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    posted a message on ArcanaCraft ~ A magic themed Minecraft server
    Quote from Mcat12

    I'm getting a "ID 1484 from mod TConstruct is missing" when I try to log into either server. I downloaded the configs and applied them. Also, is TConstruct 1.4.7 equal to 1.4.7.1?

    Go to your config file for TConstruct. Open it, and look for stone torches. Change the value from zero to 1484.
    Posted in: PC Servers
  • 0

    posted a message on ArcanaCraft ~ A magic themed Minecraft server
    The server is back up :D.
    Posted in: PC Servers
  • 0

    posted a message on ArcanaCraft ~ A magic themed Minecraft server
    Quote from 150adrian2

    :'(


    Thank you for being a bastion of clarity and sophistication.
    Posted in: PC Servers
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Small suggestions:
    burnout potions

    Basically just potions that lower your current burnout amount (the red bar in case I have the name wrong). They could be crafted by placing a mana potion in a brewing stand with a fermented spider eye).

    Only purpose would be to spam a bunch of spells, but sometimes that's necessary.
    Posted in: Minecraft Mods
  • 0

    posted a message on ArcanaCraft ~ A magic themed Minecraft server
    I'm getting a TConstruct error (like everyone else apparently)

    ID 1484 from TConstruct is missing
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    I know it's been a while, but am I still whitelisted on this server?
    Posted in: PC Servers
  • 0

    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)

    You need to set a new LWJGL from the right click (or ctrl-click on mac) menu on the instance


    Thanks. I've gotten the game to launch, show the "Mojang" screen, but then it turns into static (not sure how else to discribe it), and then it crashes. Here is the report




    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to /Users/macuser/Desktop/MultiMC.app/Contents/Resources/instances/Aether/minecraft/crash-reports/crash-2013-06-10_01.12.16-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 565d6a2a --------
    Full report at:
    /Users/macuser/Desktop/MultiMC.app/Contents/Resources/instances/Aether/minecraft/crash-reports/crash-2013-06-10_01.12.16-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 6/10/13 1:12 AM

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Mac OS X (x86_64) version 10.6.8
    Java Version: 1.6.0_43, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 464918128 bytes (443 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.44 FML v5.1.43.679 Minecraft Forge 7.7.2.679 5 mods loaded, 5 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{5.1.43.679} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge{7.7.2.679} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    Aether II{Alpha v1.0.0} [Aether II] (AetherII_Alpha_v1.0.0_MC1.5.1.zip) Unloaded->Constructed->Errored
    MainMenuAPI{1.0.0} [Main Menu API] (AetherII_Alpha_v1.0.0_MC1.5.1.zip) Unloaded->Constructed->Pre-initialized
    LWJGL: 2.8.0
    OpenGL: Intel GMA X3100 OpenGL Engine GL version 2.0 APPLE-1.6.36, Intel Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    java.lang.RuntimeException:

    Render Player API 1.0 can not be created!
    Mandatory member method "RenderPlayerBase getRenderPlayerBase(java.lang.String)" not found in class "net.minecraft.client.renderer.entity.RenderPlayer".
    Most likely the file "net:minecraft:client:renderer:entity:RenderPlayer.class" of Render Player API has been replaced by a file of the same name but a different source.
    Install Render Player API again to fix this specific problem.

    at RenderPlayerAPI.register(RenderPlayerAPI.java:62)
    at RenderPlayerAPI.register(RenderPlayerAPI.java:37)
    at RenderPlayerAPI.register(RenderPlayerAPI.java:30)
    at net.aetherteam.aether.client.ClientProxy.registerRenderPAPI(ClientProxy.java:371)
    at net.aetherteam.aether.Aether.preInit(Aether.java:215)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.NoSuchMethodException: net.minecraft.client.renderer.entity.RenderPlayer.getRenderPlayerBase(java.lang.String)
    at java.lang.Class.getMethod(Class.java:1607)
    at RenderPlayerAPI.register(RenderPlayerAPI.java:56)
    ... 35 more
    --- END ERROR REPORT 611958cf ----------
    Was there a specific LWJGL number I was suppost to select?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Thank you for all the months of work you have put into making this mod possible. I can't wait to play it.

    Can somone please help me with this crash report? Im using MultiMC.


