with vanilla clients (Forge is only required on server)
    • [1.7.10] TNT-Rainmaker 1.2.0
      • command "/tnt set" without any property name shows the current TNT-Rainmaker settings for all properties
    • [1.7.10] TNT-Rainmaker 1.1.0
      • Renamed from TNT-Rain to TNT-Rainmaker (since there was already a mod with that name)
    • [1.7.10] TNT-Rain 1.0.0
      • Made for Minecraft 1.7.10
      • Made for Forge 10.13.0.1180
    This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net. It may only be mirrored or reposted (e.g. in a modpack) with advance written permission of the Owner. URL shorteners or other attempts to make money (except voluntary donations) off The Owner's Mod are strictly forbidden without advance written permission.
    I give you absolutely NO permission to redistribute copies of this mod.

    You are currently not allowed to include this mod into your modpack.
    You may link to the mod file itself by using the download links found in the Release History section.
    If you do so, you also have to show a link to this forum thread using the following url:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2535044

    However, you can try to contact me (PM) and ask for an individual permission.


    Videos:


    This is a (german) mod demo made by myself:

    Hey, you have made some mod review about TNT-Rainmaker? Tell me about it!

    [represent]

    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from carboncoats»

    do i need to register with media fire to down load this, sorry not a gamer just my kid driving me nuts with wanting mods.


    No, you are not required to register at mediafire.


    To download the Scenter mod you just need to follow the link at the main page of this discussion, or click here: http://www.mediafire.com/?ov389cxgqtmlfzb. This brings you to a page at mediafire which typically has a green download button in the center of the page, labeled with "Download (92.01 KB)". Press it and the Scenter mod Jar file will be saved on your computer.

    Please make sure to avoid clicking on any advertisements. Sometimes the ads try to mimic the look of the download button or even open some overlay that tries to hide the download button. This is not allowed by mediafire but they do not check all the ads all the time for violations.

    If this still does not work for you, please send me a personal message (pm) here at minecraftforum.net with you email, and I send the mod directly to you.

    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from J5lx»

    I read you made it possible to put the mod into a forge server to disable it's client-side functionality, but is there any way to achieve this with a non-forge (i.e. Bukkit/Spigot) server? I'm totally okay with using mods like this in SP, but I really don't like people to get themselves an advantage in MP. You don't necessarily need to make a plugin just for me, if you could just tell me how it's done I could make one myself. I'd appreciate your help a lot, since your mod seems to be especially popular among the cheaters on my server.


    I don't know how to develop mods with Bukkit or Spigot, so I can't help you with that.


    Internally the server part of Scenter sends its configuration to the client part, which honors it. This is how you could 'disable' the use of Scenter on the client.

    But anyway, you can't really prevent cheating just by installing Scenter on the server side and disabling it by configuration file. The players can always use something else like X-ray.

    Instead you need to use some server-side chunk obfuscator or some heuristic cheat detection.

    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from Taylor3359»

    Hello! This mod is great, but for some reason the wrong ore preview is coming up...with every ore. I haven't configured any new ores, but it's still wacked out. For example, this snapshot shows that I'm looking for an emerald ore and it displays dirt. Other ore previews are different (and scrambled) as well. Thanks for your help!


    What versions of Minecraft, Forge and Scenter are you using?

    Posted in: Minecraft Mods
  • 1

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from EatTheSheep»
    I love this mod. I have added in things like beehives and ores from various mods but for the life of me I can't get Thermal Expansion or Tinker's Construct ores to add. Any clues at all? I'm tried everything like "ThermalFoundation.Ore:4" and whatnot but no dice. If I can just get the format right...

    Do the following to find out the names of all blocks from any installed mod:
      * Run Minecraft with Scenter installed
      * Enter a world
      * Enable Scenter (by pressing 'O')
      * Quit Minecraft
      * Open your
      .minecraft/logs
      folder
      * Open the file
      fml-client-latest.log

      * Search for the line containing
      "[mickkay.scenter.ScenterMod/Scenter]: These blocks are registered:"

      * Right below that line you'll find a list of all registered blocks.
      * Find the block you are interested in and copy the line into the config file
    For example, add:
    pixelmon:Bauxite

    to add Bauxite from Pixemon mod to Scenter.
    Posted in: Minecraft Mods
  • 1

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    I just have published Scenter 3.3.0 for Minecraft 1.8.

    Sorry for the delay.

    Have fun!

    - MickKay
    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from masterwolfman»
    love this mod... hope to see a 1.8 release soon... :3

    Sure.
    Just started working on it.
    :DPA:
    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from agamse»
    ho do you add ores on mac

    There is nothing special on a Mac, except perhaps, that you need to find the 'minecraft' folder.
    For a description just read the section 'How to configure Scenter 3.x' at the head of this thread.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from 2002luis»
    How I add mod blocks to Scenter 1.5.2?Cuz for 1.5.2 it only tells me the vanilla minecraft blocks.What should I write?Should I write something like this
    1 FFFFFF # Stone 2 000000 # Dirt
    Tell me PLS!

    Well, if you want to add a block from some 3rd-party mod to the (old!!!) Scenter 2.x config file, you have to know that block's ID.

    Finding this ID requires some work at you side - normally you have to look into the 3rd-party mod's config file and hope that the author had put the custom block IDs into that file. After you found it, you just need to add it to the Scenter.targets.cfg file like this:

    1234 FFFFFF # the custom block for blahblah mod

    (given the block's ID was 1234)
    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    This is a known bug in Scenter.

    Currently it does not support ores with whitespaces in their name.
    Posted in: Minecraft Mods
  • 1

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Now I have a question for MickKay.
    In the Scenter.cfg are these lines.
    general {
    # The number of chunks that are searched by Scenter. Valid values are 1, 3x3, 5x5, 7x7, 9x9, 11x11.
    S:detectionRange=5x5

    What happens when I increase the S:detectionRange? I've bumped it up to 5x5, What is the effect if I increase it further? Will it eventually cause lag?
    A second request, can you make the start/stop keys select-able? I'd like to change them from O & L.
    TIA
    Lou


    Detection Range:
    You are guessing right. If you increase the detection range it will considerably slow down game speed.
    The actual effect is dependent on your machine. On fast machines you might not experience any lag.

    To Configure Keys:
    Just go into "Options... / Controlls..." and scroll down until you find the Scenter keys to configure them.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from rgavrilov»
    Is it still possible to configure range in 1.7.2-3.0.0?

    I have changed Scenter.cfg as follows:

    # Configuration file

    general {
    # Do NOT manually change this value
    S:version=1.7.2-3.0.0
    S:detectionRange=3x3
    }

    but it still detects blocks 60 blocks away.

    I just have tried it and it works as expected.

    Did you take into account that a distance of 60 blocks is possible for 3x3 detection range if you are many blocks above or below the target?

    EDIT: Just saw that you are talking about Scenter 3.0.0. In this case my answer is NO. The detection range can be configured for Scenter 3.1+. But my answer above applies here also, since the hard coded detection range in Scenter 3.0.0 is 3x3. Just to make it clear: 3x3 means 3x3 chunks, where each chunk is a 3-dimensional part of the world containing 16x16x256 blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from glyn_ie»
    Can we expect an update to 1.8, and if so, when?

    Thanks :)

    We have to wait until there is a Minecraft Forge for 1.8....
    Posted in: Minecraft Mods
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