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    posted a message on I have an idea

    I think it would just be better if you hid your chests better. Don't put your valuable items in your base. Instead, run far away from your base, find a secret area you're certain no one will come across by accident, and put your items there. Some good places include deep underground (perhaps underneath lava), at the bottom of the ocean, and if you're daring, in the Nether or End.

    Locked doors probably wouldn't have any uses in adventure maps as we have iron doors already, and servers could use plugins if they wanted.

    Posted in: Suggestions
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    posted a message on Pressure Plates on walls and roof
    Quote from Tedious»

    I can't imagine any good use for this, but it's not illogical. Stepping on something isn't the only way to apply pressure. That's why it's called a pressure plate, not a foot detector. Walking into one placed on a wall would activate it, but only if you collided with the wall. Same with the ceiling pressure plate.

    I guess so. Nevertheless, that is a kinda strange thing to think about. For ceiling pressure plates, as an example, you wouldn't set it off by walking by (which is what the OP stated), you'd have to deliberately jump into it and hit it with your head. (Possible Mario recreation? :o)
    Posted in: Suggestions
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    posted a message on A good emerald armor suggestion...?


    Emerald armor and tools are among one of the least supported suggestions in the forums. Why? For several reasons. One, because emerald armor doesn't really have a place to fit in terms of its power. Emeralds are much easier to get than diamonds (through trading), so it can't be stronger than diamond; no significant enough gap exists between diamond and iron to be useful; any lower than iron and there's no point in using it. Two, and more importantly, Mojang doesn't want new armor tiers to exist. Do consider that they went against their own rule by adding chain armor, which presented a new spin on just "craft it and wear it." With that being said, here is my attempt at making a suggestion for emerald armor which diverges from the beaten path of most armor suggestions.


    The crafting recipes are what you'd expect--emeralds in the corresponding armor shape. There is one catch, however. You cannot use emeralds obtained from trading in crafting this armor. You can only use emeralds from the emerald ores in Extreme Hills biomes. While emeralds are much simpler to get than diamonds, emerald ORE is harder to get than diamond ore, so this balances out.

    Now how would this be coding possible? Perhaps the emeralds obtained from ores would be renamed to "pure emeralds," which would exist as a damage value for normal emeralds. The texture for pure emeralds would be slightly more shiny, but otherwise the appearance would be exactly the same. (I am considering a purple glow for the pure emerald, the one that exists on enchanted gear and books, potions, nether stars, etc.)

    You could use pure emeralds for every other action that normal emeralds serve--trading, crafting into emerald blocks, sacrificing to a beacon, etc. You can mix pure emeralds and normal emeralds in the crafting recipe for an emerald block, but no matter how you craft it, uncrafting the block always results in 9 normal emeralds--even if you crafted it entirely out of pure emeralds.

    So what does the darn thing do?

    The protection values for emerald armor are as follows: 3 for the helmet, 7 for the chestplate, 5 for the leggings, and 3 for the boots. That's 18 armor points, 2 less than diamond. The durability is 320 for the helmet, 459 for the chestplate, 434 for the leggings, and 376 for the boots. Emerald armor is harder to enchant than diamond, similar to how gold armor is easier.

    So far, the information presented states that emerald armor is not only harder to get than diamond, but also worse in terms of protection, durability, and enchantment. So what's the point of this armor at all? Well, the gimmick of this armor set is that of the currently untapped Luck effect. Whenever a full emerald armor set is worn, the player is given a Luck effect. This effect increases the chance of finding more valuable items in loot chests, finding more treasure items when fishing, and getting cheaper prices from villagers. You are also given sort of a permanent Fortune/Looting boost. Whenever the armor is worn and a tool with either Looting or Fortune is used, the chance of getting more items is increased. This does not increase the maximum amount of items you can get, just the chance of getting the max amount of items in the first place.

    Other methods of obtaining

    Whenever a zombie spawns, it has a 5% chance of spawning as a zombie villager. It also has a 0-15% chance to spawn with armor (depending on local difficulty). I propose that if the above two conditions succeed, it has a 5% chance to spawn with emerald armor. (Other armor tier chances would be adjusted accordingly.) This means that 5% of all zombie villagers would be wearing emerald armor. No effects are provided to the zombie other than protection values and enchantments.


