Quote from Serbian011»
Exactly my way of thinking. Vanilla needs innovation. Simply adding a new mob here and there and calling it an update does not cut the mustard. Atleast not for me. Personally i'm more of a tech oriented (love playing around with Applied Energistics and such). But yeah, adding more things to play with in general is definately more useful than new mobs. Vanilla needs things that add longetivity and quality to the gameplay, which at the moment it's seriously lacking.
Not everybody likes those sort of mods though; I certainly don't, which is why the only mods I've ever used were simple things like backpacks (aka Shulker boxes), a minimap (basically a more advanced in-game map, which are still better because they give you a static image of your entire world), which I no longer use, and my own mods like TMCW, which is largely a mismash of features from various newer versions added to 1.6.4, many altered to fit my view.
This also leads to a major issue with new features, which I've mentioned before - many of them are not optional and/or can't be changed without using mods, or a lot of command blocks (which I do not want to use in an otherwise no-cheats Survival world, and often break with new updates anyway). In my case I've lost pretty much all interest in future updates, and I know of others that still play in older versions for similar reasons, and this lack of interest in future updates may be a contributing factor to the decline in Google Trends because they are not searching for news on upcoming updates. Of course, I still play Minecraft as much as ever (a whopping 5 hours yesterday, well above my long-term average of 3.5 in a world dating back to when I started playing, which has not varied much over the past year, during which I doubled the total time played on the world).
Speaking of hours played, I find it a bit odd that statistics like player hours and the like seem to be hard to come by, since metrics like those would help show if interest in Minecraft is actually declining; I know that Mojang has the ability to track such stats from tweets like this one but the only information that I've seen for unique players per month comes from this article (40 million per month, which if true means that over a third of all players who have ever bought the game play it with some regularity, if not every day like me).
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DUDE. What are the odds of that? That's amazing!
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I'm going to vote 'no' because your use of a double negative bothers me. Also, I don't think they could create a server big enough for the sheer number of people who'd show up.
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I was watching the livestream with my sister, and we both wondered "If this is a 'small' update, then what will the next 'Big' update be like?" This is going to be so much fun!
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This is cool!
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BETTER VILLAGERS.
Right now they look like caveman squidwards, if they looked like the player they'd look a lot more normal. They could be a little smarter too, and maybe if you have a good enough relationship with them you could have them join you (kind of like a team of sorts) to fight monsters and mine, or you could tell th em to stop following you and they'd stay in that area until you come back. (New ways for suvival singleplayers to start villages?)
Also, seasons and new foods. Little things that would help fill in the world would be cool, like new crops and new foods (dried fish, new fruits, etc) basic furniture would be kind of cool. I'm not talking refridgerators and tvs like a couple of lame mods out there, but basic stuff like chairs and tables that you can sit at.
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I'm pretty sure someone else already suggested this, but different types of wood should make different trap doors that kind of match the regular doors. Like Darkwood Trapdoors, Acaiawood Trapdoors, etc.
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The husks would work so well in an egypt map, they look like mummies.
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This should be amusing.
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Can't question what wasn't there to begin with.
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It looks irritated.