I know I used SEUS before and it has awesome graphics but it is really performance intensive. As much as I like SEUS and other shaders, I would like to see an official graphics update from Mojang.
- Megacrafter107
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Member for 3 years, 10 months, and 9 days
Last active Wed, Mar, 3 2021 08:50:50
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Aug 20, 2019Megacrafter107 posted a message on Minecraft and RTXPosted in: News
I really want to see this on Java edition as well
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May 20, 2019Megacrafter107 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
I really like this place and answering all the questions... I will miss it for sure
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The way I understand it, if interpret is set to true and the specified nbt data is a raw JSON string, the game will parse that string and display the value. If it fails to parse the string, nothing is displayed.
So the reason your command doesn't display anything is that the text you stored is not raw JSON. You can fix this by adding a pair of single quotes around it (you can also use double quotes, but then you would have to "escape" all the double quotes within the text).
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It should work for the offhand as well. I used your commands when testing, and both slots worked after I applied the changes.
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HandItems[0].Items is not a tag. You should be testing for either HandItems[0].id or HandItems[0].Count. Run this command near the armor stand (while it's holding an item) to see what I mean:
Also, your first commands should only be checking if slot 0 is available.
As for dropping the items, it's the same as picking them up but in reverse.
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I would use /data to copy the item into the armor stand's hand and then remove the ground item. Armor stands have an NBT tag called HandItems which contains the data of all held items. This is how you can copy an item to its hand:
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If all you want to do is display the particles, then you can just use /particle on a scoreboard timer.
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Well, not directly since you first need to calculate the chunk coordinates of the blocks. I did some testing and came up with a system that automagically fills a specific y level of a chunk using an armor stand. The way it works is I store the coordinates of the armor stand (in world coordinates) into scoreboard objectives, calculate the chunk coordinates of the armor stand (X mod 16, Z mod 16) and then teleport the armor stand that many blocks backward to get to 0,0 (in chunk coordinates). I used this wiki article to make this, I definitely recommend checking it out for more info.
Objectives I used:
Global variable I used for calculation later on:
Command block layout is impulse > chain > chain > ... . Note that the impulse command block must be in the chunk you want to fill.
Commands I used:
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The execute command is not necessary here. You can apply the effect directly like this:
But if you want to use it, this is how you do that:
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Here's my idea. When someone enters the room, summon an item (ex. paper) and modify the item's name to match the player's name. Then, collect the item using a hopper and store it into a chest. This would also allow you to check how many times someone entered the room.
You can get the player's name using a sign and /data:
And you can copy it to the item like this:
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The simplest way is to place a repeating (always active) command block near the gate and connect it to the gate using a comparator and some redstone. The command for detecting a player is:
(1.13+)
(1.12)
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I'm not sure if this is going to work, but try using the execute command:
(1.13+)
(1.12)
The plugin you are using has to support selectors though. And you might need to change "skin" to "plugin_name:skin" if you get an error saying the command is undefined.
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Every plugin has its own namespace in which commands can be registered. This was implemented so that there can be multiple commands with the same name. For example, default Minecraft commands are registered in the minecraft namespace and you can access them like this: "minecraft:setblock". The same goes for plugins so try to access the command using "plugin_name:command" in your /execute command.
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The error message says that there should be a value after "Command:". And there is, but the game can't detect it properly because you "escaped" the pair of quotation marks around it. You don't need to do that as they are not within another pair of quotation marks
This should work:
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You should use the @s selector when you want to refer to the player that is executing the command. The way you have it set up now, it picks a random player from the team to check their score. By the way, you also need to specify "limit=1" in the third selector for it to even work, but again, you should use @s instead. Here's an example of how to use it:
Notice how I also modified the part where you were checking if the score is equal to 1. That is because you can't compare an objective to a number directly. Instead, you have to create another objective, set it to 1 and then compare the two objectives. In this case, that second objective is "requiredJetValue".
The command now executes as some player, checks if the score of that player only is equal to the value of requiredJetValue (which is 1) and applies the effect if it is.
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For 1.16.x just replace r=1 with distance=..1
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Happy to hear you got it working. I didn't want to bore you with the explanation for the /execute command since it's not necessary. Since you want to know more, I will try to explain how it works.
So what the /execute command allows you to do is execute a command as someone or at some defined position. This is the command I used to test the system:
This command iterates through all online players, and for each one, it checks if they match the selector. If a player matches the selector, the command defined after the run keyword is executed as that player. In this case, all players tagged holdingScroll_1 with a score of 1 on the eatBread objective will say "used scroll" in chat.
You can also specify where you want the command to be executed using the at or positioned keywords.
Sometimes you need to execute as something and at the position of that executor. A good example of this is when you want to test if the player is standing on a specific block and increase one of their objectives.
You can read more about the /execute command on the wiki. The wiki page covers its usage in detail.
https://minecraft.gamepedia.com/Commands/execute