there is a small problem with emissive textures, in the dark they do not have enchanting,[video]. this of course can be corrected with the enchantment of using mcpather but it is not very convenient due to pixel textures, and I have a subject which enchantment is not necessary visible, but it is put visible through enchantment....and just
German letters (ÄÖÜß) worked fine, why not just go ahead and try it?
Should work fine. i think i saw a CIT pack with katakana names once so it should work.
I wrote here and here that turned out
pardon the other language in a text document, it says that to keep the text format change it to rtf or other
in parentheses. instead of the desired name on the Japanese ?????
sorry for poor video quality
augmentedin 19:11 (Moskow)
I did it. but unfortunately not the title. i use tag ipattern:* (I put a random symbol and wrote the name in Japanese in the game, not in the file)
is it possible to replace the model of the shield for the sword model?
model I can not change, but the texture of the sword is also on the shield is not put, although itembound could do it and I did the model from the example itembound
I have minecraft and there is a key win10 minecraft says that it is already activated, Could not have my key to activate someone else (I bought mine before win10 version) nd is there a way to find out who activated the key, because maybe it's all the same I did on any of the accounts
I made the description of the item but it is written in one line, and how to make purple and white labels were not on the same line (the white was at the bottom was not right)
I'm currently working on 3D Models of the swords in Maya (3D Modeling software).
These will be converted to 3D Models as part of my resource pack for my SAO Server and I'd love to include this into my modpack.
plz tell me when it will be possible to download it) or the server will be ready...
I know what this update it was today, but I wonder...if I understand correctly the line of updates, there will be custom player models or something...what will happen with the cloaks, will they work? if I change the model or be like mod mo' bends
Maybe this will work after release, but even so, how i can dye leather armor with command give? I write /give @p leather_helmet 1 0 {color:00000000} (black color) and nothing, however, in other versions (below 1,12) everything works fine. what to do
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you are alive?
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there is a small problem with emissive textures, in the dark they do not have enchanting,[video]. this of course can be corrected with the enchantment of using mcpather but it is not very convenient due to pixel textures, and I have a subject which enchantment is not necessary visible, but it is put visible through enchantment....and just
[video]
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when I go to the website optifine.net it says error
what is it?
Yes, I see what is written there check your ip or contact your ISP...and most likely the problem is in my Internet...
But still I would like to get a comment from you
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I wrote here and here that turned out
pardon the other language in a text document, it says that to keep the text format change it to rtf or other
in parentheses. instead of the desired name on the Japanese ?????
sorry for poor video quality
augmentedin 19:11 (Moskow)
I did it. but unfortunately not the title. i use tag ipattern:* (I put a random symbol and wrote the name in Japanese in the game, not in the file)
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Optifine CIT can use Japanese names (characters)?
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REMOVE IT, CLOSED
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is it possible to replace the model of the shield for the sword model?
model I can not change, but the texture of the sword is also on the shield is not put, although itembound could do it and I did the model from the example itembound
PROPERTIES (ITEMBOUND) without model
file.properties
type=item
matchItems=minecraft:shield
texture=shield_log_acacia
nbt.display.Name=iregex:(.* sh2|acacia log shield)
MY PROPETRTIES without model
filename.properties
type=item
matchItems=minecraft:shield
texture=texture name
nbt.display.Name=My sword
PROPERTIES (ITEMBOUND) with model
file.properties
type=item
matchItems=minecraft:shield
model.shield=./gen_shield
model.shield_blocking=./gen_shield_blocking
texture=shield_log_acacia
nbt.display.Name=iregex:(.* sh2|acacia log shield)
MY PROPETRTIES with model
filename.properties
type=item
matchItems=minecraft:shield
model.shield=./gen_shield
model.shield_blocking=./gen_shield
texture=texture name
nbt.display.Name=My sword
what's wrong?
P.S
i use sword model for shield, because I want to have a sword instead of a shield and he can block as the 1.8 but with OPTIFINE CIT textures)
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I have minecraft and there is a key win10 minecraft says that it is already activated, Could not have my key to activate someone else (I bought mine before win10 version) nd is there a way to find out who activated the key, because maybe it's all the same I did on any of the accounts
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I made the description of the item but it is written in one line, and how to make purple and white labels were not on the same line (the white was at the bottom was not right)
i create it in vanilla mincraft
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plz tell me when it will be possible to download it) or the server will be ready...
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help to MAKE animation for enchantment...
I could make it by myself, but I'm not capable of that
you just need to make it move like a standard enchantment, from left to right or something
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I guess, with the addition of the spectator is possible in almost versions
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I know what this update it was today, but I wonder...if I understand correctly the line of updates, there will be custom player models or something...what will happen with the cloaks, will they work? if I change the model or be like mod mo' bends
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well 1,12,pre 7 i tried
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Maybe this will work after release, but even so, how i can dye leather armor with command give? I write /give @p leather_helmet 1 0 {color:00000000} (black color) and nothing, however, in other versions (below 1,12) everything works fine. what to do