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    posted a message on Wizards of Lua 2.0.0 - Lua Programming in Minecraft

    I have posted a new example that shows how to create vertical rails with the Wizards of Lua mod.


    Here is a short video of it.


    Posted in: Minecraft Mods
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    posted a message on Wizards of Lua 2.0.0 - Lua Programming in Minecraft

    Hello everyone!


    We just released 1.2.1-alpha of Wizards of Lua.


    Changes:

    • Fixed #50 - Placing a door using spell.block is not working
    • Fixed #51 - luaTicksLimit is not stored correctly into config file when changed with /wol command
    • Fixed #52 - Add automatic version checking

    Have fun!

    MickKay

    Posted in: Minecraft Mods
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    posted a message on Wizards of Lua 2.0.0 - Lua Programming in Minecraft

    Hello everyone!


    We just released 1.2.0-alpha of Wizards of Lua.


    Changes:

    • Fixed #36: Spells should be able to read and write entity NBT data
    • Fixed #37: Spells should be able to query for entities

    Have fun!

    MickKay

    Posted in: Minecraft Mods
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    posted a message on Wizards of Lua 2.0.0 - Lua Programming in Minecraft

    I have just added an article about how to create a 4x4 door using the Wizards of Lua mod.


    This short video demonstrates a door that is powered by two simple spells.


    Posted in: Minecraft Mods
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    posted a message on Wizards of Lua 2.0.0 - Lua Programming in Minecraft

    We just released version 1.1.0-alpha.


    Changes:

    Have fun!

    MickKay

    Posted in: Minecraft Mods
  • 1

    posted a message on Wizards of Lua 2.0.0 - Lua Programming in Minecraft


    The Wizards of Lua modification brings the magic of Lua programming to Minecraft.


    With the /lua command you can cast a spell written in Lua.


    Your spell can use a powerful API to interact with the Minecraft world.


    For example:

    /lua for i=1,10 do spell.block=Blocks.get("stone"); spell:move("up"); end

    This will cast a spell that creates a pillar of stones directly in front of you, 10 meters tall. Here is a picture of it:


    Wizards of Lua is made for Minecraft 1.12.2.


    Download & Please Read the Docs


    If you have some feedback please leave it in this thread or visit our feedback page.

    Posted in: Minecraft Mods
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    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores

    Just upgraded Scenter to Minecraft 1.12


    Latest Changes (3.11.0):

    • Upgraded to Minecraft 1.12
    • Upgraded to Forge 14.21.1.2387
    • Switched key to deactivate Scenter from L to I

    Cheers
    MickKay

    Posted in: Minecraft Mods
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    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from Robert_Snead»

    It would be nice if the mod detected all ores and created a config file for editing on the first run. I am sure that could be done.

    Also a way to go back instead of looping back all the way through would be nice also. It is very annoying if you miss your ore during the pick and have to reloop back through. Its ok if its only vanilla but if you have 32 plus ores its a pain.

    MC 1.10.2


    Alright, I try to add some functionality that helps adding targets to the config file.

    Cheers
    MickKay
    Posted in: Minecraft Mods
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    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from kamild1996»

    I've noticed another bug with Scenter 3.10.0.

    Looks like every time the particle effect appears, there are issues with transparent elements of the interface - for example, both the chat box and the transparent background while having a chest/furnace open turns solid black. I'll try to record it so you can see the problem.


    EDIT: Video (my converter screwed up so I replaced the annoying noise with some random music from YouTube):


    I thought it could have something to do with Soartex Fanver, but after disabling it the issue persisted.

    My mods:


    Thank you for this feedback!

    I could reproduce this issue back to MC 1.8.9, so I had to fix this in all scenter releases from 3.4 up to 3.10.

    To get rid of this bug please upgrade to the latest release.

    Cheers
    MickKay
    Posted in: Minecraft Mods
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    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from darksora269»

    Hey man, for some reason while I use scenter with other mods, not alone, I get this...

    Xray, but from what mod it runs with, I don't know. Any info? Thanks!


    Edit: Sorry, Version 1.11.2 with latest scenter as of posting.


    Thank you for your feedback!

    I just published the bug fix release 3.10.1.
    Can you please check if this issue is gone?

    Cheers
    MickKay
    Posted in: Minecraft Mods
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    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from Jivaii»

    Thermal Foundation is using a single block ID for all their ores, but with metadata number added on. How do you add items such as that? And looking in the log isn't very helpful, as it just lists the first one with the name "ThermalFoundation:Ore" while there's 7 items using that name.

    I've got a list of mods I'm working with that I'm having this same issue with on 1.7.10
    1. Thermal Foundation
    2. Forestry
    3. Railcraft
    4. Galacticraft (But this seems to also be because it's using tiles)
    5. Nether Ores (Also using tiles)
    6. Ars Magica
    7. Project Red
    8. Thaumcraft
    9. Tinker's Construct

    Going into the log file is not of much help as it doesn't shot the metadata items


    Alright, I understand your issue.

    Right now I don't know how to solve it.
    I think I need to install one of these mods and try it myself.
    I will look into the code and check how I could extract the metadata info, so that you can use it.
    Perhaps this is solved with the use of forge's "ore dictionary". I will see.
    Stay tuned.

    Cheers
    MickKay
    Posted in: Minecraft Mods
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    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Quote from Teibidh»

    First, the mod is awesome. Been using it a while, and you have my thanks.


    Second, I have a couple of mods that add ores to different dimensions and use separate item IDs instead of meta to change the texture of the block for the nether and end variants. I have created ore dictionary entries for these already for purposes of adding recipes to various machines, but it would be

    really handy if Scenter could work with ore dictionary entries. Right now I have a line that reads:


    mod:ore1,mod:ore1_nether,mod:ore1_end


    Would be really cool if it could read:

    ore:ore1


    Thanks for the consideration!

    (PS, I searched the thread and found no references to ore dictionary use. If this is already a thing and I missed it, feel free to flame, but please provide info on implementation among the charred embers left behind.)


    Sorry for my late reply - I seldom read posts on this thread.

    For your first point:
    I think I could support something like a wildcard, so that you could write:

    ore1:ore1_*

    Let's see if this will make it into the next release...



    For your second point, regarding the use of the ore dictionary:
    I am not familiar with the ore dictionary. I can not promise anything but I'll try to find some time to dig into it.

    Cheers
    MickKay
    Posted in: Minecraft Mods
  • 1

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores

    Just upgraded Scenter to Minecraft 1.11.2


    Latest Changes (3.10.0):

    • Upgraded to Minecraft 1.11.2
    • Upgraded to Forge13.20.0.2204

    Cheers
    MickKay

    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores

    Hope you can help me. I am using Scenter 3.4.0 (Minecraft 1.8.9) and it is detecting coal that doesn't exist. If there is any info I need to share, please tell me.


    This is a known bug.
    It is already fixed in 3.4.1.

    Sorry for any inconvenience.

    Cheers
    MickKay
    Posted in: Minecraft Mods
  • 0

    posted a message on TNT-Rainmaker Mod 2.6.0 - It's raining TNT

    I just released TNT-Rainmaker 2.4.0 for Minecraft 1.9

    Changes:

    • Upgraded to Minecraft 1.9
    • Upgraded to Forge 12.16.1.1887

    Have fun,

    MickKay

    Posted in: Minecraft Mods
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