• 2

    posted a message on Sponge - the flexible, Forge-friendly Server API and Implementations

    Also your demonstration of Sponge Plugins in action are pretty much just proof of concept work from what it looks like, I only see "you can do something like this" but not "look, here you see in action what somebody did using our api". As in, it doesnt look like Sponge Plugin coders did that, it looks more like you guys did that as a proof of concept for possibilities. There is nothing wrong with it, just dont label it the way you did.



    Just an aside, the gifs that show what plugins can do were made by the community, not us. They aren't proof of concepts but actual plugins :)

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Has Anti-Aliasing been ported over to the 1.7.4 version yet?

    Can't check at the moment, just curious.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from OldeBrad

    Yes they can.. Play Jeoffery's chamber, the adventure map, Episode 1 and 2, then come back and tell me resource packs cant contain custom sounds :)

    Ep:1 Stripped video link for message size.

    Ep:2 Stripped video link for message size.

    Each episode has a seperate resource pack and map, have fun :P

    Quote from fern71

    Thanks I believe you now I'm going to get more ram :3

    Quote from moopy

    lol wut...

    get out of here you guy...

    Quote from Septimus2000

    yes, resource packs can have custom sounds. It was even specified in the update.


    They can replace existing sounds, but not add new sounds.. Which is what was being asked. I know what I'm talking about, I am the lead developer of one of the largest and most innovative bukkit plugins that exists, so I test almost every possible part of minecraft to find ways to do things.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from OmniCrafter

    Same! :3 Keep up the good work sp614x :D


    Yeah, same. I now get 1400 FPS over my old 1200FPS. (It can get to 2200FPS with OptiFine 1.5.2, but only 100-80FPS with AA/AF, MipMaps etc set to max)
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from dcrgamer

    Yes. Resource packs can have custom sounds.

    No they can't.

    Quote from fern71

    No the more ram you get the less you will lag, minecraft has to generate chunks with ram, I think so :P

    That is false. RAM is kind of a 'if you have enough it'll run otherwise it'll have issues' sorta thing. Extra RAM can actually be bad and cause it to cache a lot of it to disk, incredibly slowing down the game.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] WATER SHADER ALPHA - OVER 325,000 DOWNLOADS! - ITS BACK! OPTIFINE SUPPORT
    Quote from 16BitBow

    I'm not sure if this was asked in any of the prior comments but I'm having an odd issue. Minecraft runs fine, never crashes, and gets a solid 60 fps with this mod and optifine. I'm getting a graphical glitch where reflections aren't working and the water itself doesn't look smooth. The bumps and contours of the water are very jagged:
    With optifine-
    Without optifine-

    Also the water appears to reflect my body in a really odd way when I fly over the water.
    I'm not sure what causes this but I would love to be able to use this mod.

    Mods Installed:
    -Forge
    -Optifine D2 (1.5.2)
    -Not Enough Items
    -Tabby Chat
    -Inventory Tweaks
    -Voxel Chat Bubbles
    -Voxel Map (Zan's Minimap)

    PC Specs:
    -i7
    -Nvidia GTX 670
    -16GB RAM
    -Solid State Hard Drive

    Any help would be nice :)


    I have the same issues with OptiFine version. The clouds are in the water, and rotate around the player.. And all Entities/TileEntities get the water effect.
    Posted in: Minecraft Mods
  • 0

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    As much as I love this idea, I don't realistically see Mojang adding it. This would take a fair amount of work to do, although I don't see that as an issue due to the gains being higher than the effort required. But mainly the issues they face, eg: The nether, they already have that capped at 128 height limit, so it has no use for a higher height. Also a few other issues but I am too tired to think right now.
    Posted in: Suggestions
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Are there any public tools that can convert pre 1.5 CTM files to the new format?
    Posted in: Minecraft Mods
  • 1

    posted a message on ♥♥♥ Furnace Penitentiary 1.4.7 ♥♥♥ [Endless Fun, No Whitelist, 99.99% Bug Free, Great Staff, VIP Ranks]
    I recently joined the server, and noticed my ranking had been reset from Free to C? Has a reset happened within the last month?
    Posted in: PC Servers
  • 0

    posted a message on 'Custom Strength' Redstone Torch.
    Quote from Mordikins

    I prefer the resistor, myself! Repeaters are pretty intuitive to use, and the concept of a resistor with eight or so possible settings seems like it would be easier to use than a custom version of a torch.
    Quote from joechuph1261

