So after having played it a short time, to include a dozen or so restarts just to get a good idea of the beginning struggle, I think it's pretty good. You wouldn't think these minor changes would make it feel very different but it kinda does. I didn't change the spawn rate because there are no other hostiles to share it with and it seemed adequate, plenty of zombies spawn at night. Zombies killing animals makes a pretty big impact also. I like the simplistic increase in difficult.
The only thing that's been bugging me because it just does't seem to fit, is beds. The beds function of magically passing time just seems off, to me, in this mod. I think I'm gonna disable that function for beds and maybe make it configurable among the other configurations I plan to implement so people can customize it to their liking. Beds will still update the player's spawn point though. What do you think about this idea?
If it's not obvious by the mod title, I'm a fan of "prepping". I plan to incorporate items, blocks, functions, etc. that run along the lines of "prepping" but I'm going to go about it very slowly and methodically So, for example, gun powder is now one of the most difficult items to acquire. You can only obtain it from loot chests. So I was going implement a way to make gunpowder by creating a sulfur and saltpeter block (charcoal is already in the game) that can be mined and mixed into gunpowder. So, if you have any ideas along these lines, let's discuss them.