Then I must not be a person because I don't want this. Why should the End get sulphur blocks? It would be more suited to the nether. Why do watchers drop rubies? What are they used for if not for armour? What's the point of dropping iron swords when if a player has got to the end, he most likely already is at diamond tier? This doesn't seem very well thought out.
Wolftopia, like... dude. I wish you could feel how awkwardly put together this hair-split gamemode is. I think I can safely say Mojang will not be adding another survival with wobbly-wonky random rules and mobs unique to one gamemode. That isn't how the gamemodes in this game are set up. No sir. Not in the slightest.
"People are hating the automated farms so it's time for an alternate survival mode where we swap the hunger bar with a stamina bar!" - No Mojang employee ever.
Herobrine was there since I started playing and there's just something charming about it.
What's charming to you could be old, tired and annoying to someone else.
I feel like he should be added in like the last ever Minecraft update when the developers decide to stop adding updates and at the point that Minecraft isn't even Minecraft anymore. At that point he'd belong as THE endgame boss and drop whatever endgame loot he'd have in the distant future. At the point that even the developers don't even like their own game. That's when they should introduce him.
Um no. That is awful logic. So they should slap in something they said was never gonna happen just because they'll... hate their own game? What are you even talking about? He should just never be introduced. Something being well known does not mean it should be officialized.
Ok, So That would be like a memory boost practice and would speed up the mind of an average minecraft player. And i can easily think of a 5x5 grid. Super Advanced!
[sees another thread from you about adding missions]
Hmmmmmmm...
Just because the idea of a "creepur commander} general1`!" might sound cool, doesn't mean it is.
I see this stuff usually from the lazy "yes-man" posters or the kiddie kiddie kid kids that don't seem to understand the simplest form of thought-out game design. Both versions of posters having big hearts in their eyes. I mean, you can't really convince to someone to not support what they like, but it still helps as giving something some thought before shouting how "c00l" an idea is can help that same user make a good suggestion themselves.
Another problem some not-deep-thinkers do here is they go "well suggest what makes my idea better then!!! >:(" as if we're meant to fix other people's ideas for them. Some ideas can't be fixed, and it's not our job to do that. It's our job to criticize and maybe suggest improvements if possible, but not to turn poop into gold.
Dude, how could a 12×12 crafting table be a good idea at all? Sorry to be 'that guy', but that is so horribly large and laborious. Who wants to memorize craft recipes this big? Even 5×5 can have that problem. On the topic of banner designs, a much better GUI could be implemented for such a thing.
I don't understand why you have such an infatuation with making people not look like dolts. The point here is to stop people from making terrible suggestions, and while saying "I have the best idea ever" might seem silly, it doesn't really hurt the suggestion.
It's what posters put on themselves. I don't see the harm in mentioning what helps your suggestion and what doesn't. So they don't have to learn the hard way.
I didn't say skyblock was multiplayer. When it was first introduced in the Minecraft community, it was completely singleplayer, and many people on servers still choose to play it alone. So I don't tink it is exactly a popular multiplayer thing. So why do you think it would be a bad decision to add this? Like I said, skyblock isn't just popular, it's iconic to the game. Mojang already chooses tons of minigames and maps for Realms, so I don't see why it would be too much of a problem if they added this when it is completely optional and has no effect on those who don't want to use it.
Be it multiplayer, mod, singleplayer, whatever. Realms is a bit different story than officializing something as its own world type. You're also using one of the most frowned upon arguments anyone can ever use here. "It's optional so you don't need to use it" does not save the idea from that much negativity. It's not like people will read that and suddenly think "well in that case the idea isn't so bad".
Right now the only going for this is that it's popular. There are hundreds of other things that are just as or more iconic, that doesn't mean it's perfect for vanilla. I hate to use an opinion on this one but skyblock doesn't really match the big open world the game is meant for.
That is very bad reasoning. Something being popular doesn't mean it fits in vanilla. That same thing could be said about any other popular multiplayer thing.
A few items really shouldn't hurt your computer that much.
