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    posted a message on Doctor Who - The Search for K9
    Quote from Jnick22

    Any help needed, just ask. Happy to help on the second version!


    We will. Hunterman12345 offered earlier, but he's currently busy. We'll let you know if we need anything!
    Posted in: Maps
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    posted a message on Doctor Who - The Search for K9
    Quote from xXFrozenMonkyXx

    There is a weeping angels mod somewhere on this forum so if you find it you could use it for your map.


    Yeah, we came across that a while ago, and considered it. V1.2 is well underway, and we might make a mod version with that mod. For now though, as that mod can only make this map harder and won't really interfere with the storyline, feel free to use it anyone!
    Posted in: Maps
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    posted a message on Doctor Who - The Search for K9
    I'd like to remind you all to download the texture pack as well as the map. At the moment, v1.1 has been downloaded 103 times (thanks to all those who have downloaded it!) but the texture pack has only been downloaded 78 times. A similar thing happened (60 map, 33 texture pack downloads) so please ensure you download both!
    Posted in: Maps
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    posted a message on [1.4.2]Zeno's Mod - More Stuff
    I think you should add in Gravel, Moss Stone, Endstone, Diamond, Iron, Gold, Lapis Lazuli and Emerald stairs, and maybe worked variants as well? More slabs when you get them coded properly, and the stairs already in Minecraft are called ____ Stairs, while the ones added in by this mod are called ______ Stair, without the s at the end.

    If you have to move to Forge, go ahead, even though I think Forge is to big for just a modloading thing.
    Posted in: Minecraft Mods
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    posted a message on [1.4.2]Zeno's Mod - More Stuff

    What exactly is wrong with the grassy cobblestone at the moment? I thought it was just occasionally not growing, last I heard.
    NVMD, adding it to config.


    Yeah, it has an odd way of spreading, so sometimes it does,other times it doesn't, sometimes it's really slow, and other times it's fast. Would there be a way to make it more constant?
    Posted in: Minecraft Mods
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    posted a message on Doctor Who - The Search for K9
    Quote from Traffic187

    Hi, Ok first video up in 20 mins Link will be : Headless Monks did not appear so not sure if that's down to the spawner or the fact I started in peaceful then switched to Normal. That should not of effected the code for the spawners so not sure what when wrong there. Encountered a Dalek which was fearsome but took him down lol. Loving the map so far good work - I have put links in the description on the video to this post.


    Thanks for reviewing! The bugs weren't just you, they have been or will be fixed, and the map will be extended (a lot) in v1.2. You might even get a Potion of Swiftnes... We'll also re-write virtually every book to make it more obvious what you have to do, and we've added more rules to this page, and you're forgiven for destroying the leaves, we made that legal now. If you want, you could make your videos again for v1.2, but, if you don't, that's fine, we've already had someone offer.
    One question: when you finished, you said it was 2 videos, but it was 3, with a sudden cut-out at the end of episode 2. Why?
    Posted in: Maps
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    posted a message on Doctor Who - The Search for K9
    Quote from ILoveAshley

    The Download Links Arent Working For Me :(


    Sometimes AdF.ly doesn't work properly for a bit, try again a bit later and it should.
    Posted in: Maps
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    posted a message on [Shop] Official Map List {Closed}
    Name: Doctor Who Adventure Map
    Author: Metworst
    Category: Adventure
    Description: Based on the popular BBC series Doctor Who, this map places you as the Doctor, trying to help the Ood, and find K9, on a mysterious world made of cubes.
    Texture Pack: downloaded on post
    Link: http://www.minecraftforum.net/topic/1308515-doctor-who-adventure-map/
    Posted in: Maps
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    posted a message on Doctor Who - The Search for K9
    Released version 1.1. This fixes everything people have discovered so far, like Headless Monks not spawning, no way to escape the Dalek Base after blowing it up etc. You can download it where version 1.0 was downloaded, I've changed the link. Also, for those that have downloaded the 1.0 texture pack and play the 1.1 map, you'll have to download the new texture pack, I've changed that link too. Those that have the 1.0 map, the 1.1 texture pack changes don't affect it.
    Posted in: Maps
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    posted a message on Doctor Who - The Search for K9
    Quote from Traffic187

    Hi, Ok first video up in 20 mins Link will be : Headless Monks did not appear so not sure if that's down to the spawner or the fact I started in peaceful then switched to Normal. That should not of effected the code for the spawners so not sure what when wrong there. Encountered a Dalek which was fearsome but took him down lol. Loving the map so far good work - I have put links in the description on the video to this post.

    Quote from Traffic187

    The maps in creative? did you not want to set it in adventure / survival mode? Doing a video now but will set myself survival


    Is it? The copy I have, the exact copy you have, is Survival, even though the select world screen says Creative.
    Thanks for the YouTube video you made, already working on 1.0.1, to be released within the hour, fixing some various things you found.
    Posted in: Maps
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    posted a message on Doctor Who - The Search for K9
    Released! Version 1.0 is out! Please let us know if there's any faults, and give us all your ideas on how to improve this. Make sure you download both the map and the texture pack, and have fun!
    Posted in: Maps
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    posted a message on AnTiCraft
    Okay, most of you guys don't like it, so some points:

    I didn't make this texture pack. A (real-life) friend of mine made it, and asked me to put in on Minecraft Forums, as he's uploaded it to PMC here, but doesn't have a Forums account.
    Yes, this is an early texture pack, and it is still being worked on. This is only version 1.2.
    More is changed than just what you can see in the pictures, like Zombies.
    Missingno_26, the creator of this texture pack just asked me, "What you mean by 'too noisy'?"Anything you guys want changed, please let me know so I can let him know to change it.

    Thanks
    Posted in: Resource Packs
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    posted a message on AnTiCraft
    Archer and warrior friendly, AnTicraft changes mobs, blocks, items, paintings, armor and some other things. It's still quite new and in need of user input. Please leave a comment telling me about things you don't like (if there are any), or things you think should be changed. Thanks!

    Download here

    Some screenshots:






    Click here for the Planet Minecraft post.
    Posted in: Resource Packs
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    posted a message on Doctor Who - The Search for K9
    Quote from hunterman12345

    How are you guys going about the tardis (bigger on the inside) and the small outside? Are you going to use the command block thats going to come out in 1.4 with a pressure plate? So you step into the box and get TP to the control room?


    Actually, we're using multiple dimensions to make the inside bigger... Literally, the console room's in the End.
    We're very nearly done! Once my friend's made the Tardis, I've put some more Redstone in the Dalek Base and written a few (Minecraft) books, we're releasing version 1.

    Woot! 2 pages of replies!
    Posted in: Maps
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    posted a message on Doctor Who - The Search for K9
    Quote from hunterman12345

    If you need any help, I am happy to be of assistance XD
    I would love to help make this awesome map


    I've already had a friend offer, and two of us is enough, as only one of us can do something at once. But, if we need another Steve working on this, I'll let you know!
    Posted in: Maps
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