• 0

    posted a message on 💥☢ Fallout-Craft: A Post-Nuclear RPG 💥☢ 【Single or Multiplayer】 【Official server】

    Made some fixes recently. These only apply to the server.


    -all signs in town are now accurate

    -mobs no longer acquire godlike attributes

    -you can temporarily purchase the glass you need for certain armors at the general store

    Posted in: Mod Packs
  • 0

    posted a message on 💥☢ Fallout-Craft 💥☢ Guns-Fallout Armor-Chems-Teams-PVP-PVE-Discord-10GB Dedicated

    Coming in with another update. Lots of fixes this time:


    -removed restrictions on the following: guns, vehicles, ores, tools
    -small and big guns are now combined
    -guns and energy weapons now have a chance of rewarding you with free ammo. chance is determined by your skill level
    -mining now always yields ore
    -ore drop rates for mining were buffed
    -fixed players not being able to pick up EXP after dying
    -changed the way radiation works. it now accumulates and gradually does more damage/has worse effects. too much radiation is fatal. the only way to get rid of radiation is rad-away, which removes a certain amount (400), and the doctor ability
    -the doctor ability is now tied to the doctors bag which can be crafted or bought
    -the repair ability is now tied to the repair kit, which can be bought or crafted
    -added a temp fix for multiplayer games not displaying character sheet values
    -added ability: source materials. chance to get X amount of cobble or logs, where X is related to your building skill
    -fixed ore not generating
    -made NPC mobs despawn and not spawn as often
    -30% fewer mobs spawn per player, but ghouls now do more damage
    -wasteland biome mobs are now much tougher
    -just want to say thanks to the players who've stuck with me and consistently reported bugs, especially deadbattleboy and gpc!

    Posted in: PC Servers
  • 0

    posted a message on 💥☢ Fallout-Craft: A Post-Nuclear RPG 💥☢ 【Single or Multiplayer】 【Official server】

    Coming in with another update. Lots of fixes this time:


    -removed restrictions on the following: guns, vehicles, ores, tools
    -small and big guns are now combined
    -guns and energy weapons now have a chance of rewarding you with free ammo. chance is determined by your skill level
    -mining now always yields ore
    -ore drop rates for mining were buffed
    -fixed players not being able to pick up EXP after dying
    -changed the way radiation works. it now accumulates and gradually does more damage/has worse effects. too much radiation is fatal. the only way to get rid of radiation is rad-away, which removes a certain amount (400), and the doctor ability
    -the doctor ability is now tied to the doctors bag which can be crafted or bought
    -the repair ability is now tied to the repair kit, which can be bought or crafted
    -added a temp fix for multiplayer games not displaying character sheet values
    -added ability: source materials. chance to get X amount of cobble or logs, where X is related to your building skill
    -fixed ore not generating
    -made NPC mobs despawn and not spawn as often
    -30% fewer mobs spawn per player, but ghouls now do more damage
    -wasteland biome mobs are now much tougher
    -just want to say thanks to the players who've stuck with me and consistently reported bugs, especially deadbattleboy and gpc!

    Posted in: Mod Packs
  • 0

    posted a message on 💥☢ Fallout-Craft 💥☢ Guns-Fallout Armor-Chems-Teams-PVP-PVE-Discord-10GB Dedicated

    Another major update! This one has a complete overhaul of the character sheet, making that whole system 1000% better.


    -complete overhaul of the character sheet. everything has been improved, and it now has it's own screen. hit "c" to make a new character
    -added randomly spawning NPC enemies. raider, robots, and more powerful ghouls
    -added dungeons. unique buildings with tougher enemies, better rewards, and a linear path. they also have a switch at the end that lets you get out without backtracking
    -all mods in the pack have been updated to their latest versions
    -many tooltips were added, especially for chems and food
    -many new recipes were added
    -some new mechanics were introduced
    -added some new wild animal mobs
    -updated the server
    -reset the server

    Posted in: PC Servers
  • 0

    posted a message on 💥☢ Fallout-Craft: A Post-Nuclear RPG 💥☢ 【Single or Multiplayer】 【Official server】

    Another major update! This one has a complete overhaul of the character sheet, making that whole system 1000% better.


