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    posted a message on Efficient base layout (regular survival or skyblock)?

    This is a problem I have been working on for years but never really came up with a satisfying answer. I am starting a new Skyblock base and I am hoping that maybe someone out there has a "best practice" layo


    Known factors:

    • Mobs spawn at a minimum distance from the player and up to a maximum distance, and once you cross over 128 blocks they start despawning.
    • Presence of mobs nearby will interfere with spawning.
    • Mobs are either restricted to spawning at certain Y ranges, or have higher spawning rates at certain Y ranges.

    Logical conclusions:

    • Combining all of that data, it is fairly obvious that for an ideally producing base, you want to limit yourself to roughly a 100x100 area, and build most of your base from Y=0 to Y=?
    • Must clear all existing mobs from Y=0 to sky limit in that area.
    • It is also fairly obvious that you will want to place certain farms at certain locations. For example, I read that in recent versions mob spawn rates are highest near Y=0, so perhaps place the hostile mob farm, enderman farm and slime farms in the corners of Y=0.
    • But once you do that, distance becomes important in order to place things like the villager farm, iron farm, passive mob farms, etc at Y=?
    • Then automated edibles farms that don't involve mobs of any kind can be placed at other locations.

    Has anybody considered this layout issue? Do you have any layouts that work well, maximizing productivity of the various farms and still work well as you walk around the base?

    Posted in: Discussion
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    posted a message on Villagers disappearing in Survival Peaceful. Help!

    I am not playing in Peaceful but I had a similar experience. Knowing that mobs were probably getting them at night I started over and immediately blocked the doors with dirt once they went in for the night. I still lost my golem but I *think* the villagers are still safe in their houses (TBH I did not even want to check, I figured that if the game is buggy I will not feel bad at all should I spawn them after some bug makes them disappear.


    Still, it would be nice to know what is going on.

    Posted in: Discussion
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    posted a message on who loves killing mobs?

    In Java edition with keyboard and mouse yes, it is fun.


    In the mobile edition (I only tried it in Android phone and tablet) my answer is a resounding NO!!!


    The touch controls are bad for combat, and when I spent the money on a good Bluetooth controller I found it absolutely horrible to try to move and aim, even worse than touch.

    Posted in: Discussion
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    posted a message on What happened to my villagers?

    I know that it is common for them to get attacked at night and either die or get turned into zombies.


    But you say you turned off the day night cycle and made it always day, so the only thing I can think of is a bug. You should report it.

    Posted in: Discussion
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    posted a message on What to do in survival mode (bedrock) first post!

    For some good ideas I suggest you search for Mumbo Jumbo in YouTube.

    Posted in: Discussion
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    posted a message on Animals in a pen - still safe from hostile mobs?

    Returning to minecraft after a long breakband have a simple question:


    Are animals placed in a fenced pen (wood or stone fences and open to the sky) still safe from hostile mobs?


    (I am of course aware that the pen needs to be adequate for the animal's behavior - like being tall enough to keep chickens and rabbits from jumping out)

    Posted in: Discussion
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    posted a message on Disabling phantom or automatic base defense

    A light blocking roof, even at world limit might do the trick, and since artificial lighting is needed anyway to keep the other mobs away it is technically not a problem. But lack of sunlight might not make for an attractive build... still I might have to settle for that.


    What effect would a glass roof have? They would still spawn, but would it not be over the roof and thus not be able to reach me? (I don't know, just guessing)

    Posted in: Discussion
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    posted a message on Disabling phantom or automatic base defense

    I recently came back to Minecraft after a long break (this time the PE version) and encountered the phantom.


    They are no big deal to handle, but unlike the other mobs that can be kept out of the base with walls or lighting, the phantom keep dive bombing (and I find having to sleep I a bed quite frequently incredibly annoying and undesirable).


    So, is there a way to disable phantoms in the pocket edition without affecting anything else, or is there some kind of automatic defense against them (equivalent to lighting up or walling a base)?

    Posted in: Discussion
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    posted a message on XP farming fixed yet?

    I'd have to check but I think the rules prevent (1) and (2). They are very strict on things that can cause lag.


    (3) might be viable, but definitely require a warp. One of the many things that I like about the server is that they don't wipe maps unless absolutely forced. The current map is years old, so to get to an ocean with the new features you'd have to take a warp mainly intended for access to new player areas, so that you can reach a far out location. Those new player areas change over time... so the warp that got you there would go away after a while.


    So, for now it seems that the best chance candidates are the bottom of the end Enders Ender farm and the High-end guardian farm. Of course, both require a chat with the server's admins. I'll have to look into that.

    Posted in: Discussion
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    posted a message on XP farming fixed yet?

