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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    RP2 Offers a elegance and density as well as logical, logic components. No other mod even comes close - and to casually SUGGEST that mod XYZ can replace any component is assanine and callous. Also I've got alot of machines that were hard enough to build in RP2.

    You can't replace an Industrial Park with annother, Different Industrial Park overnight. Won't happen.

    Also to replace RP2 you would need 10+ mods to cover everything RP2 did, does and is still doing - and STILL miss parts.
    Important, non-negotiable critical parts.

    We'll just all have to wait it out like from V1.2.5 era... (that was worth it, I'd guess RP v7 is similar).
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Here's a new(ish) idea for RP2/3:

    Capture the Flag, but in a 'Void' Map where there are two 'islands' - you must build a ship to reach the flag (At height 255+) before the other guy does, but by building a Ship!

    (Perhaps there should be Frame mounted defense blocks, E.g. Rocket-Dispencers, Linear-Mass Drivers, Tesla-Towers for arming said Battle-Frame-Ships)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Indeed - the chunk loaders are what I'm truly waiting for in 1.4.X ~ The ability to safely build Gargantuan - "Walking Cities" from frames.
    (Also RedTube-frames/power-frames)

    Even the massive Mk.II Land Reaver was just a prototype...

    I now worry about the power sources/requirements as the old Mk.II could actually "Brown-Out" its own power supply (which was fairly beefy)...

    Even if frame motors are infinitely strong and have unlimited torque - that means I need to supply unlimited power(!?!?!)
    I don't know if a steam turbine/engine is going to cut it anymore :blink:
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Has anyone considered helping Eloraam forming a RedPower mod team?

    Evidently this mod has grown beyond what one developer can handle (they all do at some point) - thats a sign of a expansive 'stand-alone' mod.

    Eloraam could then concentrate on what she does best and leave the less exciting coding or regression testing/ect for
    other team members.

    I'd assume code would be hosted in a central GIT repository where she holds the keys and lets a select few make changes - all releases would be done at her own discretion.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Transformers , eh?

    Perhaps to power a : http://en.wikipedia.org/wiki/Arc_Furnace ?
    Posted in: Minecraft Mods
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    posted a message on Usefulfood 1.5.0 - Craft yourself a meal!
    Useful food? Useful mod!

    Also - what about Cheese Sandwiches?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SillyBits

    Never tried with a retriever, but filter/transposers do work fine with pushing items into a sorter:



    Yep had a much bigger version of that for the Mk.II Land Mauler: works great even when moving the whole thing with frames!
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    RedPower - for Engineers, BY ENGINEERS.

    Although I find some of the tube behavior odd/non-intuitive, especially around furnaces/battery-boxes/filters/ect...

    Perhaps what is needed is some form of ingame wiki/help for each block...

    A 'Beastiary' for Blocks / Items... something maybe that forge should have as some extended-metadata.

    A second item in the main menu, plus some form of popup/tooltip when hovering over an item...
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    BEHOLD, THE MARK 2 LAND REAVER!


    http://imgur.com/a/rgsB1


    Look upon my works ye mighty and despair.


    Also I had already thought a Hydro-Electric turbine would be obviously powered by gravity;
    thus if (input) grate height > Turbine height = Power / some-factors...

    Basically its a modified pump algorithm that ONLY pumps from high to low places (and stops if output tank is full) - and the way input is decided; the Turbine ONLY spins one way - thus one of the connections on it is always an input and the other is output.

    Elorram has also stated that this will NEVER happen. Something about 'unlimited' energy...
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Yeah - I just lost a chunk of my industry to a chunk-error. Thanks Jeb/Forge/Insert-guilty-coder-here...

    I hope 1.3 has a smoother launch than the 1.2 series...

    Anyone else discover Assemblers are finicky when using State-Cells? they refuse to operate with out a pulse former in series... (hey I found a use for em!)

    -I Swear I'm not building an Iron Golem Factory - Honest! Really... B)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    You actually run the compiled .exe with the "mono" engine, if its pure MSIL - it 'just' works (no 3rd party assemblies or M$ stuff...).
    (Dumb path assumptions asside - IIRC there are specific system libraries to figure out what the correct "home" path/ect is for the current runtime environment...)


    Someone asked for a Solid-State bore head description:

    Its in image format, enjoy!

    http://imgur.com/a/XLMtM
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Its a well known trick to use a Transposer to pick up loose material (just send it a redstone pluse).

    What most people don't realize is that frames are 'non-solid' blocks like glass / water - they don't block items moved into its bounding box.

    So what you can do is have a breaker powered by red-tubing (but NOT connected to it from above) break a block, and have a nearby Transposer 'pick' it up thru a solid frame block. Allowing you to make 'solid-state' bore heads -that never move.
    If you want I'll post a descriptive image...
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    This, is the Mk.1 Land Mauler. It levels everything in its path, mining 6x16 slices at a time (with space for more!). - Its a cross between a... TBM and a Quarry, only semi-automated (as generally almost nothing stops its Juggernaut like forward momentum).

    It uses the displaced-Transposer-Breaker technology (which I may have Invented, not sure...)

    Allowing for dense bore-heads.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    You can make very snug covers with two cover thickness blocks and one anti-cover. (place these so that there is a small gap on the bottom, e.g a cover on each side and the thick cover on the opposite side you want the wire on...)

    Built so that the gap is on the floor or if possible, the ceiling.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Indeed a Diagonal miner could eventually get 'stuck' on a left/right/bottom side - that is just a prototype;
    (or auto-retracting motors and a proximity sensor/position switch)

    I envision these would be used to 'sweep' the surface without adjusting the trim/level (much) like a one directional quarry...

    Also, I just realized I was using the 'Cascade'-effect (lots of transposers with gaps/transparent-blocks) before someone else in this thread "discovered" it.

    If only block breakers transmitted a redstone signal...
    Posted in: Minecraft Mods
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