Yeah, if you're playing the old map in Minecraft 1.9 or 1.10, the end is all messed up.
The new version I'm testing takes care of that.
1.10 Map Update: The new map is testing very well, everything seems to be working in the ways that I hoped!
It is annoying that breeding villagers is not automatic (you have to feed them or trade with them to get them "in the mood"), but that just means the village grows a little slower.
The problem I'm facing right now is that the Ender Dragon fight is HARD!!!!!! I think I've died 12+ times so far.
(The end world looks different than the prior version, but still maintains the Skyblock style.)
It's just too easy to get knocked into the abyss and lose everything, and it seems much harder to force the dragon to turn around (it used to only take a snowball or two). Even then it can drop a dragon-breath fireball on you from a distance, which either knocks you off or kills you with a cloud of dragon breath.
That sounds way too hard, unless you include the cauldron. In order to cure zombie villagers, you need potions, which require water. Also, most iron farms I'm aware of make use of water to funnel the golems to a collection point, so not having infinite water before an iron farm sounds ghastly.
One suggestion: While the multiple biomes are great the square shapes are boring. Maybe make them a little more naturally shaped with some plains and/or river biomes weaving through. Make edge type biomes like cold beach, edges, rather than a large area. Put the mushroom island biome surrounded or partially surrounded by the ocean. Things like that. It would give people a chance to make their island(s) more naturalistic. This may all be moot with your new world generation type. If so, just ignore this.
Hey, everybody! Sorry to drop off the planet for a long while, I hope you've enjoyed your play on this map!
I'm currently working on an updated 1.10 version, which will include:
I'm still testing some things, like trades and iron golem farming and stuff like that, to make sure we won't have any issues.
I saw some reports of problems in this thread, like falling immediately upon spawning in the nether, but couldn't reproduce it in 1.10. Depending on what direction I make the portal, I might end up facing the wrong way in the nether, but I can look down and turn around without issue. Did that problem fix itself?
Any other deal breakers you've found? The slime chunks and the nether fortress areas do seem to be spawning correctly.
One change I'm considering that would make the map somewhat harder: eliminate the second ice block in the nether. To get the second water, you'd have to get enough iron to build a cauldron, allow the cauldron to fill with rain (takes a while), then pick up the water with a bucket (since 1.9, you can empty a full cauldron with a bucket).
Is that too hard? What about actually including the cauldron instead of including the ice block?
EDIT: It's up, tutorial at hope it helps:D
Quote from ferbellmannIs there a witch hut in this map?
Quote from Murp9879
When its released for 1.8 snasphots plz add a slime block island.
PS:I use 14w32d.
Quote from lennel
Finally got back to recording after the "New Puppy" chewed most of the wires in the home office
Here is our first episode of "The End of Skyblock". I hope we do your map proud...most-likely won't, but we can hope (We're running it on a Minecraft 1.7.10 private server)
Thanks for a great revamp of Skyblock!
Quote from zobruxAfter a quick poke around, this looks like a very nice "just updated enough" skyblock. One minor suggestion / quibble: now that we can make mossy stone and mossy brick in 1.8, vines are more valuable. If I recall correctly, the only way to get vines in this map are off a jungle tree, and if my tests are correct, only the 2x2 trees generate vines.
Since getting four jungle saplings from the initial two is very much luck-based, what about either increasing the jungle sapling count, or putting a vine in one of the bonus chests? Maybe replace the lapis block in the 1.8+ version of the map with a vine, since 1.8 priests will sell lapis shards?
In any case, thanks for putting this together! Now I can use the newer features without cheating.
Quote from Foxiie
I'm kind of confused, is this a piece of dirt surrounded by nothing?
Quote from Pokezelda
Hi, I'm definitely going to be LPing this map in the near future. I have another series I have to wrap up first, but I've been looking for a survival map that interests me for a while. The last map I really enjoyed in that genre was Sky Den, and before that, the original Skyblock. (I think Skyblock was my first Minecraft custom map, I cannot really remember) so this should be a fresh survival start for me.
I cannot promise to complete every objective, like the automatic farm, things like that (I'm not the best when it comes to redstone or anything to do with wiring) but I can complete most of the more achievable ones.
So when I've uploaded the episodes, would you want me to post them here on the forum, so you can see them? I'll obviously leave a link to the forums, and to your Youtube channel in the description, a fair formality on my part.
Well, anyways, I cannot wait to start recording this map. I'm sure it will benefit my survival skills a lot, I mean, it has been a long while since I did survival.
Quote from Set3
Sry, but I had to ask:
Unless if I'm remembering this incorrectly, there are 3 diamond ores in the chest at the end. My question is: is it cheating to use a fortune pick on the ore to get moe diamonds?
Quote from Set3
The reason I ask is that if you spawn him under a 3x3 area of bedrock with air above that the wither cant move or harm you. It seems to me like the only way to kill him easily since he can break most blocks.
Quote from Tails0456
I am having trouble using this map on a server. After I have everything set up for the server and replace the world file, no one is able to connect to it because the game says the server is "old." Can someone help me?
It wasn't fixed, but it was substantially improved. From the site:
I just tested this in my test world where I have a little spawn area and iron golem farm, and it works in that they don't crowd into one area any more. They do however crowd into *two* areas...
I'm very excited about this one in particular. Finally, my villagers will abandon that one single house and actually use the entire village!
(Or at least most of it)
Quote from Marko413
double sad face on the lighting.
...wait, on the sand... so when you were higher than 128 sand didn't fall?
If this is true, I need to build a massive sand patch over my friends homes before they update to the latest snapshot!
So how do the snow heights work? I just generated a new world, went to a snow biome, and all the snow was normal. I then did /toggledownfall and let it snow for a bit, and the snow on the ground still looks the same.