    Thanks ScotsMiser.


    The bottom of world Ender Ender farm sounds viable, and you only really need one per server. Maybe someone will build one at the bottom of the world or I might make myself it if the server owners commit to provide a warp to it.


    The kelp/furnace farm might work in a private world where you can AFK or if you do all work in a small area so that it remains always active. On a server and with building projects on a wide area... not so good.


    I also looked at other mending XP options, but none of them quite do the trick on a server with the typical settings that you find. The biggest problem is that servers do not allow AFK and so the design must generate massive XP very quickly when you are in range.


    I fear that truly broke Minecraft *for me*. The only thing that kept it fun for me was the design challenge, but it is no longer viable without a quick and conveniently accessible mending XP source. I will just have to abandon Minecraft until something changes. Fortunately I found an excellent "design" game to play in the meantime (I doubt I am allowed to post the name publiclly, but PM me if you are interested).

    Posted in: Discussion
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    posted a message on XP farming fixed yet?

    Quote from ScotsMiser >>

    1.13.0 & 1.13.1 had acknowleged bugs that greatly impacted spawn rates.

    Some reports on the official bug site claim this has been fixed in 1.13.2, but there are some potentialy still open reports and comments indicating some users disagree.


    So, the $1x106 goes to… best to test your world in 1.13.2 (if possible converting directly ie without first converting to 1.13.0 or 1.13.1).


    Would be interested to know your results…


    These problems were on 1.13.2.


    Keep in mind that this is on a specific server (survival.famcraft.com), but here are more details on what I experienced:


    - Ender XP farm: Older version (I think it was 1.12.2) worked amazingly to repair tools. In 1.13.2 see far too few endermen so it is just not worth it to use it for mending.


    - Dark room miscellaneous mob farm (for drops, not XP). Again, it used to work well and not it is utterly worthless.


    As it stands now I consider the game unplayable, at least for those like me that like to spend their time doing design and not manual "keep busy" work.


    I know there are new designs that you can now make with auto-farms and furnaces. But I have no idea whether they are sufficiently effective at producing XP rapidly enough to repair my tools. And frankly... I don't want to bother unless I am guaranteed that my efforts will be rewarded with nearly-instant repairs.


    The most frustrating thing is that I have double-chestfuls of bottled XP that I got back when I was repairing tools in the old days, as the part that came as raw XP for crafting instead of mending. If I could only apply that XP to mending!!!

    Posted in: Discussion
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    posted a message on XP farming fixed yet?

    When I returned to Minecraft after a few months break I discovered that a version release had broken most XP farm factories on servers. They still "worked" but the spawn rate was massively nerfed making them useless for XP. Apparently servers reduce some settings in order to ensure performance and those reduced settings caused a massive nerf to spawn rates in the then current version (1.13? I can't remember).


    Since *for me* Minecraft is all about designing automated stuff on a survival server, I rely on massively enchanted mending tools that require quick XP recovery. Thus the nerfed XP farms made the game no longer worth playing *for me*. But no fear, I quickly heard rumors that a fix was coming and that those farms would work again.


    So... The million dollar question: Did that fix get done? Or should I keep playing my other games for now?

    Posted in: Discussion
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    posted a message on Ideas for a children's hospital server
    Quote from HunterTTP»

    Thank you for the info! I've hosted many servers so the technical side isn't the issue - definitely just asking for idea on the game side since so much has changed over the last couple of years.



    I should have been clearer... I should have said "experts at running a *children* server. And they would be up to date on all the cool new things - regarding both content and server.

    Posted in: Discussion
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    posted a message on Ideas for a children's hospital server

    I would recommend talking to the server admins at famcraft.com.


    When my 6 year old grandson was ready to start playing on a server I did a lot of research to find one that was well both from a technical perspective as well as handling kids "the right way". Once I narrowed it down to a couple I tested them myself for a month before taking my grandson into it. The Famcraft server was the one that impressed me the most then and it keeps impressing me to this date.


    So, if you are trying to learn how to run a server well... you might as well learn from the best.

    Posted in: Discussion
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    posted a message on Controls and point of view in mobile?
    Quote from Riverboat1234»

    I hope you find your answer. Are you able to record what is happening, then post it to you tube? Be sure to include include version of Minecraft, mode of play, type of device, and name of World (template) and developer (if purchased from the Minecraft Store).


    This is on an android tablet and/or phone. Not sure if recording while playing is possible.


    The version is MCPE (I posted this on the mobile forum). It is a normal game (Freeplay? Sandbox?) In survival. Devices are Lenovo Yoga Tab 3 Plus and Google Pixel 2. The world is the default generation. Developer is Mojang.

    Posted in: Discussion
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