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    posted a message on [1.6.4]Giving Player Items Nearest To A Certain Coordinates

    Sorry for not being clear YMBrothers. I'm making a command so that when a players selects a kit, the player is teleported out of the kit room so he won't be able to acquire two kits then give him the kits items. The /give @p will work but it does not always goes to the player who selected the kit.So I was thinking of putting it to detect the player to that certain location he/she was teleported to then give/spawn items at the location. Ah yes, speaking of spawning items, that'll work to if you have the command for it where items spawn as entities and drops into a hopper then a chest then the player picks it up but I don't know the command for spawning items in entity form though... I was also thinking of doing the /testfor method to test for players' location and only give the items to the player on the certain location but sadly I'm very new to 1.6.4 commands... So yea... Anyone know how to do it?


    Note: I'm using 1.6.4 so I can use it with the Crafting Dead Origins mod by f3rullo14 to make the game more zombie themed.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [1.6.4]Giving Player Items Nearest To A Certain Coordinates

    I know the command /give @p[~ ~ ~] but it doesn't work in 1.6.4. So is there another way to do this command in 1.6.4 because I want to use the mods that are only available on minecraft 1.6.4.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help See If I Improved At Building!

    maximillian8 That's a very great idea!

    Posted in: Creative Mode
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    posted a message on Help See If I Improved At Building!

    Feel great to hear that when I can have some unique examples I can follow. Thanks for all the thing you did for me.

    Posted in: Creative Mode
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    posted a message on Help See If I Improved At Building!

    This house looks surprisingly familiar liked I seen it somewhere. Is it from a Youtube Starter House Tutorial?

    Posted in: Creative Mode
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    posted a message on Help See If I Improved At Building!

    It's nice of you to comment, thanks very much! And I really need new things to decorate the exterior of my house, any ideas? I will be sure to make by builds bigger so it looks spacious.So throw more blocks into the mix? Thanks!

    Posted in: Creative Mode
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    posted a message on Help See If I Improved At Building!

    Ok, thanks for replying, I will add the option neither in the poll. Would you tell me the reasons?

    Posted in: Creative Mode
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    posted a message on Help See If I Improved At Building!

    Thank you for everyone who takes your time viewing this thread! I'm very grateful, I do not know why, but my friends told me that my later builds seem to be looking not as pleasant than my first few builds when I only know basics of house designing and I don't get why they're thinking that and too stubborn to tell me the reasons.The title I'm going with today is a small hut with a decorative garden. The main purpose of these buildings are for decorations/roleplaying so please don't mind the lack of utilities inside. Also, if you have ideas that can make my houses more nice looking, feel free to share them with me. Also, I don't mind compliments because that's what thrives me to be better at building.This pictures I link here will be a comparison of my first build in 1.7.10 and last build in 1.7.10. I will be adding in 1.8.9 builds soon but I just need to open and rebuild the houses I used from my another laptop which is currently under problems. I'm working on 1.11.2 builds since I already started building it and maybe 1.12 builds.


    Order The Pictures Go By:

    1)First Build In 1.7.10

    a)Overall Front View

    b)Front View

    c)Side View

    d)Back View

    e)Indoors, Front View

    f)Indoors, Floor Design

    g)Indoors, Back View

    Link:https://imgur.com/a/nZTD0


    2)Last Build In 1.7.10

    a)Overall Front View

    b)Front View

    c)Right Side View

    d)Left Side View

    e)Indoors,1st Floor, Front View

    f)Indoors,1st Floor, Right View

    g)Indoors,1st Floor, Left View

    h)Indoors,2nd Floor,Front View

    i)Indoors,2nd Floor, Back View

    Note: Sorry, I left out the back view of the final build,it's a 1 wide stairs combined with stone brick slabs and stone walls (stone fences)

    Link:https://imgur.com/a/Oi2NS


    Please vote at the poll above and leave a comment below so I won't repeat the mistakes I made at my future builds! Thanks again for taking your time to view my thread, I really need your opinions.

