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    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)

    you are alive?

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    there is a small problem with emissive textures, in the dark they do not have enchanting,[video]. this of course can be corrected with the enchantment of using mcpather but it is not very convenient due to pixel textures, and I have a subject which enchantment is not necessary visible, but it is put visible through enchantment....and just


    [video]

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    when I go to the website optifine.net it says error

    what is it?


    Yes, I see what is written there check your ip or contact your ISP...and most likely the problem is in my Internet...


    But still I would like to get a comment from you

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from IStealyourRAM»

    German letters (ÄÖÜß) worked fine, why not just go ahead and try it?
    Should work fine. i think i saw a CIT pack with katakana names once so it should work.



    I wrote here and here that turned out

    pardon the other language in a text document, it says that to keep the text format change it to rtf or other

    in parentheses. instead of the desired name on the Japanese ?????



    sorry for poor video quality



    augmentedin 19:11 (Moskow)


    I did it. but unfortunately not the title. i use tag ipattern:* (I put a random symbol and wrote the name in Japanese in the game, not in the file)


    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Optifine CIT can use Japanese names (characters)?

    Posted in: Minecraft Mods
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    posted a message on Minecraft WIN10

    REMOVE IT, CLOSED

    Posted in: Minecraft (Bedrock) Support
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    posted a message on shiel models for optifine (OPTIFINE CIT)

    is it possible to replace the model of the shield for the sword model?

    model I can not change, but the texture of the sword is also on the shield is not put, although itembound could do it and I did the model from the example itembound


    PROPERTIES (ITEMBOUND) without model


    file.properties

    type=item
    matchItems=minecraft:shield
    texture=shield_log_acacia
    nbt.display.Name=iregex:(.* sh2|acacia log shield)


    MY PROPETRTIES without model


    filename.properties


    type=item
    matchItems=minecraft:shield
    texture=texture name
    nbt.display.Name=My sword


    PROPERTIES (ITEMBOUND) with model


    file.properties

    type=item
    matchItems=minecraft:shield

    model.shield=./gen_shield
    model.shield_blocking=./gen_shield_blocking
    texture=shield_log_acacia
    nbt.display.Name=iregex:(.* sh2|acacia log shield)


    MY PROPETRTIES with model


    filename.properties


    type=item
    matchItems=minecraft:shield

    model.shield=./gen_shield
    model.shield_blocking=./gen_shield
    texture=texture name
    nbt.display.Name=My sword


    what's wrong?


    P.S


    i use sword model for shield, because I want to have a sword instead of a shield and he can block as the 1.8 but with OPTIFINE CIT textures)

    Posted in: Resource Pack Help
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    posted a message on Minecraft WIN10

    I have minecraft and there is a key win10 minecraft says that it is already activated, Could not have my key to activate someone else (I bought mine before win10 version) nd is there a way to find out who activated the key, because maybe it's all the same I did on any of the accounts

    Posted in: Minecraft (Bedrock) Support
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    posted a message on Items Lore with command block

    I made the description of the item but it is written in one line, and how to make purple and white labels were not on the same line (the white was at the bottom was not right)


    i create it in vanilla mincraft

    Posted in: Discussion
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    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)


    I'm currently working on 3D Models of the swords in Maya (3D Modeling software).
    These will be converted to 3D Models as part of my resource pack for my SAO Server and I'd love to include this into my modpack.



    plz tell me when it will be possible to download it) or the server will be ready...

    Posted in: Minecraft Mods
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    posted a message on creating the animated enchantment with mcpatcher

    help to MAKE animation for enchantment...


    I could make it by myself, but I'm not capable of that



    you just need to make it move like a standard enchantment, from left to right or something


    Posted in: Resource Pack Help
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    posted a message on 1.12 hardcore bug (or is it supposed to happen?)

    I guess, with the addition of the spectator is possible in almost versions

    Posted in: Survival Mode
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I know what this update it was today, but I wonder...if I understand correctly the line of updates, there will be custom player models or something...what will happen with the cloaks, will they work? if I change the model or be like mod mo' bends

    Posted in: Minecraft Mods
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    posted a message on colored leather armor in 1.12 with command...
    Quote from urielsalis»

    What happens when you try? Mind that in the snapshots some IDs changed


    well 1,12,pre 7 i tried
    Posted in: Java Edition Support
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    posted a message on colored leather armor in 1.12 with command...

    Maybe this will work after release, but even so, how i can dye leather armor with command give? I write /give @p leather_helmet 1 0 {color:00000000} (black color) and nothing, however, in other versions (below 1,12) everything works fine. what to do

    Posted in: Java Edition Support
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