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posted a message on Mojang versus Nintendo
SEGA
*Gets Shot*
Posted in: Discussion
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Yay, my custom cart is awesome!
Posted in: Resource Packs
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I request MG on mine...
Posted in: Resource Packs
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posted a message on [WIP] 1x1 Texture Pack
Welp, time to finish my 0.5x0.5 pack [/Troll]

Seriously, too far...
Posted in: Resource Packs
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posted a message on Minecraft's 16 Bit Microprocessor
I wouldn't call it micro...
Posted in: Survival Mode
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posted a message on [16x][1.3] 4x4 Ultra Low Res
Posted in: Resource Packs
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posted a message on Seed Science: What makes a good map?
Quote from BenJ »
Quote from BCPowers »
Quote from BenJ »
SEED SCIENCE

32 digits with 10 possible numbers per digit, plus any seeds with under 32 digits leads to...
(10^1)+(10^2)+(10^3)...+(10^32) possible POSITIVE combinations. Allowing negatives would essentially double the amount.

the total possible seeds come to
22,222,222,222,222,222,222,222,222,222,220
I think. May need my math checked.

I think your math is wrong also on the possible combos. Our number system is already base 10 meaning 10 possible numbers per digit eg. 0-1-2-3-4-5-6-7-8-9 so 32 digits would be ranged 0 - 32 9s and also goes back in the negative direction. I am curious why you think it is any number with 32 digits or less. If he were to use an int data type to hold the seed. Then the range would be -2,147,483,648 to 2,147,483,647 and if he were to use a long the range would be -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807.

And I just tested out both cases and the number range is that of a long variable so the number of seeds you can generate is from -9223372036854775808 to 9223372036854775807. If you go over or below these numbers I think it converts the entire thing into an ascii version of the numbers, but that would require further testing. I will get back on this later. I am also very curious if we can control our worlds by learning the seed algorithm and its affect on the world.

Math isnt my strong point :/

All I know of is this:
-all seeds are numbers
-the seed slot has 32 digits
-seeds can be less than 32 digits in length (as in case of seed 404)

Third case isn't needed, it is in fact identical as 00000000000000000000000000000404, is it not?
Posted in: Seeds
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posted a message on Infinite Playing
Actually, a surprising number of things are. All plants save flowers, cobblestone (due to water + moving lava) water itself, all mob drops, and a variety of craftables. This list is even MISSING some stuff.
Posted in: Survival Mode
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posted a message on Infinite Playing
OK, here's my challenge for you. While playing, you may only mine things that you can gain an infinite supply of. however, may you start with three iron buckets. Try and see how many amazing things you can build with only created mass!.

NOTE: Flowers and birch/pine trees and not infinite, but shrooms and elms are.Coal is not infinite, but charcoal is.
Posted in: Survival Mode
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posted a message on Nerf Everything
I like how he says that you need a diamond axe to mine wood, but you'd then need some way of getting the sticks for the axe, and still could not do it because diamond has promptly disappeared.
Posted in: Survival Mode
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posted a message on Watery Obsidian
I've looked all over the place, and tried to search it up, but what the hell is this new graphic of some obsidian looking thing covered in water?
Posted in: Survival Mode
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posted a message on GlueCraft
Well, that kills my idea of having horses that gave you hooves to smelt.

You'd better make St Elmo's Fire
[] [] []
[] []
[] []
(Where is Glue)

Stick it to the walls, light it, it burns, and sets fire to all adjacent St Elmo's Fire and never burns out.

Good Trap :tongue.gif:
Posted in: Suggestions
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posted a message on what is with this pig??
Quote from Whirlpoolwas »
inb4Herobovine