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  • McJty
  • Registered Member
  • Member for 7 years, 6 months, and 9 days
    Last active Wed, Jun, 17 2020 02:10:19
  • 11 Followers
  • 1,819 Total Posts
  • 365 Thanks
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  • View McJty's Profile

    1

    Jan 29, 2020
    McJty posted a message on Modding tutorial series (YouTube/wiki) for Minecraft 1.14.4 and 1.15.2

    Hi,


    I have an ongoing series on Minecraft modding for Minecraft 1.14.4 and 1.15.2 using Forge. There is a playlist on YouTube:


    https://www.youtube.com/playlist?list=PLmaTwVFUUXiBKYYSyrv_uPPoPZtEsCBVJ


    And also a wiki that gives additional information for every episode:


    https://wiki.mcjty.eu/modding/index.php?title=YouTube-1.14


    Let me know if you have any questions.

    Posted in: Modification Development
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    1

    Nov 16, 2018
    McJty posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    You want to check if there is a syringe? That should normally work. Can you show me how you did it?

    Posted in: Minecraft Mods
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    0

    Nov 14, 2018
    McJty posted a message on My YouTube Channel with three modded Lets Plays running right now (SevTech, Nature's Beauty and Grimco's Wasted)

    Hi all,


    I have a YouTube channel where I'm regularly posting YouTube videos. At this moment I have three series running. All these series I play with shaders (SEUS Renewed):


    • SevTech: this is a big modpack where progression is crucial
    • Grimco's Wasted: this modpack is based a lot on my mods and plays in a post apocalyptic Lost City wasteland. In this series I use my own mods a lot
    • Nature's Beauty: this modpack is very vanilla style and focuses on building, exploring and making things look nice

    In addition I also have several tutorials and demo videos about my mods (RFTools, Lost Cities, Ariente, Deep Resonance, and so on). Note that I only recently got good recording equipment (a Sennheiser GSP 300) so the sound quality of the older videos is not very good. I apologize for that. Recent videos are a lot better.


    My channel is here: McJty's YouTube Channel


    Thanks for watching!

    Posted in: Let's Plays
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    0

    Nov 14, 2018
    McJty posted a message on The Lost Cities: a post apocalyptic city/world generator

    All those biome names are invalid. Where are you getting those from?

    Posted in: Minecraft Mods
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    0

    Oct 19, 2018
    McJty posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Hi, I started using Seus Renewed 1.0.0 for my modded lets plays and I'm having an issue with both Light Level Overlay as well as More Overlays mods not working for showing the light level of a block. Is there some kind of setting or fix for this?


    Thanks

    Posted in: Minecraft Mods
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    0

    Aug 31, 2018
    McJty posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from Galunoth40»

    Hello.


    First of all, I know that I'm going to hear you tell me that I'm on an old version but I do not want to change. I have a Map two years old and damn beautiful. However I would have liked to know if there was a way (simple?) Via an ad-on or if someone could code me something quickly to be able to have the functionality of mod rftools (version 1.10 or 1.12) for rftools 1.7.10 ... Namely: I would at least be able to take the items in the storage scanner.


    Thank you and have a nice day. Good game everyone.


    That's not easy I'm afraid. To implement that functionality in the 1.10 version and beyond I had to completely rewrite the storage scanner.

    Posted in: Minecraft Mods
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    0

    Feb 21, 2018
    McJty posted a message on The Lost Cities: a post apocalyptic city/world generator
    Quote from XanaRaquel»

    I tried it like this and didn't work both on single player and in my own server. The World 111 exists because I see it being loaded in the logs.
    Using v1.10.2 of Minecraft.

    Diamond blocks. Not diamond ore blocks
    Posted in: Minecraft Mods
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    0

    Feb 21, 2018
    McJty posted a message on The One Probe: show information about blocks in the world (1.3.3)
    Quote from EchoWeaver»

    Is version 1.4.19 really not compatible with 1.12?


    Sure it is. Everyone is using it. What's your problem?
    Posted in: Minecraft Mods
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    0

    Feb 14, 2018
    McJty posted a message on The Lost Cities: a post apocalyptic city/world generator
    Quote from XanaRaquel»

    Can you show us a picture of how those 6 skulls are arranged? I tried a few combinations and none teleported me after sleeping in the bed.


    Two diamond blocks in the ground (at level ground-1). A bed on top of that. Then on the same height as the bed six skulls in all directions
    Posted in: Minecraft Mods
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    0

    Feb 2, 2018
    McJty posted a message on The Lost Cities: a post apocalyptic city/world generator

    New release of Lost Cities 2.0.0 for 1.12.2.


    Visual changelog:


    Posted in: Minecraft Mods
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    0

    Feb 2, 2018
    McJty posted a message on The Lost Cities: a post apocalyptic city/world generator

    Yes I think that should do it

    Posted in: Minecraft Mods
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    1

    Jan 24, 2018
    McJty posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    *Looks at OP*


    :D


    Congratulations on the 1.10 release! And if you need help porting to 1.12 I can always help. I have a lot of experience with porting several of my mods to that version. Personally I would skip 1.11 as very few people are using that version. 1.10.2 was a good choice for an initial port but then I would go to 1.12.2 directly.
    Posted in: Minecraft Mods
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    1

    Jan 23, 2018
    McJty posted a message on The One Probe: show information about blocks in the world (1.3.3)
    Quote from codebreaksherear»

    The very first option in your config file


    client {
    S:boxBorderColor=ff4503d0


    I change it to "fdc9ff", which is baby pink. But I notice there are two extra characters, I add "80" to the end to give it 50% transparency and it ends up with the colour yellow.


    I change it by highlighting it, deleting just the characters starting with "ff" and pasting the new text in its place


    The transparency goes in front. Not at the end. So it should be 804503d0
    Posted in: Minecraft Mods
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    0

    Jan 18, 2018
    McJty posted a message on The One Probe: show information about blocks in the world (1.3.3)
    Quote from codebreaksherear»

    I tried changing the rim of the box with "fdc9ff" for baby pink, it showed up black. I figured it needed the other two characters at the end. I put in "80" because an article told me that the two other characters is transparency and 80 is 50% transparency. Then the rim showed up green. I've found no articles that say the final two characters contribute to the colour itself.


    And exactly how are you changing it? What are you changing? Describe what you do in detail
    Posted in: Minecraft Mods
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    0

    Jan 17, 2018
    McJty posted a message on The Lost Cities: a post apocalyptic city/world generator

    Here are two new world types that I'm currently working on:




    Posted in: Minecraft Mods
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