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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Am tempted to try the weather mod but am in no rush to enter another state of confusion over inadequate instructions (the bane of too many mods.)

    A large web page dedicated to the mod but as is so often the case, the installation section is almost an afterthought. Here it is in its entirety:

    - Extract the zip, and copy the contents of the folder inside into your %appdata%\.minecraft folder
    - Run the game, and let them spawn naturally or create the Tornado item from the top recipe in the picture inside zip file
    - Extra configuration is possible, WeatherMod.cfg inside %appdata%\.minecraft\config

    1.) Can I put the whole zip file in My Documents and allow MagicLauncher to deal with it? (This is how most of my mods function.)

    2.) If I really MUST extract the zip to desktop; okay -- I get the folder. But then what? The folder inside the unzipped folder is called "mods." If I placed that folder inside .minecraft it would conflict with a folder already there, the one called "mods." Is this in fact what we're supposed to do?

    3.) What I'm guessing is --- we're supposed to take the two zip files inside the folder called "mods" and place THEM inside the folder that's already inside .minecraft called "mods."

    Modders have the terrible habit of assuming EVERYONE knows EVERYTHING about installing mods. WE DON'T. In fact, I don't believe even modders know everything about installing mods (I've seen some really whacked out instructions over the course of my torturous journey with custom content.)

    Please be as PRECISE as possible with instructions. What may be obvious to many is never obvious to ALL.
    Posted in: Minecraft Mods
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    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    1.) While the mod does work, it created a file inside my .minecraft called %appdata% where inside is another .minecraft and then the mod. This so confused me I nearly deleted everything to start all over.

    2.) Why in the world can't this simple mod be dropped into Magic Launcher like almost all other mods? And if for some reason that's impossible, why then can't it just be dropped inside the Mod folder inside .minecraft (like ExtraBiomesXL for example)?

    3.) Despite the claim of texture support in the OP, I just spent a couple hours on this and cannot find ANY texture pack support. I love the idea of this mod but the ores look goofy on every texture pack. This is a great mod, it should have tons of texture pack support.

    It appears the modder needs help from someone with more experience; I hope he's not to shy to ask for some assistance.
    Posted in: Minecraft Mods
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    posted a message on [Discontinued] More Village Biomes
    I understand this mod is compatible with mods that generate additional biomes but does this mod add more villages to the new biomes or only the ones from vanilla MC? Thank you.
    Posted in: Minecraft Mods
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    posted a message on What is your biggest self-facepalm moment?
    When I first realized what beds were for.
    Posted in: Survival Mode
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    posted a message on What is your FAVORITE song?
    We all have many "favorites" and picking one is awfully hard to do --- so I'll post a song that was the FIRST record (45rpm) that I ever bought from a store.... "Love Potion Number 9" from 1959. It's not really one of my "favorites" but for me it's historical.

    Posted in: Culture, Media & Arts
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    posted a message on Best Band You Know That Others Don't
    I bet many of us know great bands that most others have never heard of. While I'd like to learn more about modern bands, I'll start with one from my generation -- KING CRIMSON -- from the late 1960s to early 1970s.

    Never made it big on radio but a fantastic band for the time. I listened to them during the Cold War while I was in the USAF serving in NORAD.

    The following video is more modern but I think you'll still appreciate the band. (With some kind of European subtitles.)

    Posted in: Culture, Media & Arts
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    posted a message on What is your favorite quote?
    "ALONE IN OUR ROOMS WE'RE ALL THE SAME"

    From the band "King Crimson" 1969


    (Sorry buy you'd have to hear the whole album to find that quote -- haha -- but I thought I'd introduce this great old band to you.)

    Subtitled for some Europeans.
    Posted in: General Off Topic
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    posted a message on Let's talk about pets in MineCraft
    I've been blown up by a creeper even while walking around with a cat (kitty was running around while a creeper sneaked up behind me) so there's no guarantee bad things won't happen; but for the most part having a cat makes it easier to kill creepers (with arrows) because they tend to "freeze" in a small area when a cat is around.

    For the most part, I use cats as stationary guards around my house or base. Taking them underground may be useful but if there's lava in the vicinity you can kiss your cat goodbye (you'll hear a scream then see a puff of smoke.)

    I rarely have a dog simply because I tend not to come across wolves often enough.
    Posted in: Survival Mode
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    posted a message on What made you ragequit?
    My games are all single-player survival and I keep mods/cheats to a bare minimum but because saving the game is so awkward I do use the "death chest" mod. This simple mod prevents of lot of "rage/pain."

    Tim in Cape Fear, North Carolina, USA.
    Posted in: Survival Mode
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from dinxton2

    Is it forge compatible?

    Stop using that bad program and get MultiMC! :Pig:


    While MultiMC is "better" it unfortunately causes a noticeable lag for some of us. I've mentioned this before elsewhere, there's a technical reason for this which is over my head but there nonetheless. Such is life.
    Posted in: Minecraft Mods
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    posted a message on [1.7] Resource Pack Central & Assorted Tips
    The OP is excellent but missing the ingredient I (and perhaps others) need; that is, if I enjoy using pack A but one particular block or item irritates me, how do I replace it with one from another pack with the same resolution?
    Posted in: Resource Packs
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    posted a message on How do you use the pick block key?
    I've been playing for months and also never figured out what "pick block" meant. Now that I've tried it I see it means when I push down on the mouse wheel (button 3) the selection in my hot bar switches to the object sitting in the cross hair of my cursor... aha!

    But now that my brain is wired to play as I've been playing (without the pick block feature,) is there any reason to change and suddenly adapt it? Is this feature all that useful? Especially when one would have to memorize what's in the hot bar in the first place?

    I should add that I'm a survival player only just now trying out the creative mode. Perhaps this feature is indeed useful when doing construction.
    Posted in: Creative Mode
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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Thank you for the outstanding texture pack. I have one oddity though; my torch light flickers a lot and I get a strange pattern of dark and light circles all over the place outdoors. Do you have any idea what's causing this? (I've not experienced this with other packs.)
    Posted in: Resource Packs
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    posted a message on [Discontinued] More Village Biomes
    Quote from zatoichi

    building materials matching the correct biomes are a nice touch, but still need some work. ie. the ice plains/mountains, the ground surrounding the entire village is made of ice, should be something more sane like snow/dirt/gravel so it's possible to touch it up without constantly flooding the area. since obviously due to the derpy vanilla engine, every village is more than likely to end up with buildings stranded and/or buried in the surrounding land, whenever you find one they always have to be cleaned up just so the villagers can move around.

    nothing to do with where you sleep, it's the same as any chunks near to the player, mobs will spawn when it's dark. so if you find a village you want to keep, either set up camp nearby and protect them, or build further away if you want them to be around later. if you choose to live nearby it's as simple as sleeping whenever it gets dark, so that mobs don't have a chance to spawn, and also clearing out/lighting up any nearby caverns that might be releasing mobs during the day.


    Thanks for the info about mobs and villages. And I fully agree with you about the ice covered paths being a royal pain in villages; one cannot do repairs without constant flooding from each broken block of ice.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Please don't load the starting inventory with your selections --- I keep starting games with your stuff in it instead of the tiny bit I want which forces me to dump the chest out. It defeats the whole purpose of the mod. It was perfect when you left it empty so why did you go and make it more complicated? By "fixing" something that wasn't broken in the first place you've only succeeded in ruining it.
    Posted in: Minecraft Mods
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