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    posted a message on old project
    Quote from jcm2606»

    To start off on a nicer note, that UI looks much better now. Kudos to you, nice work.


    Okay, so what sort of things have you done / are planning to do to increase performance and save on memory usage? You have to remember, not everyone here is non-tech-savvy, people like me and other programmers do know stuff about computers and can understand things, so you should edit your main post to maybe elaborate on how exactly you will improve performance. Are you planning on optimising code? Cleaning out junk code? Rewriting the renderer? Elaborate on these, and more tech-savvy people will find this truthful. No offence, but in the opinions of me and a couple friends, with vague explanations like improving the "pipeline" (perhaps you should replace "pipeline" with "thread", or "main loop", pipeline and loop are completely different things and there is no pipeline in the game except for rendering, which is not what you were talking about), adding memory "caching" (again, should rephrase this, when you said improve RAM usage I assume you meant optimise and clean out code to make it less of a memory hog(? correct me if I'm wrong), which is completely different to caching. Caching is a process of adding a buffer to the CPU die to allow the CPU to be fed data constantly without looking back to the system RAM, the underlying hardware fills the cache with data from RAM (instructions and arguments mostly) and the CPU just looks at the "front" of the cache for data to use / execute) makes this seem really tacky, fake, and honestly a scam.


    Just some food for thought. If this does what you advertise, I applaud you. As I suggested previously, perhaps include some comparison screenshots and videos to show how much of a difference this makes. And if you haven't started work on this, maybe reword things, because the way it's worded implies that the mod will definitely improve performance, and if you only have ideas and concepts, you have no idea what the outcome may be. Some optimisations you do to the code that you think will improve performance may in fact hinder it and make it worse. Perhaps reword the post to make it sound like this is what your goal is, rather than this is the definite outcome of it. You do not want to misinform people, people who have downloaded this expecting performance improvements but have gotten impacts to performance is much worse than dropping the mod because of some reason. At least with the latter, you have the ability to pick it back up once you've recollected your thoughts and ideas.


    Kudos awarded here...Java coder, also forgot to mention fraud.
    Posted in: WIP Mods
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    posted a message on A custom tweaker for using older ModLoaders in the new vanilla Launcher [ALPHA! EXPERIMENTAL!]

    After doing the aforementioned steps, the game launched, then disappeared.

    (did not reappear)

    Posted in: Mods Discussion
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    posted a message on 1.9 Snapshots - Let's talk about performances

    Everyone seems to be pretty odd, getting 40-50 fps on 1.9.

    Posted in: Recent Updates and Snapshots
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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    Quote from Funwayguy»

    Apocalypse mode disables every mob and animal except zombies. Good for zombie survival maps where food is scarce and zombies are everywhere


    I think you need to play with the settings more. Much of the lag has since been cleared up or can be reduced by setting up your settings right for your computer's capabilities ('Quick Pathing' is one of the big ones).


    Quick Pathing is in config, I assume?

    Posted in: Minecraft Mods
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    posted a message on What don't you like about recent updates?
    Quote from ZennyKenny»


    I do like diorite and granite, but I don't really get the point of andesite; it's just like an uglier version of stone. I would have picked a different color mineral. And although I'm disappointed that there are no slabs & stairs, I do like the idea of having polished versions.


    Well, meh. I guess I do have to say the blocks add new varieties.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on What don't you like about recent updates?
    Quote from CrafterZBolt»

    I don't exactly like the granite/diorite/andesite and how they are decorations only.

    I mean, can't they at least be used to make stone tools?

    Also not a fan of how hard it is to get through 1.9 ender gateways.


    I have to agree here.

    The minerals added were really minor in value and they don't do anything of variety!

    Though my post is probably biased thanks to how much I like mob AI implementation.

    Posted in: Recent Updates and Snapshots
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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    Is it just me or do zombies not attack anything in siege mode except for villagers? Can you make it that zombies attack other mobs?....EDIT:also, can you alleviate the lag created by chaos mode?

    Posted in: Minecraft Mods
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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    How do you turn on chaos mobs where the mobs attack each other?

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    Why were the automatons/machines disabled?

    Posted in: WIP Mods
  • 1

    posted a message on Trainable Miniature Mob Pets [Iskall Mini Mobs]

    Pretty great and profound mod!

    Posted in: Minecraft Mods
  • 0

    posted a message on old project

    This is beautiful and intriguing..

    Posted in: WIP Mods
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    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from GAxel109»

    Hey everyone I was trying this mod out and I got crazy a bit a went ballistic when trying out the staffs. But when use the Christmas staff nothing pops out (I'm in creative).


    First of all, there was a event in dec 2014, and you would a got a code that made you get it.Read OP Post....

    Posted in: WIP Mods
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    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from Popularmmos122»

    favorite mods off all time

    1.ELEMENTAL WITCH

    2.orespawn

    3.summon spheres

    FAVORITE WITCH

    1.dark witch(quite too OP,can't defaet her withorespawn armor)

    2.water witch(why rain damages me with ender skin?)

    3.christmas witch(there's a bug with christmas staff saying,One does not simply use the staff)

    4.lightning witch(i love lightnings in mc and real life)

    5.fire witch(the lava pool spawn is super rare,)


    2.water and rain damage enderman.

    Posted in: WIP Mods
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    posted a message on When I Bought Minecraft...

    When I played in 1.5.2, there were no horses

    I spawned in a winter biome, and I had no idea how to break stuff...I found the wiki, but since the moving the controls

    are wasd, i never found out the controls...When I discovered them, I digged a hole out in the open..:P and got blown up by a charged creeper....And here now I am, operator of 2 servers and good pvper...

    Posted in: Survival Mode
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    posted a message on Strange Generation of world?
    Quote from Endergirl00»

    Was that a world you made before the "Update that Changed the World"? Because before that, two of my worlds had perfect generation, then after I updated, I went into one of them and found two biomes split down the middle, and it doesn't look like natural generation. The same happened with my other world, and it became incredibly laggy after a while.


    Nope. This was newly created...

    Posted in: Discussion
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