Is it compatible with texture packs such as john smith legacy?
Edit:
Nvrmind I play java edition.
Is it compatible with texture packs such as john smith legacy?
Edit:
Nvrmind I play java edition.
Do villagers claim beds? I am building a village but don't want villagers stealing my bed!
Can you guys make it to where villages spawn flattened ground? It seems that every time I find a village It appears to have been hit by an earthquake.
do bad omens apply to player made villages with villagers in them?
When will they update the villagers themselves?
Also think it would be cool to name villagers using nametags that way it is much easier to find villagers you have traded with before instead of going through each individual villager.
In order to counter the pillagers can they make it to where iron golems spawn more frequently?
I use John Smith Legacy texture pack so I didn't even notice.
I find it a joy to find villages that are in good condition. This pillager update is really going to annoy me.
Make Dolphins Aggressive towards drowned zombies.
0
I thought they were supposed to lower prices the more you trade with them. it use to cost me 23 potatoes for one emerald. now its 45 potatoes for one emerald. what happened?
0
There will be separate buildings for bakers and butchers. I plan to add a smithy as well. I also will add defensive structures like archer towers to give the island a "well defended" look. I plan to add at least 30 different buildings (including residential homes). One thing I have to do is keep the farming district a certain distance away from the planned public facilities district. There I will build libraries (with enchanting table), taverns and other stuff. I have a lot of plans for this island village.
0
Thanks for the feedback. The island had a large portion of conveniently flat land making it easy for building. The number of animals is also relatively high which will make building animal pens easy. I don't think pillager patrols spawn in forests so the island should be quite safe for villagers. The main problem I have faced so far is that when mining I have found very little iron on the island and the only way to get large amounts of iron is to go caving and expose yourself to dangerous mobs.
2
I have found a seed with a very nice forest island spawn. To the north is a few villages on the mainland and going even more north will lead you to a jungle with a temple in it. Here are some pictures of the village I am building:
The residential district:
The farming district:
Inside a standard house:
My house has a gate to prevent villagers from entering my house:
Edit 12:11PM 4/19/2019:
The Village Expands. I added a smithy:
The Farming District Expanded:
The new barn for storing crops:
Edit: 4:47 PM 4/20/2019
The village has gotten so large now that iron golems and stray cats are now spawning and the villagers are breeding on their own. The village now has 4 iron golems, and I think over 10 villagers living in it.
Buildings I plan to add:
Archer towers.
Armory (For storing excess weapons such as bows and arrows, and for storing unused armor).
Library (For enchanting).
A small fortress.
Brewery (For Potions).
An inn.
A tavern.
Several more residential homes.
The Seed: 1718626086689732879
(Please do not spoil what treasures are in this map as I want to find them on my own).
This is going to be a medieval themed village. Any suggestions as to what I should add?
0
Is it projectile protection or flame protection?
0
Try this:
-721376150468336
I discovered this seed a while ago and posted it in:
https://www.minecraftforum.net/forums/minecraft-java-edition/seeds/2899033-my-new-island-home-seed
It is massive and is a good distance away from the mainland.
0
Was the thing where ocean monuments spawning underground finally fixed?
0
I don't think that would be a good idea either because I like using gates to protect farms and I don't want villagers stealing my crops. if they give villagers the ability to open gates they should advance their AI to tell what crops belong to them and which ones belong to the player.
0
I really think this is a bad idea as it makes the village even harder to defend.
0
I have seen books for sale at Walmart stores that seem very interesting. I was wondering if I could actually do something similar and write my own book and sell it? Do I have to get special permissions to do this?
0
Thanks
0
The gui of the block still opens... but if the player is holding a block in their hands when right clicking on the block with GUI it places the block the player is holding. How do I stop the player from placing blocks when right clicking on a custom block with GUI?
Here is my code:
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I fixed it!
this:
Should have been this:
0
I made some changes:
The Blacksmiths Anvil Block:
and the Blacksmiths Anvil TE:
But now I get:
[11:02:27] [Client thread/INFO] [minecraft/AdvancementList]: Loaded 15 advancements
[11:02:32] [Server thread/FATAL] [minecraft/MinecraftServer]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NullPointerException
at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_191]
at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_191]
at net.minecraft.util.Util.runTask(Util.java:54) [Util.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:798) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) [IntegratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_191]
Caused by: java.lang.NullPointerException
at kenneths_mods.kenneth_medieval_mod.init.machines.blacksmiths_anvil.BlockBlacksmithsAnvil.onBlockActivated(BlockBlacksmithsAnvil.java:42) ~[BlockBlacksmithsAnvil.class:?]
at net.minecraft.server.management.PlayerInteractionManager.processRightClickBlock(PlayerInteractionManager.java:475) ~[PlayerInteractionManager.class:?]
at net.minecraft.network.NetHandlerPlayServer.processTryUseItemOnBlock(NetHandlerPlayServer.java:769) ~[NetHandlerPlayServer.class:?]
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.processPacket(CPacketPlayerTryUseItemOnBlock.java:68) ~[CPacketPlayerTryUseItemOnBlock.class:?]
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.processPacket(CPacketPlayerTryUseItemOnBlock.java:13) ~[CPacketPlayerTryUseItemOnBlock.class:?]
at net.minecraft.network.PacketThreadUtil$1.run(PacketThreadUtil.java:21) ~[PacketThreadUtil$1.class:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_191]
at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_191]
at net.minecraft.util.Util.runTask(Util.java:53) ~[Util.class:?]
... 5 more
[11:02:33] [Server thread/INFO] [minecraft/IntegratedServer]: Saving and pausing game...
Line 42 of BlockBlacksmithsAnvil:
0
I think they are... I based my smithing anvil's container code on all the other containers I used. The only difference is that the smithing anvil's container has an extra slot. The tile entity is registered, and so is the GUI so I have no idea what is wrong. The other containers do not give me errors.