Hi, I am wondering as to how to make custom trees for world painter. Every tutorial I have found in search only shows how to download them, but not make them. Thanks.
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Jan 11, 2020Mega_Builds_2016 posted a message on [1.14.4]-[1.15.5] How to MAKE custom trees for world painter?Posted in: Discussion
Dec 11, 2019Mega_Builds_2016 posted a message on A Major World Generation Update (Generate Large Detailed Landmasses from Height maps and Biome maps)Posted in: Suggestions
I will start off by talking about world painter, its an amazing tool, but it has its limits. Its problem is that the larger a map is, the longer it takes to generate it. This makes it nearly impossible to generate large maps, and impossible for older computers. I therefore have a new idea.
I call it DUAL IMAGE BASED WORLD GENRATION. For the sake of this post, I will shorten it to dibwg.
The main idea behind dibwg is that it can procedurally generate an enitre world using two images as a reference. The first image will be a black and white heightmap. This will determine what the terrain looks looks like, such as where mountains, hills, or valleys should be placed. The second image will be a biome map that uses colors to represent each biome. This image would determine the placement of biomes.
The next feature of dibwg would be scaleability. The world size is not set to the pixle dimensions of the input images. Instead there will be three additional text fields where players can type in the scale of the world compared to the images. The first text input would be the world's "x" scale. This would be the world's scale going from east to west. The second text input would be the world's "y" scale. This would determine the world's scale going from up to down. Lastly there is the third text input representing the world's "z" scale. This is the world's scale going from north to south.
So let me give you this example:
If I make a world that I want to be very large, yet somewhat flat, I could type in:
X: 100,000 Y: 15 Z: 100,000
But what of I wanted a smaller world with taller hills using the same images? Just type:
X: 5,000 Y: 30 Z: 5,000
Note: they are using the same images, but the scale of the first world is much larger.
With this new system, instead of generating a whole map, like what world painter does (which can take ages for large maps), it would generate the world as you explore by referencing to the two images you gave it.
I really think this is an amazing idea. Please leave your comments bellow.
Dec 2, 2019Posted in: Suggestions
I created a mod with special doors and requested help on how to make villagers recognize them as a door:
The person helping me says they can only recognize vanilla doors. Is this true?
If it is true can you (mojang) please add a way to make them recognize modded doors?
Sep 13, 2019Posted in: Recent Updates and Snapshots
The thing is, with the new population system world painter can't and probably never will again support structures and trees.
I have asked a question on Reddit to see if they can try to fix this on their end but I have not received a response as of now.
Sep 13, 2019Posted in: Recent Updates and Snapshots
Mojang? They do not make World Painter, or MCEdit, or any of the other various tools, many of which no longer work at all (e.g. MCEdit) - it is up to the developers of the tools to update them, same for mods, which break with every incremental update, much less major updates like 1.13 (if they wanted to they could declare that all tools and mods are illegal since they use their own code or proprietary data formats, which were all obtained by decompiling the game, which most software forbids).
That said, I do know why it can't populate chunks anymore - the "TerrainPopulated" flag was replaced with a more complex "Status" flag which indicates which stage of world generation a chunk is in (there are now a total of 10 stages instead of just 2, or bare terrain/decorated; this also means that it is much more complicated if you just want to decorate a chunk since all the stages that come after it will also be performed). This should have been accounted for in the 1.13 update though; on the other hand, 1.14 made even more changes to the save format (as will 1.15).
There is also an open issue regarding this on GitHub:
They could revert some changes so that world painter's population features could work again.
Aug 20, 2019Mega_Builds_2016 posted a message on Did they fix the thing in world painter where ocean monuments spawn underground yet?Posted in: Maps Discussion
I just need to know. I have tried looking for one but it seems ok for now. Just wanting to make sure.
PS: If I posted this in the wrong area then can staff please move it.
Aug 18, 2019Mega_Builds_2016 posted a message on What type of island should I make in new world painter for 1.14.4?Posted in: WIP Maps
I want to make an island to build a medieval village on. What do you recommend?
Aug 14, 2019Posted in: Recent Updates and Snapshots
I like that idea. After all they do have weapon and armor smiths in the game. Why not guards to use them? Why would you make weapons and not expect your people to use them?
Jul 10, 2019Posted in: Suggestions
I love using worldpainter to create beautiful maps. I don't love the fact that mountains can only achieve 255 meters in height above bedrock. A mountain will at max achieve about 170 meters in height from sea level in my worlds. I find it quite a shame that these mountains can be so easily scaled. I wish they could be twice as high so climbing them could be a great challenge. A max mountain height increased to 300 meters from sea level would be great. Do you think mountains should be taller in minecraft?
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