- MichealIkruhara
- Registered Member
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Member for 12 years
Last active Tue, Mar, 17 2015 17:39:03
- 0 Followers
- 244 Total Posts
- 33 Thanks
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Sep 5, 2013MichealIkruhara posted a message on 13w36a Snapshot Ready for Testing!I had work to do today but....Posted in: News
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May 10, 2013MichealIkruhara posted a message on Snapshot 13w19a Ready for TestingSo many new colors of hardened clay, not 1 of which is more appropriate for Adobe....Posted in: News
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May 2, 2013MichealIkruhara posted a message on Snapshot 13w18a Ready For Testing; 1.5.2 Now LiveI do NOT see the point in a coal block. It just makes smelting, one of the easiest tasks in minecraft, easier. Minecraft is to easy as it is.Posted in: News
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Apr 4, 2013MichealIkruhara posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertWell, I think any remaining doubt about horses in Minecraft just died.Posted in: News
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Feb 27, 2013MichealIkruhara posted a message on Snapshot 13w09a Ready for Testing!Posted in: News
This IS the update with quartz. -
Feb 27, 2013MichealIkruhara posted a message on Snapshot 13w09a Ready for Testing!Posted in: NewsQuote from Mikko_blu
Wasn't dinnerbone hired to make the API, since he made the Bukkit API?
either way the API is basically a dream, i'm not sure i'll ever see it surface. it's been like a year or something now.
Oh stop being so but-hurt over it. Its not like installing a mod is very hard nowadays, the mod API is a luxury and you should be thankful its going to happen at all instead of complaining that its taking time. Mod API isn't easy, and its not #1 on their priority list, new content is because thats what most people want. -
Jan 25, 2013MichealIkruhara posted a message on Snapshot 13w04a Available for Testing!Posted in: NewsQuote from TheMinecrafterTippydaug
Also this seems lame! 7 BONE MEAL FOR 1 CROP? I LIKED 1! ON CREATIVE OR SURVIVAL IT SUCKS! TREES ALREADY ARE GLITCHY AND TAKE ALOT MORE THAN 1 OCCASIONALLY! MAKING IT 7 WILL MAKE IT IMPOSSIBLE! PLUS RISKING EVERYTHING FOR BONE MEAL? MOJANG IS MAKING THE GAME LESS AND LESS FUN! GETTING RID OF THE TERRAIN FILE! MAKING YOU USE MORE BONE MEAL! NEVER UPDATING MY MINECRAFT! EVER! Well, unless they fix their dumbness.
You're a squid. -
Jan 4, 2013MichealIkruhara posted a message on Snapshot 13w01b Update ReleasedI so desperatly want to play with the new redstoney stuffs! But both snapshots make my game crash.Posted in: News
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Dec 14, 2012MichealIkruhara posted a message on 12w50a Snapshot Ready for Testing!Posted in: NewsQuote from Koogle
I don't want this crap update out before holidays... common its naff and on top of the retarded bukkit team making even more dumb updates to the server, way to go screwing up things..why not just keep this rubbish update until next year.
Give things a rest jeez hardly any time to let mods/plugins settle down, before these idiots at mojang go making more lamo changes (cus they hardly improve jackt ) and then shove this crap down leaving everyone else who doens't just play this vanilla turd of a game to recompile stuff.
You're a potato
Someone discovered that those chest textures turn on on christmas day in place of normal chest textures. The Skis.png though, IDK what thats about. -
Dec 6, 2012MichealIkruhara posted a message on FriendsForMinecraft - Fun With Friends Just Got EasierNo Snapshot?Posted in: News
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Nov 16, 2012MichealIkruhara posted a message on 1.4.5 Pre-Release Available!I'm sure I'm not the first to say this, but most of the Mod-Makers in the community must be Flipping Tables and drop-kicking their desktops with all the updates lately. XDPosted in: News
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Oct 17, 2012MichealIkruhara posted a message on Snapshot 12w42a Available For Testing! Early!I hope they fixed the bugs with the anvil, last snapshot I couldn't for the life of me get it to work on enchanted weapons. Also good to hear the new repeater-lock mechanic, this will revolutionize some of my machines!Posted in: News
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Sep 7, 2012MichealIkruhara posted a message on Block by Block, J!NX Swag Discounts, Gaming Network News & MoreJust when I thought Minecraft couldn't get any more succesfull BAM! It is!Posted in: News
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I love everything else about this mod, its just carrying leaves around in your pocket so you can breathe underground and carrying flowers to keep you sane doesn't make a lot of sense while the rest of the mod does. For example, I love the idea of cold and dirty water, and your thirst going up when you're hot, and the block physics are awesome because I've always been annoyed at how unrealistic buildings can be. Its just those two things that bug me because they're unrealistic.