    Ubuntu Pastebin

    Paste from MultiMC at Mon, 10 Jun 2013 05:43:13 +0000

    Download as text
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    ------------- MultiMC Crash Report -------------
    Information:
    Date: 06-10-2013 00:43:08
    Operating System: Mac OS X (Darwin 10.8.0 i386)
    MultiMC Version: 4.3.0 jenkins-MultiMC4OSX-88
    Minecraft Version: 1.5.1

    ------------------ Mod Lists -------------------
    Jar Mods:
    MC 1.5.1 - Player API universal 1.5.zip
    Version:
    Filename: MC 1.5.1 - Player API universal 1.5.zip

    MC 1.5.1 - Render Player API 1.0.zip
    Version:
    Filename: MC 1.5.1 - Render Player API 1.0.zip

    MinecraftForge.zip
    Version: 7.7.2.679
    Filename: MinecraftForge.zip


    ModLoader Mods:
    AetherII_Alpha_v1.0.0_MC1.5.1.zip
    Version:
    Filename: AetherII_Alpha_v1.0.0_MC1.5.1.zip



    ----------------- Console Log ------------------
    Instance folder is:
    /Users/macuser/Desktop/MultiMC.app/Contents/Resources/instances/Aether/minecraft/

    Instance started with command:
    "/System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Commands/java" -Xdock:icon=icon.png -Xdock:name="MultiMC: Aether" -Xms512m -Xmx1024m -jar MultiMCLauncher.jar "<username>" "<session ID>" "MultiMC: Aether" "854x480" "Mojang"

    Loading jars...
    Loading URL: file:/Users/macuser/Desktop/MultiMC.app/Contents/Resources/instances/Aether/minecraft/bin/minecraft.jar
    Loading URL: file:/Users/macuser/Desktop/MultiMC.app/Contents/Resources/instances/Aether/minecraft/bin/lwjgl.jar
    Loading URL: file:/Users/macuser/Desktop/MultiMC.app/Contents/Resources/instances/Aether/minecraft/bin/lwjgl_util.jar
    Loading URL: file:/Users/macuser/Desktop/MultiMC.app/Contents/Resources/instances/Aether/minecraft/bin/jinput.jar
    Loading natives...
    Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Class.java:2300)
    at java.lang.Class.getDeclaredFields(Class.java:1745)
    at MultiMCLauncher.getMCPathField(MultiMCLauncher.java:312)
    at MultiMCLauncher.main(MultiMCLauncher.java:159)
    Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
    at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 5 more


    Minecraft exited with code 1.
    Minecraft has crashed!



    I'm also using a mac, in case that has something to do with it.

    I hope to see you on the official servers!
    Posted in: Minecraft Mods
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Hi everyone. I'm still alive, so don't unwhitelist me. I will be on sometime after may.
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    I want to share an interesting kickstarter project with you guys. It looks like it deserves some attention:
    http://www.kickstarter.com/projects/nerdkingdom/tug-1?ref=card

    I might not be on the server for a bit, AP exam coming up soon.
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Quote from Eyrion




    If you are just logging into the server for the first time, be warned that the server will be getting a reset, in an estimated 2-3 weeks. Steel mentioned it in one of his earlier posts, when Thaumcraft updates as well as the addons, the server will be getting reset. So if you make an entire castle and go mining 6 hours a day, be prepared to lose it.


    .....

    Other than steel, I was the first person to log onto the server. I know that.
    I can't get the pack to work with the FTB launcher in 1.5.1. The code he gave me gives me a pack that is for 1.4.7, and it crashes on startup.
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Good news! I finished my SAT and can join the server.

    Bad News: Steel, the modpack link you sent me gives me a 1.4.7 modpack that crashes on startup. I really dont want to wait another week to get on the server, im hoping you just gave me the wrong code.
    Posted in: PC Servers
  • 2

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Quote from tgbn54

    cool

    Thank you for being a bastion of sophistication.
    Posted in: PC Servers
  • 0

    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Quote from Flying_Bat

    I would like to ask for his loot to be evenly split up along everyone on the server if the theif's objects are not specified to be anyone's objects :)

    that would be nice
    Anyways, steel, you have submited the updated pack to ftb right? If you dont, i wont be able to play for another week.
    Posted in: PC Servers
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Another idea, just for the sake of having more books to decorate a library with (download bibliocraft now):
    Have you ever needed to check which spells you know in an affinity, but find using your spell inscription table while cross checking the wiki too cumbersome?
    The affinity reference tomes are a perfect solution!
    They are readable books, and will be different to every player (think like the thaumonomicon). The book will tell you all the spells you know in a particular affinity. One spell would be displayed on each page. Furthermore, the spells mana cost, spell type (bolt, AOE, beam, etc.) and what the spell does in detail ( ie, "calling Dr. Jones" would not be the description for aqua in the referance tome).
    The tomes would be craft able by adding the desired essence to a book (lightning Essence for lightning referance tome, etc.). They could be placed on lectures (which really should have 3D models for books), or can be read on the go.

    While it might be more efficient to have one book, I like having more books. It makes having a library/collection room worthwhile.
    Posted in: Minecraft Mods
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