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    posted a message on 1.14 Village near spawn, savanna/plains/desert, icebergs nearby.

    See this video: . There's more banned seeds than I remember (without rewatching the vid, I think it's single-character seeds plus negative single digits), but the point is that if you try to enter them directly, you get a random seed instead. ISTR that the others can likewise be gotten at with crafted strings, but you can't enter them directly. And when you do get at them, they're all kinda weird.

    Posted in: Seeds
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    posted a message on So what do you guys think about the new 1.14 textures?

    I'm not too wild about the new stone and cobblestone (I liked having "smooth stone" be the default), but rather like most of the plants It does look like the new netherrack texture is not half as eye-hurtingly ugly as the old, and I'll forgive a lot for that. In general, the new items look to be smoother and more detailed than the old textures... which is fine when I'm playing full-screen, not so much when I'm playing in a window and everything is smaller.

    Posted in: Recent Updates and Snapshots
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    posted a message on Design for golem farm in a free village in 1.14
    Quote from notyourcomrade»


    Ah yes and dont forget to place a roof above your zombie coaster, a helm wont save them


    Pumpkins don't wear out.

    Posted in: Recent Updates and Snapshots
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    posted a message on Regarding disappearing threads, posts and users

    Note that Curse/Fandom then decided to close the forums altogether, but they got saved. As I write, Magic Find has not made their presence known, but apparently the forums will continue despite. Hopefully, they might even have gotten/kept the archived posts, and perhaps can do a better job of contacting the original posters.

    Posted in: Forum Discussion & Info
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    posted a message on 1.14 Village near spawn, savanna/plains/desert, icebergs nearby.

    Seed: -4922875999357450583


    I was playing with single-digit seeds... I saw on Youtube that anything from -9 to 9 gives a forced random seed, so I wanted to see if it would do base conversion (answer: no, but leading zeroes are silently stripped.). After two island starts, I got this little gem. Spawn is at the edge of plain and savanna, with much desert nearby. Following the desert north and a bit west, you find a frozen ocean with packed-ice icebergs. And a village, which in 1.14 means beds from day 1 as well as food!


    The village is on the plains side, and is a little too dispersed, but otherwise almost unbroken -- the paths extend over a cliff into a river, but otherwise all the buildings are reachable. However, one hut and the farm are waytheheck over from the rest, I wound up leaving them outside the fence. There is a big ravine smack under the village and a few small caves scattered beneath the area.


    Dunno much about the nearby oceans, as I haven't had much chance to go under; A cartographer's map suggests there's an ocean monument way to the southeast.


    There are a couple more villages down about 6-700 blocks to the south, well into the desert (one split by a ravine). I haven't explored them much.

    Posted in: Seeds
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    posted a message on Why do I still play in 1.6.4?

    I do kinda miss the old 1.6.4 underworld -- I remember moving underground and setting up wheat and tree farms down there (even jungle trees), rail systems running between continents, and so on. That said, there's also a surface that's gotten way more interesting over time (let alone the oceans). I'm currently based in a 1.1.4.3 (snapshot) village, and there's a whole new game with both the new villages and their raids. Let alone the End Cities!

    Posted in: Discussion
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    posted a message on potatoes in minecraft
    Quote from MartinTheMess»

    Early on you need feathers for making arrows, and you do need leather for crafting books, but in the mid-game and late-game you've probably got access to some sort of darkroom mob grinder, dungeon spawner mob grinder, or villager trading to get all the arrows and/or infinity bows you could need. Which is why potatoes are more of a mid-game food, while meat including chicken is an early-game food as soon as you get wheat farming



    Hmm. I just cleared out my chicken corral (after accumulating a couple barrels of eggs), I'm still deciding where to put the automatic chicken farm. That basically lets me hatch a batch of 60-odd chickens at a time, and come back later with a stone sword. After (refilling the egg chests and) harvest, you can leave the farm empty and quiet until you need feathers (or meat, or a bit of experience) again.

    Posted in: Discussion
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    posted a message on potatoes in minecraft

    "Cooked potatoes are as good food-value-wise as cooked chicken or cooked cod"


    Which is true, but you need to raise chickens anyway for feathers, and cows for leather.


    I've always considered that the "unfair advantage" for meat in Minecraft.

    Posted in: Discussion
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    posted a message on [1.15.1] Ruins (Structure Spawning System)
    Quote from Gillymoth»

    Oh, since the entire minecraft forum is scheduled to be shelved as an archive, I'll post my link to structures directly here, in case the signature files get separated along the way:


    https://www.dropbox.com/sh/wksqx8n83ph4s6u/AAAgILSMO5o2C9bQOvQ3BFPoa?dl=0


    In fact it's been rescued, see the front page.

    Posted in: Minecraft Mods
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    posted a message on Being Able to Lock Out A Villager is Stupid
    Quote from crazygirl9991»

    Oh that might make sense. Their workstations are all up the hill where there is no easy path. I'll move it down the hill, but I just used a webapp to find the woodland mansion. Trading is officially useless now.


    Actually, I spawned near a village in my world, and I've been having a hoot with trading. As long as they can get to their workstations (yes, bring them down from the hill!) you can basically dump as much as you want on them.

    Posted in: Suggestions
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    posted a message on Being Able to Lock Out A Villager is Stupid

    The latest snapshot for 14.3 mentions fixing a bug to this effect; try updating!

    Posted in: Suggestions
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    posted a message on Synchronization of Nether Portals
    Quote from dmask5»

    I just created a new portal in my home location. It is opposite my existing portal. I hoped it would give me a new nether location so I could explore more. It did not, I entered the nether through my existing portal via my new one! Annoying....


    Sorry, the Nether can be used to travel long distances in the Overworld, not vice versa. See the wiki: https://minecraft.gamepedia.com/Nether_portal


    OK, some brief tips: With only the one portal in the Nether, any portal within 1024 Overworld blocks will link to that Nether portal. If you build and light another portal from the Nether side (at least 16 blocks away from the original) that will go to a new Overworld location, and it will also receive traffic from any Overworld portal whose "equivalent location" (divide X and Z by 8) is closer to the new Netherside portal than to the old one.

    Posted in: Survival Mode
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    posted a message on So who actually plays singleplayer survival
    Quote from Yu_Katsuragi»

    I can't understand any of this.




    ScotsMiser is pointing out that in singleplayer, you can pause (with the Escape key) the game anytime, which is handy if you've got kids (or just a life, really). And you don't need to concern yourself with other players, so you can leave stuff half-done as long as you like while you're AFK.


    I never got into multiplayer partly because I just don't want to deal with griefers and the like, but mostly because of the above -- I can pop into the world for a few minutes or hours at whim (without day/night cycling on me). If I get killed away from spawn I'm the only one loading chunks, so I can take all the time I like to reequip before I go back -- (though yes, I'm aware that a friend could also rescue my stuff). If I want to I can cheat, especially as an alternative to ragequitting. In general, I'm in complete control of the game.


    I played vanilla early on (looking through my filesystem, I apparently have been doing this at least since version 1.2.2), probably went over to mods around 1.7.10 or 1.8.x. But what with the trouble Forge had catching up to 1.13, I wound up deciding to try vanilla again just to get the new versions. Of course, as soon as I picked a world (dang ocean spawns) and got settled in, Forge released 1.14 beta, but we'll see. Got a village near spawn -- and now in 1.14 you can always find a bed in a village, so I didn't need to run away to save the villagers! Been having fun....

    Posted in: Survival Mode
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