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    posted a message on [CTM] [1.4.6] Tarot Troubles
    I downloaded the map and when I spawned I was flying in a cave with stuff in my inventory. If you fix it I'll redownload though.
    Posted in: Maps
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    posted a message on Archery Center
    The redstone didn't even work, unless the point was for me to just shoot the buttons. What was the point?

    EDIT: I mean how do you know you've completed it?
    Posted in: Maps
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    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    Quote from piano9uber

    Thanks for the suggestions! Yeah, the slave lord, at that point, I couldn't think of what to do... lol :D
    I'm planning on making a sequel, but it may take a while. This map practically took me like... a month or more?


    Did you use an editing program to make the map? If not that would have speeded it up considerably.

    As for the Slave Lord, maybe he could have slowness, but strength 5 or something on him?
    Posted in: Maps
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    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    I really enjoyed this map. I hope you don't take all my constructive criticism/suggestions the wrong way, because I just want to help you make it even better!

    I really liked how I had to acquire the apprentice set, it put me in mind of trying to get gear on MMOs, which I enjoy.

    In the Zorg fight, what you were going for was a fight against a monster with alot of hp while poisoned, right? What I did was trap him in the corner away from the poison dispensers, and not get poisoned. You may want to try putting dispensers on both sides.

    You may want to take out the nausea in the Goth boss fight, because I came out of the with a headache, and that kind of stuff doesn't really bother me, so it could be really bad for other people who play your map.

    The air boss was very enjoyable, I just barely managed to beat it. (1.5 bars of hunger left, half a heart!)

    The Slave Lord fight was a bit boring, maybe add in a special ability?

    The Sorceror fight was too hard IMO. I died twice because it was too hard to eat and stay alive, but my hunger went down too quickly.

    At the end possibly a room saying thanks for playing etc on signs, just to look nice, so you're not trying to read while poisoned and nauseous? :P

    By the way, sorry for taking so long, I was hungry. :P

    I enjoyed it. I thought the boss fights were fun and the story was pretty nice. Good job and I'd happily play a sequel!

    Edit: Maybe if I was more into Minecraft and knew who Hypixel was, I could critique your originality.
    Posted in: Maps
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    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    Quote from piano9uber

    Yeah, I couldn't make just one spawn with spawners, so I had to spawn them and never change to peaceful.


    Don't worry, it was my fault, I was just trying to turn off TMI like the rules asked :P
    Posted in: Maps
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    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    Never mind, I fixed it. I was messing with TMI when I first started and misclicked peaceful. Sorry. It must have despawned him.
    Posted in: Maps
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    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    Quote from piano9uber

    Sorry about that, but its meant to be like that. Just put it in the trade area
    The sword is the last trade.


    Okay, sorry for the double post, idk what happened.
    Posted in: Maps
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    posted a message on [1.4.7][ADV] THE SORCEROR'S REVENGE[Special mobs and items!][1000+ DOWNLOADS!]
    I started playing it, and it's broken. After I took the gold nugget, I traded with the left Hank to try to get the sword you were talking about, and the trade was actually two nuggets for an enchanted chain helmet. I'll play it once you post a fix.
    Posted in: Maps
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    posted a message on Take Back The Old City
    After my little mishap with the flint and steel, I've completed the map! :D


    I had one question about the map: There's a chest with an iron help and chestplate in the blacksmith's house. Those can spawn randomly, so was that supposed to be there?

    I enjoyed playing this. Although it was short, it was fun, and impressive for your first map. The story was nice, and I'd happily play a sequel. At the end, when I was in the secret base doing the boss fight, my knockback sword hit him over the fence and he fell and died. I'm not sure if that's supposed to be able to happen, so you may want to tweak it a bit.

    I did like the map though, great job!
    Posted in: Maps
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    posted a message on Take Back The Old City
    Quote from hjjhii77

    there is flint and steel right?


    :L I'm an idiot. Normally they're so useless I leave em in chests. Did it this time and forgot about it. My bad; sorry.
    Posted in: Maps
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    posted a message on Take Back The Old City
    There were two snow blocks, I broke them, and there was a chest and a sign behind them.
    Posted in: Maps
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    posted a message on Take Back The Old City
    Im in a room with a gray wool wall in his underground base. There's an iron door behind me and idk how to get out. Any hints?
    Posted in: Maps
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    posted a message on Take Back The Old City
    k had to eat playing for real now.
    Posted in: Maps
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    posted a message on Take Back The Old City
    I'll play it now and leave feedback =)
    Posted in: Maps
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    posted a message on [ADV/SURV/BOSSFIGHT] Open World RPG map! Pellagia, Land of the dying Gods V.1.0.5 Mini Update (New Patch In Progress! 08/8/13) 7
    Quote from _Khalon_

    What Do i do after i get the eye of mortis i dont get it? :SSSS:


    After you get the first eye of mortis in the temple, go to the capitol and talk to Lucas.
    Posted in: Maps
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