    -complete overhaul of the character sheet. everything has been improved, and it now has it's own screen. hit "c" to make a new character
    -added randomly spawning NPC enemies. raider, robots, and more powerful ghouls
    -added dungeons. unique buildings with tougher enemies, better rewards, and a linear path. they also have a switch at the end that lets you get out without backtracking
    -all mods in the pack have been updated to their latest versions
    -many tooltips were added, especially for chems and food
    -many new recipes were added
    -some new mechanics were introduced
    -added some new wild animal mobs
    -updated the server
    -reset the server

    Posted in: Mod Packs
  • 0

    posted a message on 💥☢ Fallout-Craft: A Post-Nuclear RPG 💥☢ 【Single or Multiplayer】 【Official server】

    Big update after taking a long break:


    -complete overhaul of wastelands. they now look like actual dead cities, and even contain subways and sewers
    -complete overhaul of ruins in general, with dozens more and huge improvements made to existing ones
    -all mods have been updated
    -numerous small bugs and fixes
    -official server is now back online and players can connect via the main menu OFFICIAL SERVER button

    -restored the missing loot table. if you already have a map and need to add the loot table pull it from the Campaign Map folder in the main directory
    -fixed some broken perks
    -updated numerous mods
    -added descriptions for perks
    -improved the fallout-craft block mod
    -many small fixes and improvements
    -overhauled numerous biomes to be better looking

    -complete overhaul of the terrain. many biomes will look very different and much better overall
    -updated numerous mods, including a long-awaited flans mod and custom NPC mod update
    -added more traps and gave traps their own tab
    -added many new environmental hazards that you'll need decent Perception to spot
    -some fixes to vendors
    -numerous small fixes
    -much larger safe zone around the spawn point
    -safe zone around spawn point consists of claimed & unbreakable blocks
    -laid the foundation for the wasteland biome overhaul by adding smaller roads to the dead cities and improving their shape
    -increased the size of wastelands and badlands
    -reduced painted desert to very small areas
    -improved the spawn rate of various objects and laid the foundation for the transition to BO3 and 4 objects and away from Ruins

    Posted in: Mod Packs
  • 0

    posted a message on 💥☢ Fallout-Craft 💥☢ Guns-Fallout Armor-Chems-Teams-PVP-PVE-Discord-10GB Dedicated

    I had to remove an old Curse pack because some whiny nerd complained about his macaroni pictures, but I'm back in business! You can download the pack from technic and join us on the server through the button on the main menu. In the meantime, I added a lot of new content.


    -complete overhaul of wastelands. they now look like actual dead cities, and even contain subways and sewers
    -complete overhaul of ruins in general, with dozens more and huge improvements made to existing ones
    -all mods have been updated
    -numerous small bugs and fixes
    -official server is now back online and players can connect via the main menu OFFICIAL SERVER button

    -restored the missing loot table. if you already have a map and need to add the loot table pull it from the Campaign Map folder in the main directory
    -fixed some broken perks
    -updated numerous mods
    -added descriptions for perks
    -improved the fallout-craft block mod
    -many small fixes and improvements
    -overhauled numerous biomes to be better looking

    -complete overhaul of the terrain. many biomes will look very different and much better overall
    -updated numerous mods, including a long-awaited flans mod and custom NPC mod update
    -added more traps and gave traps their own tab
    -added many new enviromental hazards that you'll need decent Perception to spot
    -some fixes to vendors
    -numerous small fixes
    -much larger safe zone around the spawn point
    -safe zone around spawn point consists of claimed & unbreakable blocks
    -laid the foundation for the wasteland biome overhaul by adding smaller roads to the dead cities and improving their shape
    -increased the size of wastelands and badlands
    -reduced painted desert to very small areas
    -improved the spawn rate of various objects and laid the foundation for the transition to BO3 and 4 objects and away from Ruins

    Posted in: PC Servers
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Would it be possible to have a per-ruin setting that overrides the "anyRuinsMinDistance=" in the global settings? Sort of like the "templateInstancesMinDistance=" override "uniqueMinDistance" but for everything.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from QuarterAnimal»

    First, it sure doesn't look like anyRuinsMinDistance=64 in that first picture--seems more like 0 or 1. Are you sure you're getting that value from the right configuration file? That's an easy trap to fall for, especially if you've got modded dimensions. Every dimension has its own Ruins configuration file. So, if you're working in dimension 3, for example, you want to look at the settings in world/DIM3/ruins.txt, not world/ruins.txt or config/ruins.txt.


