Ok so i made everything I need for dimensions got it all powered. Made my first Dimension says it ready. Wont let me dial it up and my Transmitter and Reciever wont light up. Any ideas?
What exactly are you doing? You must select a transmitter in the top list first, then select a receiver in the bottom list, and then press dial
Hi, in the latest version for 1.11.2 it keeps telling me i need "compatlayer 0.1.7" or above but neither this forum or the curse page mentions it. just thouht you should know so you can update your pages and link to it
Hi, it's me again. I see you fixed the baubles version of The One Probe, thanks. However, the TOP goggles doesn't work yet. The helmet with probe and the probe item works fine, but when I wear the TOP goggles in the bauble slot, the info box doesn't show.
Latest version should fix this. Thanks for telling me
would a RFTools timer work for this aswell? just so you don't have to constantly babysit the absorber?
It might if you can figure out the exact time for this. But it would be hard to get right unless you're online all the time because the timer doesn't account for day/night. A daylight sensor might be a better idea
I've a question regarding the time absorber from RFTools Dimensions.
I'm trying to craft a noon dimlet and I'm using the time absorber for this, I've it currently set to noon but now I need to keep charging it.
is it possible to just keep giving the time absorber a constant redstone signal to charge it, or do I actually need to keep giving it a redstone pulse everytime it's noon for it to charge?
Great mod. Is there a way to transport items across large distances? I want to use RTools as a standalone mod since many other mods aren't uptodate. I would like to be able to funnel items into chests from other containers (i.e. excavation using the builder). Thanks
You can use the remote storage block for wireless item transfer
Hey McJty is there any way that you could add a energy conduit to transfer rf? in 1.11.2 there are no mods that have any that work good/transfer enough power.
Thanks,
I may have some vague plans on this but I'm a bit busy with other mods right now
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Well yes, that's part of the texture. Can you show a screenshot?
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Light up? Why should they light up? That's not something that happens
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The first question: all zombies will have a diamond sword.
The second question: the first rule that matches will be taken. So the other rule is ignored.
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What exactly are you doing? You must select a transmitter in the top list first, then select a receiver in the bottom list, and then press dial
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Search for the 'voidOnly' option. That's set to true in SF3. You can change that to false
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It can be found on curse
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Latest version should fix this. Thanks for telling me
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Versions please? I did not remove it as far as I know
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It might if you can figure out the exact time for this. But it would be hard to get right unless you're online all the time because the timer doesn't account for day/night. A daylight sensor might be a better idea
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It needs a pulse everytime
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Was the storage module correctly linked? Was the storage chunkloaded? Was the module in the right slots (the expansion slots)?
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Version 1.3.0 was released with several changes:
There is also a visual changelog (also for Aqua Munda):
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You can use the remote storage block for wireless item transfer
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I may have some vague plans on this but I'm a bit busy with other mods right now
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Only if you want the bug fixed