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    posted a message on Tinted Shader?

    I want to make a video in Minecraft, and I want everything to be done in-game, visual effects and all. I have all of the tools I need, but some people are wearing helmets with red visors. I want their first-person perspectives to have a red tint, given the red visor. I want a shader that just tints my vision red to produce the effect. If anyone with more knowledge than me in GLSL could help, I'd be very grateful.

    Posted in: Requests / Ideas For Mods
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    posted a message on 13w36a Snapshot Ready for Testing!
    Is it possible to give yourself a zombie spawner with this? /give maximan1204 52 1 0 {EntityID:Zombie}
    Posted in: Minecraft News
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    posted a message on Mob Spawners with NBT tag Commands?
    Quote from thehiltonators

    I'm no expert, but I believe if you summoned FallingSand the ID of a spawner and then added the NBT tag to that, that you could summon a custom spawner.

    And if this doesn't work, try removing the space.
    /give gameboy7890 52 1 1 {EntityID:Zombie}
    Posted in: Recent Updates and Snapshots
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from Marglyph

    This is an interesting issue. The TMI sidebar normally gives you a stack, rather than just one, so displaying a stack is technically accurate, but I could see how the difference from creative could be confusing in some cases.


    Yeah, this is a priority for TMI2.

    Does this mean that TMI for 1.7+ will be officially named TMI2, or is this just referencing the future 1.7+ TMI?
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from StijnCrafter324

    too many items for 1.6.2 shut my game down!!!!

    We need the crash report if one was generated. It'll be in .minecraft/crash-reports
    Posted in: Minecraft Mods
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    posted a message on Using Custom File Paths In Resource Packs
    I don't know if this post goes into the discussion section, but I can't find a section dedicated to resource pack tutorials. For those of you who want custom sounds in your resource packs without overwriting anything, here's how you do it.
    Create a folder named "special" in ".minecraft/assets/sound". Put "door_opened.ogg" into the folder and rename it to "custom.ogg". Then, put your custom sound into a resource pack in the path ".minecraft/resourcepacks/[NAME]/assets/minecraft/sound/special". Rename it to "custom.ogg".
    To test functionality, start Minecraft. While using the default resource pack, place a command block where you want it. Put a button on it. Then change the command to "playsound special.custom @a". Press the button. You should hear the door opening sound. Then switch to your resource pack and press the button again. You should hear your custom sound.
    You're welcome.
    Posted in: Discussion
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from dcrgamer

    Yes. Resource packs can have custom sounds.

    I have tried this in a resource pack. It doesn't seem to work with custom file paths. I haven't tried putting that same path into the sound folder, though. Trying.
    EDIT: Test successful. As long as the custom file path (i.e. create a new folder, put sound in it) exists in the assets/sound folder in the application data, it will work.
    Example: Create a folder named "special" in ".minecraft/assets/sound". Put "door_opened.ogg" into the folder and rename it to "custom.ogg". Then, put your custom sound into your resource pack. Specifically, into the path ".minecraft/resourcepacks/[NAME]/assets/minecraft/sound/special". Rename it to "custom.ogg". Then start Minecraft. In the default resource pack, place a command block where you want it. Put a button on it. Then change the command to "playsound special.custom @a". Press the button. You should hear the door opening sound. Then switch to your resource pack and press the button again. You should hear your custom sound.
    You're welcome.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Will it ever be possible to put custom sounds into resource packs that don't overwrite anything? Something like "playsound special.custom @p"?
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from Davidee

    I've managed to get it to work with my NBTEdit mod.

    What I've done:
    • included "/assets/nbtedit/textures/gui/..." in the zip file (put the files there)
    • Reference the textures via a ResourceLocation object (new ResourceLocation("nbtedit", "textures/gui/file.png"))
    And that seems to work with the latest version of Forge

    So, in the new release, if this gets implimented, we need to put tmi.png into the assets folder?
    Posted in: Minecraft Mods
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    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!
    Quote from tuthc

    How do I enable it? It doesn't seem to work

    Look at the installation instructions on the modloader page.
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from Diglesias

    MY GAME IS CRASHING EVERY TIME I GO TO INVENTORY TRADING AND MORE THIS IS WHERE MY CRASH REPORT IS FC:\Users\Martin.Martin-PC\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-29_11.22.10-client.txt

    We don't have your computer. Copy it, paste it into pastebin.com and give us the link to it. Like this: http://pastebin.com/RGRnBXF7
    Posted in: Minecraft Mods
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    posted a message on How do you create resource packs with default texture pack?
    If you want to change a texture pack into a resource pack, use Dinnerbone's Texture Pack Converter at http://s3.amazonaws.com/Minecraft.Download/utilities/TextureEnder.jar
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Is anybody here using 13w22a with TMI? It hasn't been released for it yet.
    Posted in: Minecraft Mods
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    posted a message on How to mod in 13w19a
    I've replied to a similar topic.

    Quote from Maximan1204 »

    1. Go to the .minecraft\versions folder, copy the 13w19a folder, and paste it somewhere else.

    2. Rename the folder, jar, and json file to the same name as the folder.

    3. Open the json file in notepad and change the version to the same name as your folder.

    4. Paste the folder back into your versions folder.

    5. Copy your mods into the new jar file.

    6. Load it up!

    Screenshots:






    I hope that this helped!

    --

    Maximan1204
    Posted in: Mods Discussion
  • 2

    posted a message on How do I install mods for 13w19a?
    1. Go to the .minecraft\versions folder, copy the 13w19a folder, and paste it somewhere else.

    2. Rename the folder, jar, and json file to the same name as the folder.

    3. Open the json file in notepad and change the version to the same name as your folder.

    4. Paste the folder back into your versions folder.

    5. Copy your mods into the new jar file.

    6. Load it up!

    Screenshots:






    I hope that this helped!

    --

    Maximan1204
    Posted in: Mods Discussion
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