    This was my attempt on making an emerald armor suggestion that stood out from the other mundane armor types. How did I do? Share all questions, comments, and criticism down below. I'm expecting stiff resistance from the community despite my best efforts, and I especially doubt this would be added into Minecraft. But I think it was worth a shot.

    Posted in: Suggestions
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    posted a message on Pressure Plates on walls and roof

    The thing is, this doesn't make any sort of sense logically. Take a look at the name of the block itself. "Pressure plate." PRESSURE plate. The idea is that the contraption is added only when pressure is placed onto the plate. And that pressure is administered by stepping on it. So putting one of these plates on the wall or on the roof makes no sense, because you're not putting pressure on it.

    Alright, but let's put realism aside for a moment. Judging by your two examples provided, this doesn't really help redstone much at all. For the first one, you can accomplish the exact same thing by putting a regular pressure plate behind that painting, instead of a wall plate. And for the second one, players could just look at the ceiling and avoid your pressure plate. Oh yeah, there are other ways to set up a trap than using a pressure plate. Tripwires, BUD switches, and even zombie-based motion detectors work fine as well.

    I'm gonna have to give


    Posted in: Suggestions
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    posted a message on Bow Combat Changes

    The idea is great, but I think there might be problems with the "damage based on location of impact" idea in terms of lag. You suggest 5-6 different hitboxes--the body, the head, the two arms, and either two individual leg hitboxes or just one hitbox for both of them. Imagine a big server with 5-6 times as many hitboxes as before--the thought just makes my head swim.

    Now I'm no computer scientist, game designer, or TheMasterCaver, so I could be very wrong. However, that's my only concern for this suggestion, really.


    Posted in: Suggestions
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    posted a message on What's the most useless item in minecraft?
    Quote from Maddog1005»

    Poison Potion is pretty useless unless you rename it and want to prank a freind.

    You could use them for bringing certain mobs down to one health in mob farms. They're also good for stone-based silverfish farms (you throw the poison potion; the silverfish cause the others to be awakened; the more damage they all take, the more they awaken until it snowballs into a huge avalanche of silverfish). Oh, and you can use them for PvP.

    Posted in: Survival Mode
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    posted a message on What's the most useless item in minecraft?

    I could argue a "not useless" case for nearly every block and item in the game.

    Air: Air is a very important block, as without it the entire world would be irreversably filled up. What would the player spawn in? What would replace mined blocks? How would you move?

    Dirt: You can't have farms without dirt.

    Dead bushes: Provides sticks for emergency situations, and it sets an appropriate mood in certain environments aesthetically.

    Flowers: For aesthetics. Also provides dye, which can be used for, well, more aesthetic blocks and items.

    Ferns: Again, aesthetics. They do provide seeds as well.

    Dragon egg: As bragging rights or for a trophy room. You can actually use dragon eggs to break through bedrock using a 1.9/1.10 glitch, and you can also duplicate them using another glitch.

    Prismarine: Well, no uses except for aesthetics--but that's a use in itself.

    Sponges: As of 1.8 they can soak up water once again, which is a big help for clearing out lots of water.

    Cauldrons: Currently they are the only piston-movable block with different output values when a comparator is connected to it, which means you can create piston loops that change redstone outputs. Very useful.

    Note blocks: Cool for custom music players, which allows you to basically recreate songs or create your own. Even better with resource packs which allow you to change the sounds.

    Lily pads: One of the only blocks you can place onto water, so if you're swimming out in the ocean and you somehow lose your boat, you can place a lily pad to access your crafting table and craft one. More importantly, you can access your ender chest in the middle of the ocean this way.

    Rotten flesh: Wolves and priest villagers both like rotten flesh.

    Diamond hoes: Some eccentric people out there need really large farms and don't want to go through a bunch of stone ones. And with Mending, you're not really wasting diamonds anymore.