    You can do this easily by using a comparator in subtraction mode.
    Sorry, no support


    The point of this was to be compact, and have the ability to send power in a lot more ways.. Which is what torches can do. Also, my secondary idea bit is probably better than my subtract one..
    Posted in: Suggestions
  • 0

    posted a message on 'Custom Strength' Redstone Torch.
    Quote from 76q309

    I always thought compact signal reduction should be accomplished via a kind of resistor that would function like a repeater but reduce signal strength...
    But your idea isn't too bad.


    This way is more compact, and has slightly more uses (And has the redstone torch connectivity)


    Quote from dragonbrz

    This would be a helpful addition to redstone. Compact too.


    Thanks :)
    Posted in: Suggestions
  • 0

    posted a message on 'Custom Strength' Redstone Torch.
    Hi y'all,

    So I was working on my plugin and had an idea that would allow it to be awesomer... Then I realized the idea could actually be a very complicated amazing redstone mechanic. So basically its a redstone torch, that has a notch on the side allowing its outputing signal strength to be changed, sound simple? Thats just the start of what it could do. Its a redstone torch, so it inverts power right? No. When it gets power through the back of the block its on, it subtracts that strength from its strength and outputs that. I know what you're thinking.. The comparator does that, and how is this useful?

    Currently if you want a 3 signal, you make a lever/torch, with a 12 long wire coming from it.. that takes a lot of space. With this, you just put it there, set it to 3.. and bam. You have a compact 3 strength wire. And for the subtracting feature, yes the comparator can do it. But this is meant for more of an On/Off type thing.. like what the normal torch has. It's just a way to make this different, and also useful.

    I also have a possible other idea for what happens when it is powered from behind.. maybe it could replace its current signal strength with that signal strength.. By replace, i don't mean its notch position is reset, I mean it outputs that signal.. allowing for you to override it. Now thats something the comparator can't (simply) do.

    Thanks for reading my post...

    ~ Me4502.

    Edit: An idea for a crafting recipe is a normal redstone torch recipe, with a nether quarts either beside or above the redstone.
    Posted in: Suggestions
  • 0

    posted a message on [PLUGIN][BUKKIT]CRAFTBOOK: CIRCUITS, BRIDGES, MORE! [1.4.7]
    Isn't this the subforum where they go? I only posted the new thread here because the old one was here too. Or should it go into the mods subforum? If so, can i request a mod to move it?
    Posted in: Minecraft Tools
  • 1

    posted a message on [PLUGIN][BUKKIT]CRAFTBOOK: CIRCUITS, BRIDGES, MORE! [1.4.7]
    CraftBook adds a number of new mechanics to Minecraft with no client mods required. As one of Minecraft's oldest mods/plugins, we were the first to bring you Minecraft computers, Redstone ICs, moving bridges, and more! Every feature of this plugin can be disabled, allowing you to just use what you want!
    • Add new Redstone ICs (AND/OR gates, lightning striker gates)
    • Add elevators to your server so people can jump between floors quickly
    • Add working cauldrons so players can cook inside them
    • Add your own custom crafting recipes
    • Add hidden switches for players
    • Add Minecart booster blocks and more
    • Add switchable areas and bridges
    • Enhance Mob AI!
    • Add new complex physics!
    • Make snow realistic!
    • Make a complex automatic factory!
    • Move items with pipes!
    • Add much more!
    CraftBook Features compared to some Tekkit mods!



    More info and a download link!



    Posted in: Minecraft Tools
  • 0

    posted a message on "Which mods let you do what" - Industrial mod comparison
    The funniest bit about this list is, the one that can do the most; is a server side plugin, not a client and server side mod, but a plugin using the bukkit API.
    Posted in: Mods Discussion
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