    Yeah it's definitely from the right folder. Here's a full copy of the settings: https://pastebin.com/PcEPPYXy . I can also provide a link to the pack it's on so you can see it in action.

    Posted in: Minecraft Mods
  • 0

    posted a message on 💥☢ Fallout-Craft 💥☢ Guns-Fallout Armor-Chems-Teams-PVP-PVE-Discord-10GB Dedicated

    Another round of updates:

    -fixed an issue with some ruins spawning way above ground
    -added furnaces to spawn town
    -added some recipes for the new foods
    -removed the search ability
    -crashes the game in multiplayer
    -made darklings spawn a lot less
    -fixed broken nitrocellulose recipe
    -removed the first aid mod
    -useless
    -removed level up HP mod
    -scaling health handles all health stuff now
    -removed potioncraft
    -wasn't actually using it
    -removed optifine
    -not compatible with the latest forge versions
    -replace meats in mob drops with new ones

    Posted in: PC Servers
  • 0

    posted a message on 💥☢ Fallout-Craft: A Post-Nuclear RPG 💥☢ 【Single or Multiplayer】 【Official server】

    Another update:


    -fixed an issue with some ruins spawning way above ground
    -added furnaces to spawn town
    -added some recipes for the new foods
    -removed the search ability
    -crashes the game in multiplayer
    -made darklings spawn a lot less
    -fixed broken nitrocellulose recipe
    -removed the first aid mod
    -useless
    -removed level up HP mod
    -scaling health handles all health stuff now
    -removed potioncraft
    -wasn't actually using it
    -removed optifine
    -not compatible with the latest forge versions
    -replace meats in mob drops with new ones

    Posted in: Mod Packs
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)

    OK, I know I'm doing something wrong here, because clearly you all have found ways to get things to spawn consistently. I have
    "templateInstancesMinDistance=256" and "anyRuinsMinDistance=64" but I'm still getting big blank spots and then a bunch of ruins spawned all on top of each other. A lot of times it's even 2-3 of the same ruin. I know it's not because they can't find a good place to spawn because the biome is relatively flat and they also have high max-leveling values (between 5 and 7). How do I stop this? it's like they're behaving like I set them up to be adjacent.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from QuarterAnimal»

    Nope. Ruins should be able to handle even brobdingnagian NBT specs like that. You found a legitimate bug. To the extent a bug can be legitimate. Thanks!


    EDIT: Fix submitted.

    It looks like this was patched in on the github but the mod hasn't been updated yet. Did it not work?

    Posted in: Minecraft Mods
  • 0

    posted a message on 💥☢ Fallout-Craft 💥☢ Guns-Fallout Armor-Chems-Teams-PVP-PVE-Discord-10GB Dedicated

    Just had a big update, here's the changelog:


