Is it compatible with texture packs such as john smith legacy?
Edit:
Nvrmind I play java edition.
Is it compatible with texture packs such as john smith legacy?
Edit:
Nvrmind I play java edition.
Do villagers claim beds? I am building a village but don't want villagers stealing my bed!
Can you guys make it to where villages spawn flattened ground? It seems that every time I find a village It appears to have been hit by an earthquake.
do bad omens apply to player made villages with villagers in them?
When will they update the villagers themselves?
Also think it would be cool to name villagers using nametags that way it is much easier to find villagers you have traded with before instead of going through each individual villager.
In order to counter the pillagers can they make it to where iron golems spawn more frequently?
I use John Smith Legacy texture pack so I didn't even notice.
I find it a joy to find villages that are in good condition. This pillager update is really going to annoy me.
Make Dolphins Aggressive towards drowned zombies.
0
Buffet does not offer regular islands it does offer floating islands. (I do like regular islands better tho. Just wish they can spawn in the way I mentioned at the beginning of this thread).
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I mainly suggest this because I so desperately want a jungle Island where I can build a village on. The problem is most jungle islands are close in proximity to the mainland making it not really to much of a good island in my opinion. I like it to where when you look out from the island all you see is ocean for who knows how far.
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I would like to see a world gen option where you spawn on large islands and each island consists of:
-A beach biome surrounding the entire island
-A different biome for the middle of the island
Also, there would be only one biome selected for the center of each island and each neighboring island would have a different biome for its center.
Do you think this would be a good idea?
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In multiplayer it is required that everyone be in a bed for the players to sleep through the night. but this never happens because not everyone is willing to sleep at the same time. So, of course, you can never sleep. Does this prevent players from setting their spawn points near their bed? Or do you just simply need to lay on the bed to change your spawn point?
PS: Seeing how there will never be a chance to sleep in large servers due to not everyone sleeping at the same time, does that mean phantoms will spawn on every player who has been online long enough to have them spawn?
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I am giving away a picture of my zombie villager trap. How it works:
-Step 1- Let a zombie villager follow you into the trap.
-Step 2- Use the ladder to quickly escape and once on top of the trap pull the lever to lock the zombie in the trap.
-Step 3- Cure the zombie.
Some cool things about my trap:
the pool of water was intentionally put there so that if the zombie stands near the hole in the roof (which is where the ladder leads) he will not burn in the sun. There is also a window to the side of the trap so you can throw a potion of weakness into the trap and feed the zombie a golden apple.
Thanks for your help guys. I hope this trap helps you to.
PS: I have successfully cured two zombies using this trap.
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cool thanks. I am trying to build a jungle island village.
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Do zombie villagers spawn in jungle biomes? If not which ones do they spawn in?
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I remember watching a video showing secret recipes that can only be unlocked by killing the ender dragon three times in the same world you want to unlock the recipes in. Is this true?
Ps I do not remember the video link so if anyone knows about the video I am talking about then please post the link below. Thanks.
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Does anyone seriously have a solution to this problem?
0
The video shows what I'm talking about.
Here is the gun's code:
Here is the bullet's code:
Here is the model code:
And here is the render code:
Any help will be appreciated.
0
I have tried putting world.spawnParticle in the EntityBullet class under onUpdate but nothing happens.
0
I really need to know any help will be appreciated. I have already looked in the example files yet they don't seem to work with my script.
Here is my script
package com.xXHero_SteveXX.KennethsMinecraftMod.entity;
import java.util.Collection;
import com.xXHero_SteveXX.KennethsMinecraftMod.init.ModEntities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class EntityBullet extends EntityThrowable {
public EntityBullet (World worldIn) {
super(worldIn);
}
public EntityBullet (World worldIn, EntityLivingBase throwerIn){
super(worldIn, throwerIn);
}
public EntityBullet(World worldIn, double x, double y, double z){
super(worldIn, x, y, z);
}
protected void onImpact(RayTraceResult result){
if (result.entityHit != null){
int i = 5;
result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)i);
}
if (!this.world.isRemote){
this.world.setEntityState(this, (byte)3);
this.setDead();
}
}
}
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If anyone has means to directly contact the devs please suggest the ship building idea.
0
I am trying to make a gun with a realistic model but can't figure out how to make the model work in Minecraft.
1
I Made a set of armor that is just as effective as diamond but does not last as long.
Steve wearing full steel armor with a steel sword (does 8 damage compared to diamond's 7) and wielding a roundshield carved from the wood of a yew tree (a tree that exists in real life that I modded into the game):