If a few extra block drops cause lag, it's time to euthanize your Windows 95 setup. Anyway, this kind of ruins the point of a Creeper's destruction factor if you can just easily rebuild with no effort. I can live with an increased drop rate but not 100%. Maybe based on difficulty, I don't know.
A 4x4 grid would be a bad idea, that just adds unneeded complexity to crafting and the need to remember more. The player should never be able to cause the Wither effect because of how overpowered that would be. It's a pure upgrade from poison. And sorry, but the mob fortress is also balanced sloppily, because I can just break in (literally), take the loot and worm my way out without needing to really do anything.
This also a wishlist, or close to being one. Also, why add another brewing stand for more potions? Why not just have different recipes instead of a whole new stand?
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This thread was a month old dude.
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Sounds a bit more on the mod side than vanilla, but yeah it's okay.
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Wolftopia, like... dude. I wish you could feel how awkwardly put together this hair-split gamemode is. I think I can safely say Mojang will not be adding another survival with wobbly-wonky random rules and mobs unique to one gamemode. That isn't how the gamemodes in this game are set up. No sir. Not in the slightest.
"People are hating the automated farms so it's time for an alternate survival mode where we swap the hunger bar with a stamina bar!" - No Mojang employee ever.
I don't think it will work out like that.
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Then why do we need the suggestion?
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Something tells me the point of his post flew straight over you.
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What's charming to you could be old, tired and annoying to someone else.
Um no. That is awful logic. So they should slap in something they said was never gonna happen just because they'll... hate their own game? What are you even talking about? He should just never be introduced. Something being well known does not mean it should be officialized.
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[sees another thread from you about adding missions]
Hmmmmmmm...
Please explain how this can be so advanced.
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I see this stuff usually from the lazy "yes-man" posters or the kiddie kiddie kid kids that don't seem to understand the simplest form of thought-out game design. Both versions of posters having big hearts in their eyes. I mean, you can't really convince to someone to not support what they like, but it still helps as giving something some thought before shouting how "c00l" an idea is can help that same user make a good suggestion themselves.
Another problem some not-deep-thinkers do here is they go "well suggest what makes my idea better then!!! >:(" as if we're meant to fix other people's ideas for them. Some ideas can't be fixed, and it's not our job to do that. It's our job to criticize and maybe suggest improvements if possible, but not to turn poop into gold.
0
Dude, how could a 12×12 crafting table be a good idea at all? Sorry to be 'that guy', but that is so horribly large and laborious. Who wants to memorize craft recipes this big? Even 5×5 can have that problem. On the topic of banner designs, a much better GUI could be implemented for such a thing.
nope support.
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I don't see too much of a point in this. Doesn't this require more block ID's?
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It's what posters put on themselves. I don't see the harm in mentioning what helps your suggestion and what doesn't. So they don't have to learn the hard way.
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Be it multiplayer, mod, singleplayer, whatever. Realms is a bit different story than officializing something as its own world type. You're also using one of the most frowned upon arguments anyone can ever use here. "It's optional so you don't need to use it" does not save the idea from that much negativity. It's not like people will read that and suddenly think "well in that case the idea isn't so bad".
Right now the only going for this is that it's popular. There are hundreds of other things that are just as or more iconic, that doesn't mean it's perfect for vanilla. I hate to use an opinion on this one but skyblock doesn't really match the big open world the game is meant for.
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That is very bad reasoning. Something being popular doesn't mean it fits in vanilla. That same thing could be said about any other popular multiplayer thing.
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If a few extra block drops cause lag, it's time to euthanize your Windows 95 setup. Anyway, this kind of ruins the point of a Creeper's destruction factor if you can just easily rebuild with no effort. I can live with an increased drop rate but not 100%. Maybe based on difficulty, I don't know.
1
A 4x4 grid would be a bad idea, that just adds unneeded complexity to crafting and the need to remember more. The player should never be able to cause the Wither effect because of how overpowered that would be. It's a pure upgrade from poison. And sorry, but the mob fortress is also balanced sloppily, because I can just break in (literally), take the loot and worm my way out without needing to really do anything.
This also a wishlist, or close to being one. Also, why add another brewing stand for more potions? Why not just have different recipes instead of a whole new stand?