    Golden anything: Not only are they better for enchanting, but golden pickaxes also mine stone faster than diamond. This means you can insta-mine with only a gold pickaxe and a Haste I beacon. You can repair it on the fly with experience bottles and Mending for a longer-lasting mine session.

    Compasses: Your spawn point will pretty much never be at 0, y, 0. So compasses will point you in the right direction if you haven't memorized your coordinates. They also serve as a crafting ingredient in maps, which are extremely useful for navigation.

    Clocks: When placed in item frames, you can use clocks as decoration. It can also be helpful for determining whether or not you should emerge from your cave/branch mine, as during the night you may be swarmed by mobs if you're not yet geared up.

    Clownfish: If you don't want to use your cod or salmon for taming that ocelot, you're in luck! But seriously, it is a bit of a stretch.

    Poisonous potatoes and mundane potions: They, uh...you can...um, well, they're good for...uh...okay, I've got nothing.

    Oh, if you'd like, feel free to provide any blocks and items of your own, and I'll evaluate them!

    Posted in: Survival Mode
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    posted a message on survivel map art?

    Won't those programs show you what blocks you need to make the pixel art, regardless of whether you're in Survival or not?

    Posted in: Survival Mode
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    posted a message on can you beat survival by doing nothing?

    Maybe join a server that teleports you to the End, spawns the dragon, and kills it in front of your eyes. Then you get teleported back to the Overworld. Congratulations! You beat Survival by doing nothing.

    Posted in: Survival Mode
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    posted a message on What is your best / most supported suggestion?

    Title says all. You can provide a link to the suggestion if you want.

    Funny enough, my most supported suggestion is a very small one. Quite simply, it is a suggestion that sheared mooshrooms should regrow their mushrooms if they eat mycelium. Link is here.

    Posted in: Forum Discussion & Info
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    posted a message on Some suggestions for food
    Quote from Has_Neyn»

    Greetings Minecraft Community. Hi.

    Today I have some suggestions. So I see.

    I'll cut straight to the point, so here it is:

    1. Maybe you can try adding corn to the game, and like almost every type of food, cooking it will restore more hunger. You will also be able to farm it as well. We already have 5 farmable food crops and 3 others that make ingredients for food. Why is this necessary?

    2. Try making eggs useful to eat, and maybe you can crack them open by throwing them. Then, where the egg was thrown, raw egg will appear. Again, you will be able to cook it. This is unnecessary and would be an annoyance in automated chicken farms.

    3. Add salt. Why? What would it be used for? How would you get it? This is way too vague.

    4. Maybe adding plates as an alternative to bowls, you can craft more dishes with it. Why? What would it be used for? How would you get it? This is also way too vague.

    That's it for now. Maybe I'll see these in upcoming updates.

    Responses in bold.
    Minecraft has plenty of foods already, so adding more is simply redundant. You also need to explain your ideas better, since some of then are very vague.


    Posted in: Suggestions
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    posted a message on Tool/Weapon and Defense Ideas

    Despite other criticisms, I still do like the idea of the headshot, so I think I have a good idea for balancing it.

    Nerf the bow so that it deals less damage if the arrow hits the body. However, if you hit the head of the mob, the damage dealt is equal to the amount the bow currently deals.

    Posted in: Suggestions
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    posted a message on After testfor works, then what?

    Here are some options:

    /testfor @p[name=pogoScot,r=2]

    Run a comparator out of that and input that into your door.


    /execute @p[name=PogoScot,r=2] ~ ~ ~ (the command you want to use in order to open the door goes here)

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Better pistons

    Entities as in block entities, like chests and dispensers; or actual entities, like players, mobs, and armor stands? The latter is already possible in both ways--you can push the player as normal, and also pull the player through the piston via the piston glitch. The former is something that wouldn't affect me personally, but it would mean the world to some YTers I watch who use a lot of redstone. I give you my


    Posted in: Suggestions
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    posted a message on Day-night Length changes And eclipses

    This is way too complicated and unnecessary for a game as simple as Minecraft. I doubt Mojang would go through the trouble of programming all this just for some extra realism.

    Posted in: Suggestions
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