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    posted a message on Requesting Builders for Adventure Map
    Shameless bump...:P`
    This is NOT dead, I just had some stuff going on with my personal life that I had to get out of the way.
    Posted in: WIP Maps
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    posted a message on Command block book
    I am going to write that entire book nao.
    kthxbai
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 9 biome suggestions (pictures)
    I support!
    Really nice ideas for Biomes, love them all!
    And congrats for getting Savanna and Wild West put in!
    Posted in: Suggestions
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    posted a message on Unlimited Items, Blocks, Tools, Armor, Swords, and Bows
    Sorry, thi is pretty redundant.
    In Creative you have Infinite Durability, and in Survival you can use {Unbreakable:1} for tools.
    No Support.
    Posted in: Suggestions
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    posted a message on Command List
    Lemme try my hand at some of these variables...


    %hu

    Gets the hunger of a player.

    eg. /setvar @p Hunger @p %hu

    Sets the Player's Hunger variable to the Player's hunger.
    -MegaGEN50
    Posted in: Suggestions
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    posted a message on Command List
    Quote from Deonyi »

    /spawnentity (mob name|entity ID) {if entity with extra data, supply data here} [number to spawn]


    /summon has this feature, except without [number to spawn].
    However, you can still spawn multiple mobs at once by using falling sand entities stacked on top of each other.
    TUTORIAL:
    (FULLY* IMPLEMENTED)
    *You have to use an external method to use all features.
    Posted in: Suggestions
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    posted a message on Command List
    Has someone suggested this to MC Suggestion Reddit?
    I would actually like to know.
    Posted in: Suggestions
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    posted a message on Command List
    Quote from Deonyi »


    Command Targeters:

    Creatures (Passive, Hostile, Player):
    @nc Nearest
    @ac All
    @rc Random
    @fc Farthest
    Passive (Animals, Villagers, etc)
    @np Nearest
    @ap All
    @rp Random
    @fp Farthest

    Hostile (Skeletons, Zombies, Etc)
    @nh Nearest
    @ah All
    @rh Random
    @fh Farthest
    EntityNames (Specify an Entity name, or comma delimited list of entity names. Eg. 'Cow,Sheep,Chicken')
    @n'EntityNames' Nearest
    @a'EntityNames' All
    @r'EntityNames' Random
    @f'EntityNames' Farthest



    These are all possible with @e.
    (FULLY IMPLEMENTED)

    _________________________________________
    Quote from Deonyi »



    /place <item ID> <amount> <stacked?> <inventory?> <coordinates>
    Places the <item ID> with the amount of <amount> at the chest you are looking at, or if <inventory?> is true, it will place it in your inventory. <coordinates> will let you place the items in the chest at <coordinates>.


    /remove <item ID> <amount> <stacked?> <inventory?> <coordinates>
    Removes the <item ID> with the amount of <amount> at the chest you are looking at, or if <inventory?> is true, it will remove the item in your inventory. <coordinates> will let you remove the items in the chest at <coordinates>.

    /fill <item ID> <inventory?> <coordinates>
    This command will fill the chest you are looking at with that item, or at the coordinates <coordinates>, and if <inventory?> is true, then it will fill your inventory instead.

    /empty <item ID> <inventory?> <coordinates>
    This command will empty the chest you are looking at with that item, or at the coordinates <coordinates>, and if <inventory?> is true, then it will empty your inventory instead. If there is no item ID, then it will empty everything.

    These commands are complete time-savers and can be used with command blocks for adventure maps, and many, many other uses.

    Some of these can be accomplished with /blockdata (changing the inv of the chest completely), and /setblock (replacing the chest entirely). However, the rest of the functions are not possible with Player inventories.
    (PARTIALY IMPLEMENTED)
    EDIT: /empty is pretty much implemented through /clear and /blockdata.
    Posted in: Suggestions
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    posted a message on Requesting Builders for Adventure Map
    Welcome to the Team Whiteout21.
    Posted in: WIP Maps
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    posted a message on Requesting Builders for Adventure Map
    We are going to have different sessions. So I will contact you guys later when we start a session
    Posted in: WIP Maps
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    posted a message on Requesting Builders for Adventure Map
    Update: We are not using Hamachi anymore.
    Posted in: WIP Maps
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    posted a message on Requesting Builders for Adventure Map
    Quote from Chicolego

    HAMACHI ID: MapMakingRoom1
    Password: 123455

    The Room may be broken.
    Unless it is full. Make a second Room.

    EDIT: Never Mind, got the password figured out.
    P.S. it's 12345. Not 123455.
    Posted in: WIP Maps
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    posted a message on Requesting Builders for Adventure Map
    Okay then!
    That would help alot!
    Posted in: WIP Maps
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    posted a message on Requesting Builders for Adventure Map
    1. Well, Normal World.
    2. Try 24 for now.
    3. I will generate the world to give to you, and then use 1.7.4 Bukkit to make the Landscapes, and then change the server to Vanilla when we make the structures and command block/redstone related things.
    4. Most of us will use Skype Calls, but if you can't, then we will use Minecraft chat.
    5. Could you refrase that? I have a feeling that didn't come out right.
    Posted in: WIP Maps
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    posted a message on Requesting Builders for Adventure Map
    Okay then. That would work.
    Posted in: WIP Maps
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