    Posted in: Creative Mode
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    posted a message on Give A Player 1 Level When Killed A Mob (Minecraft 1.11.2)

    Odd, now it is not detecting when I killed a mob. Did my scoreboard set up wrongly?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Give A Player 1 Level When Killed A Mob (Minecraft 1.11.2)

    I am making an adventure map where when a player killed a mob, they will be awarded 1 Level,but if the command block detects the score, it won't reset it back to 0 making it repeatedly giving the player XP. My scoreboard is Kills,type stat.mobKills and the other scoreboard is Levels,type totalKillCount.

    This is the mechanism that is not working.

    Bottom Command Block

    testfor @a[score_Levels=1]


    Middle Command Block

    testfor @a[score_Kills=1]


    Top Command Block

    xp 1L @a[score_Levels=1]


    Side Command Blocks

    Top:scoreboard players set @a[score_Levels=1] Levels 0

    Bottom:scoreboard players set @a[score_Kills] Kills 0

    Posted in: Commands, Command Blocks and Functions
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    posted a message on PAYBLOCKS 1 Series-PAYDAY 2 ENDGAME Inspired Map

    BUILD UPDATE:
    The spawn is done so pictures of it can be seen at the spoiler below.Here a quick text run down of it.

    1. List of rules
    2. Difficulty Checker
    3. Some information about ingame symbols
    4. Simple NPC Introduction
    5. Gamemode Selection (Spectator/Player, amount of players playing the game changes the game's difficulty.)
    6. And of course, decoration!

    Click me for Spawn pictures!










    This adventure is already in its building phase.Yes,your eyes are not fooling you.It's in building phase. This adventure map is inspired by the old map ( PAYDAY 2 ENDGAME ).This map comes with a storyline and can be played in both singleplayer and up to 4 players co-op. HEADS UP This map will probably disappoint some of you map testers/players out there since I'm not very good with command blocks.


    Features Breakdown:
    - Single Player or up to 4 player Co-op
    - Animated Custom Resource pack ("Texture pack")
    - Custom Sounds
    - Item Shops
    - Custom Mobs
    - Achievements
    - 1-3 hours of Gameplay
    - Currency Converter -Recommended by xJuniperx / The Meaning of Life, the Universe, and Everything.
    - Safehouse Hopping ( Acess up to 2 safehouses )
    - Head Villain #2-WOLF
    - Hidden Loot In Heists
    - Boss Battle Fight the highest ranking in the FBI/Police force
    - Puzzles For Extra Loot

    Links to Payday skins Thanks algernon93 for making these cool skins:
    Dallas - http://www.planetmin...e-heist-dallas/
    Hoxton - http://www.planetmin...e-heist-hoxton/
    Wolf - http://www.planetmin...the-heist-wolf/
    Chains - http://www.planetmin...e-heist-chains/


    INSTALLATION:
    Copy the PAYBLOCKS 1 map to your Minecraft saves folder.
    Copy a set of Our resource packs located in the PAYBLOCKS 1 folder to resource pack folder

    The Crimes:
    #Lee Breakout
    Weapon Heist
    Shiny Jewels
    Blood Money
    Transport
    FBI_Raid


    Used Programs: (CURRENTLY)

    1. SpriteCraftFull
    2. WorldEdit
    3. Youtube ( For Ideas )
    4. Google Images ( For Symbol Images )
    5. Minecraft Command Science
    6. Minecraft Tools
    7. MapMaking.fr

    I will try to reply the comments leaved ASAP. So feel free to leave one and expect it to be replied in one week.

    Posted in: WIP Maps
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    posted a message on [ADV] [1.7.4] PAYDAY 2 ENDGAME... Animated Textures, Custom Sounds, 7 Playable heists, 20+ Achievements 1-3 hours gameplay
    AWESOME ADVENTURE MAP
    This adventure map is one of my all times favourite. Will there be a sequel to this adventure map?
    It will be cool to be able to play Part 3. Not just that, you inspired me to enjoy Player-Made custom maps. I know it have been 4 years since you have posted this forum and yet there is no sequel found for it. I hope that u will pick up this project again and work on Part 3. If not, can I try making it with my map-maker friend? It is such a shame not able to play Part 3 of this adventure map made by you personally though if my friend and I successfully publish it..Well, I guess we can only let it play out... But I hope that you will make a part 3 because the quality of the map that my friend and I make probably won't be as good as yours.
    Posted in: Maps
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