    -completely rebuilt chem, food, and plant mod
    -all chems are now working
    -you can now eat just about any food at any time for a short amount of regeneration
    -some foods and plants have special effects when eaten
    -dozens of new foods and chems
    -loot tables and merchants have been updated
    -added Tree Chopper mod for felling whole trees
    -also plants a sapling afterwards
    -reduced the amount of crates to get loot from 4 to 3
    -changed abilities to use XP and have no cooldown
    -added search ability which allows you to randomly get lootbags from rubble
    -lockpick breaking has been reduced to 1%
    -fixed medic ability and made it better
    -fixed issues with single players starting off with crazy items
    -electronic lockpick breaking has been reduced to 10%
    -lockpicks now have notes
    -improved butchers prices
    -added a quest introducing cyborg stuff
    -new players start with better items
    -added more melee weapons to focused strike
    -complete overhaul of all skyscraper ruins
    -made them look better
    -added more loot
    -added mob spawners
    -complete overhaul of other ruins
    -made them look better
    -more loot
    -added mob spawners
    -new skins for zombie and cyber-zombie
    -new quests
    -how to build multi-block machines
    -how templates work
    -how immersive engineering works
    -how to get power
    -how to live in the wasteland
    -sell jukebox to antique guy
    -cauldrons made from steel and smelted into steel recipes
    -made radiation/wither effects last much longer
    -removed flans vehicles until they can be fixed
    -added upgrade icons for TE strongboxes
    -reduced davincis vessels speed
    -fixed tooltips on how to use focused shot/strike
    -notes on caps about adding them up/breaking them down
    -restore stone pick recipe
    -simplified paper recipe
    -added new sugar recipes
    -less ammo from loot chests
    -added more templates to the pip-boy that were missing
    -added a water pump ruin with a water pump model
    -adjusted mob health, armor, and damage values again
    -faster in general
    -add steel tools that don't need treated sticks and remove treated stick recipes
    -added way to transfer fuel into buckets from barrels
    -added note to portable generator about needing fuel from buckets
    -note on TE blocks about needing a wrench if they're locked
    -too many powerpacks and mk.V tools in loot
    -added note to powered light about being mob repellent
    -added note to all strongobxes about being able to be locked and friends command
    -note on cyborg food about needing cyborg stomach
    -added solar power station ruin
    -recipe for leather from carcass
    -added ruins
    -church
    -bank
    -added 14 new ruins by Gilly
    -mostly destroyed houses

    Posted in: PC Servers
  • 0

    posted a message on 💥☢ Fallout-Craft: A Post-Nuclear RPG 💥☢ 【Single or Multiplayer】 【Official server】

    Just had a big update, here's the changelog:


    -completely rebuilt chem, food, and plant mod
    -all chems are now working
    -you can now eat just about any food at any time for a short amount of regeneration
    -some foods and plants have special effects when eaten
    -dozens of new foods and chems
    -loot tables and merchants have been updated
    -added Tree Chopper mod for felling whole trees
    -also plants a sapling afterwards
    -reduced the amount of crates to get loot from 4 to 3
    -changed abilities to use XP and have no cooldown
    -added search ability which allows you to randomly get lootbags from rubble
    -lockpick breaking has been reduced to 1%
    -fixed medic ability and made it better
    -fixed issues with single players starting off with crazy items
    -electronic lockpick breaking has been reduced to 10%
    -lockpicks now have notes
    -improved butchers prices
    -added a quest introducing cyborg stuff
    -new players start with better items
    -added more melee weapons to focused strike
    -complete overhaul of all skyscraper ruins
    -made them look better
    -added more loot
    -added mob spawners
    -complete overhaul of other ruins
    -made them look better
    -more loot
    -added mob spawners
    -new skins for zombie and cyber-zombie
    -new quests
    -how to build multi-block machines
    -how templates work
    -how immersive engineering works
    -how to get power
    -how to live in the wasteland
    -sell jukebox to antique guy
    -cauldrons made from steel and smelted into steel recipes
    -made radiation/wither effects last much longer
    -removed flans vehicles until they can be fixed
    -added upgrade icons for TE strongboxes
    -reduced davincis vessels speed
    -fixed tooltips on how to use focused shot/strike
    -notes on caps about adding them up/breaking them down
    -restore stone pick recipe
    -simplified paper recipe
    -added new sugar recipes
    -less ammo from loot chests
    -added more templates to the pip-boy that were missing
    -added a water pump ruin with a water pump model
    -adjusted mob health, armor, and damage values again
    -faster in general
    -add steel tools that don't need treated sticks and remove treated stick recipes
    -added way to transfer fuel into buckets from barrels
    -added note to portable generator about needing fuel from buckets
    -note on TE blocks about needing a wrench if they're locked
    -too many powerpacks and mk.V tools in loot
    -added note to powered light about being mob repellent
    -added note to all strongobxes about being able to be locked and friends command
    -note on cyborg food about needing cyborg stomach
    -added solar power station ruin
    -recipe for leather from carcass
    -added ruins
    -church
    -bank
    -added 14 new ruins by Gilly
    -mostly destroyed houses

    Posted in: Mod Packs
  • To post a comment, please or register a new account.