I want to make a video in Minecraft, and I want everything to be done in-game, visual effects and all. I have all of the tools I need, but some people are wearing helmets with red visors. I want their first-person perspectives to have a red tint, given the red visor. I want a shader that just tints my vision red to produce the effect. If anyone with more knowledge than me in GLSL could help, I'd be very grateful.
I'm no expert, but I believe if you summoned FallingSand the ID of a spawner and then added the NBT tag to that, that you could summon a custom spawner.
And if this doesn't work, try removing the space. /give gameboy7890 52 1 1 {EntityID:Zombie}
This is an interesting issue. The TMI sidebar normally gives you a stack, rather than just one, so displaying a stack is technically accurate, but I could see how the difference from creative could be confusing in some cases.
Yeah, this is a priority for TMI2.
Does this mean that TMI for 1.7+ will be officially named TMI2, or is this just referencing the future 1.7+ TMI?
I don't know if this post goes into the discussion section, but I can't find a section dedicated to resource pack tutorials. For those of you who want custom sounds in your resource packs without overwriting anything, here's how you do it.
Create a folder named "special" in ".minecraft/assets/sound". Put "door_opened.ogg" into the folder and rename it to "custom.ogg". Then, put your custom sound into a resource pack in the path ".minecraft/resourcepacks/[NAME]/assets/minecraft/sound/special". Rename it to "custom.ogg".
To test functionality, start Minecraft. While using the default resource pack, place a command block where you want it. Put a button on it. Then change the command to "playsound special.custom @a". Press the button. You should hear the door opening sound. Then switch to your resource pack and press the button again. You should hear your custom sound.
You're welcome.
I have tried this in a resource pack. It doesn't seem to work with custom file paths. I haven't tried putting that same path into the sound folder, though. Trying. EDIT: Test successful. As long as the custom file path (i.e. create a new folder, put sound in it) exists in the assets/sound folder in the application data, it will work.
Example: Create a folder named "special" in ".minecraft/assets/sound". Put "door_opened.ogg" into the folder and rename it to "custom.ogg". Then, put your custom sound into your resource pack. Specifically, into the path ".minecraft/resourcepacks/[NAME]/assets/minecraft/sound/special". Rename it to "custom.ogg". Then start Minecraft. In the default resource pack, place a command block where you want it. Put a button on it. Then change the command to "playsound special.custom @a". Press the button. You should hear the door opening sound. Then switch to your resource pack and press the button again. You should hear your custom sound.
You're welcome.
MY GAME IS CRASHING EVERY TIME I GO TO INVENTORY TRADING AND MORE THIS IS WHERE MY CRASH REPORT IS FC:\Users\Martin.Martin-PC\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-29_11.22.10-client.txt
We don't have your computer. Copy it, paste it into pastebin.com and give us the link to it. Like this: http://pastebin.com/RGRnBXF7
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I want to make a video in Minecraft, and I want everything to be done in-game, visual effects and all. I have all of the tools I need, but some people are wearing helmets with red visors. I want their first-person perspectives to have a red tint, given the red visor. I want a shader that just tints my vision red to produce the effect. If anyone with more knowledge than me in GLSL could help, I'd be very grateful.
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And if this doesn't work, try removing the space.
/give gameboy7890 52 1 1 {EntityID:Zombie}
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Does this mean that TMI for 1.7+ will be officially named TMI2, or is this just referencing the future 1.7+ TMI?
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We need the crash report if one was generated. It'll be in .minecraft/crash-reports
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Create a folder named "special" in ".minecraft/assets/sound". Put "door_opened.ogg" into the folder and rename it to "custom.ogg". Then, put your custom sound into a resource pack in the path ".minecraft/resourcepacks/[NAME]/assets/minecraft/sound/special". Rename it to "custom.ogg".
To test functionality, start Minecraft. While using the default resource pack, place a command block where you want it. Put a button on it. Then change the command to "playsound special.custom @a". Press the button. You should hear the door opening sound. Then switch to your resource pack and press the button again. You should hear your custom sound.
You're welcome.
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I have tried this in a resource pack. It doesn't seem to work with custom file paths. I haven't tried putting that same path into the sound folder, though. Trying.
EDIT: Test successful. As long as the custom file path (i.e. create a new folder, put sound in it) exists in the assets/sound folder in the application data, it will work.
Example: Create a folder named "special" in ".minecraft/assets/sound". Put "door_opened.ogg" into the folder and rename it to "custom.ogg". Then, put your custom sound into your resource pack. Specifically, into the path ".minecraft/resourcepacks/[NAME]/assets/minecraft/sound/special". Rename it to "custom.ogg". Then start Minecraft. In the default resource pack, place a command block where you want it. Put a button on it. Then change the command to "playsound special.custom @a". Press the button. You should hear the door opening sound. Then switch to your resource pack and press the button again. You should hear your custom sound.
You're welcome.
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So, in the new release, if this gets implimented, we need to put tmi.png into the assets folder?
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Look at the installation instructions on the modloader page.
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We don't have your computer. Copy it, paste it into pastebin.com and give us the link to it. Like this: http://pastebin.com/RGRnBXF7
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2. Rename the folder, jar, and json file to the same name as the folder.
3. Open the json file in notepad and change the version to the same name as your folder.
4. Paste the folder back into your versions folder.
5. Copy your mods into the new jar file.
6. Load it up!
Screenshots:
I hope that this helped!
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Maximan1204