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For sanity I'd just have it regenerate as time goes on that you're NOT around mobs or faster if you're in a well lit area, and it goes up alot after you sleep, to encourage people to actually use their beds.
I'm not sure how I'd do the oxygen-leaves thing, but placing leaves down all the time is just to much.
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For some reason books can only be enchanted with focus enchantments using the osmotic enchanter. Also, I can only put books into the enchanter by shift-clicking it from my inventory, not by dragging it in.
(on the subject, can you make books accept enchantments normally? I know it seems redundant, but it has uses. I discovered the ascent boost enchantment after enchanting my armor already and I'd rather pay the exp for it in the anvil than make new pants.)
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For now I suppose so. To bad, it would've been cool to have a whole library with 1 of every enchanted book.
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I probably should've elaborated. I use Bibliocraft which adds a means of cheaply duplicating books, including enchanted books. I wanted to make the books I wanted then copy them so I didn't have to mess with the infusion altar every time or spend all the materials/essensia.
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*Edit*
A night-view.
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---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 11/8/13 9:02 PM
Description: Ticking tile entity
java.lang.NullPointerException
at thaumcraft.client.fx.FXEssentiaTrail.<init>(FXEssentiaTrail.java:60)
at thaumcraft.client.ClientProxy.essentiaTrailFx(ClientProxy.java:611)
at vazkii.tinkerer.common.block.tile.TileEnchanter.func_70316_g(TileEnchanter.java:156)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thaumcraft.client.fx.FXEssentiaTrail.<init>(FXEssentiaTrail.java:60)
at thaumcraft.client.ClientProxy.essentiaTrailFx(ClientProxy.java:611)
at vazkii.tinkerer.common.block.tile.TileEnchanter.func_70316_g(TileEnchanter.java:156)
-- Tile entity being ticked --
Details:
Name: ttinkerer:enchanter // vazkii.tinkerer.common.block.tile.TileEnchanter
Block type: ID #2625 (tile.ttinkerer:enchanter // vazkii.tinkerer.common.block.BlockEnchanter)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-260,65,57), Chunk: (at 12,4,9 in -17,3; contains blocks -272,0,48 to -257,255,63), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #2625 (tile.ttinkerer:enchanter // vazkii.tinkerer.common.block.BlockEnchanter)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552)
-- Affected level --
Details:
Level name: your a wizard
All players: 1 total; [EntityPlayerMP['MichealIkruhara'/294, l='your a wizard', x=-258.04, y=65.00, z=56.66]]
Chunk stats: ServerChunkCache: 633 Drop: 0
Level seed: -2308763772967328297
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-239,64,39), Chunk: (at 1,4,7 in -15,2; contains blocks -240,0,32 to -225,255,47), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 2995025 game time, 2840037 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 23271 (now: false), thunder time: 52260 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_27, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 298205432 bytes (284 MB) / 587137024 bytes (559 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 3710 (207760 bytes; 0 MB) allocated, 3677 (205912 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 71
FML: MCP v8.11 FML v6.4.3.883 Minecraft Forge 9.11.0.883 8 mods loaded, 8 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.3.883} [Forge Mod Loader] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.0.883} [Minecraft Forge] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShipsMod{1.6.2 v1.4.4} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterGrassAndLeavesMod{1.6.4.A} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.4.A].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.0} [BiblioCraft] (BiblioCraft[v1.5.0].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.0.3a} [Thaumcraft] (Thaumcraft4.0.3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{2.0 forgecraft} [Thaumic Tinkerer] (ThaumicTinkerer 2.0 forgecraft-17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1405 (78680 bytes; 0 MB) allocated, 1405 (78680 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['MichealIkruhara'/294, l='your a wizard', x=-258.04, y=65.00, z=56.66]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I'm attempting to use the enchanting table this mod adds to enchant a sword of the zephyr with looting III, and this happened. When I try to rejoin the world, it crashes again within a few seconds. (IDK if its relevant, but the wand I was using was a silverwood core with iron caps that I renamed in an anvil "Science Stick")
Also this; the name is weird for all TT enchantments. I took this a few moments before the crash happened.
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Why? That doesn't make any sense. I was stuck on the hungry chest research for over a week because I thought it needed an aspect I hadn't discovered yet.
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I don't have Optifine, just TT and Bibliocraft.