• 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Show me a page on it, as well as pics. I need to see this alloy. Maybe someday I'll buy a few bars of it, and make a thaumium sword of my very own.

    I believe he was talking about the second thing on this http://webapp1.dlib.indiana.edu/newton/reference/chemProd.do list. Also, for the record, there is no such thing as antimmonium, it's called antimony.
    Posted in: Minecraft Mods
  • 0

    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]

    I don't see why you need a special data type for researches. Say each research has a unique string ID. Use basic java file Read/Write capabilities to make a .txt document in the playerdata folder for each player who has logged into the world, and have each file be named either the username or UUID of the player (there are advantages and disadvantages to each). In each file, just write the ID of each research that player has gotten, one ID per line. That way it is simple to understand, easy to edit if something breaks, and doesn't involve a new data type. Unless of course their is something I'm missing?

    Posted in: Minecraft Mods
  • 0

    posted a message on Having some trouble with block solidity

    1. The material is Material.metal, but I mean solid not in the sense of being able to walk through it, but non-solid like glass.


    2. Thanks, I'll look into that.


    3. I actually managed to fix this one since I asked, but thanks anyways!

    Posted in: Modification Development
  • 0

    posted a message on Having some trouble with block solidity

    I actually have 3 questions, so I'll ask them all now:


    1: The selection box is invisible on TESR blocks, but it does function. How do I make the selection box visible on a TESR? (I did change the size of the selection box, but it's fine on a non-TESR).


    2. How do I make the selection box have multiple parts, as in if I wanted for example a stair shaped selection box with a large slab part and then a quarter block part, how would I do that? I see how to do it with bounding box, but not selection box.


    3. So I am making a block that needs to be on a solid block (same requirements as a torch would be fine), and isn't a full block (I don't want to be able to place one of these on another one of these). However, I can't seem to be able to make the game think my block isn't solid, I can place torches on it and so on. Also, I can't get my block to tell the difference between a solid block and a non-solid block, it pops off of air, but stays fine on a torch for example. I've tried override isNormalCube, isFullCube, and isOpaqueCube to return false, and they aren't working. To detect block solidity, i've been using world.isSideSolid to detect solidity, and that returns true for everything but air, instead of returning false on for example a torch.


    Any help is appreciated, thanks!

    Posted in: Modification Development
  • 0

    posted a message on Looking for a group of about 3 people to do modded survival series (2 teams)

    Still looking for 1 more person if anyone is interested!

    Posted in: Let's Plays Help
  • 0

    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]

    Have you considered storing the data differently from inventory to prevent any future bugs like this from cropping up, even from interaction with other mods? For example, thaumcraft stores research (and I think warp) in a separate file to normal playerdata.

    Posted in: Minecraft Mods
  • 1

    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]

    PLEASE do not make the mistake so many other mods have made! Don't balance the boss fight with the assumption the players have other mods installed unless this mod is designed to be played with a certain other mod. Balance things around vanilla, around the other stuff in your mod, and avoid power creep at all costs. For examples of doing it right and wrong, Botania does balancing right, Draconic Evolution has succumbed to power creep entirely.

    Posted in: Minecraft Mods
  • 0

    posted a message on Looking for a group of about 3 people to do modded survival series (2 teams)
    Quote from RedDemptr»

    Uhm do I count as accepted?


    No, because you said your computer couldn't handle it. You could be if you feel confident your computer could handle it though.
    Posted in: Let's Plays Help
  • 0

    posted a message on Looking for a group of about 3 people to do modded survival series (2 teams)

    I should mention we still need one more person, as one of the people who signed up couldn't do it due to time zones (We're on the U.S. time zones).

    Posted in: Let's Plays Help
  • 0

    posted a message on Looking for a group of about 3 people to do modded survival series (2 teams)

    I'd personally recommend Mirillis Action (It's slightly cheaper, runs fast, and has some nice features) but then again I've never tried d3dGear.

    Posted in: Let's Plays Help
  • 0

    posted a message on Looking for a group of about 3 people to do modded survival series (2 teams)

    So from looking at some of your videos, I can see you're a little young, and while their is no hard age limit, you are a little on the low side. Some people involved might swear, and while they are supposed to keep it minimal, there will probably be some, so if your parents don't allow you to hear swearing I can't condone you joining. PM to let me know if that is a problem or not before I add you on skype please. There is also the question as to if your teammates will mind, but I personally don't have a problem.

    Posted in: Let's Plays Help
  • 0

    posted a message on Gears N' Clouds v0.3 - Steampunk Minecraft!

    Will 0.4 be for minecraft 1.8, 1.8.9, or 1.9?

    Posted in: WIP Mods
  • 0

    posted a message on Looking for a group of about 3 people to do modded survival series (2 teams)

    I'll message you on skype too, but I'll answer your question as to the rules here so anyone can see them, the current idea for the rules are 1. No cheating (obviously, so no hacking or using dupe glitches), 2. No attacking the other team if they don't have at least 1 player online (and AFK counts as online, so be warned), and no attacking the other team on the first (minecraft) day in any way.

    Posted in: Let's Plays Help
  • 0

    posted a message on Looking for a group of about 3 people to do modded survival series (2 teams)

    My friends and I have a small channel (a bit under 100 subs) https://www.youtube.com/channel/UC_LZzgl_NuPfLgcCJyCczOQ and we had an idea for a series that we can't do alone. A remake for the old ICBM mod was just released for 1.7.10, and we thought it would be cool if the three of us found a group of 3 other youtubers (who preferably know each other) and formed 2 teams of 3, channel vs channel. No cheating, certain rules would be in place to stop things getting out of hand, but it would be pretty much all out war. The modpack would be one I would make (if you were to do this with us, suggestions for mods are welcome), but would of course be centered around ICBM. Requirements: Able to join a server (I would host it), skype, minimal swearing (some is allowed), and a team of about 3 people. Both teams can record their own viewpoints for their channel. Now I should mention that because their is a chance the two groups won't really be compatible, before we would do this series, we would probably chat on skype a bit to make sure we can get along. Message me or post a reply if you have questions or you want to apply. Their isn't really a form, so just mention anything you think we should know. The three people on my side are me (Max), my friend Colin (We call him Bobo because reasons), and Dini (who lives in denmark but speaks english just fine).

    Posted in: Let's Plays Help
  • 0

    posted a message on Help with advanced NBT stuff SOLVED

    Thanks, that makes a lot more sense. Also, I was using j originally, but the forums seems to be turning letters in square brackets into formatting, so I changed it in the post.

    Posted in: Modification Development
  • To post a comment, please .