A nice feature for mapmakers. Although I have 2 questions.
-Can you change its color? If not, what color is it?
-If the comparator is bound to the Jukebox with the custom disc inside, what power output would you get. Asking this because not all the discs give the same output.
Almost forgot. About your idea for maxstack, to make it individual for each item: I would keep both of them. Because, if the mapmaker wants every item to be stackable up to, say, 100, he would use my original gamerule. But, if he wants stone to be stackable up to 1000, he will use your command. Your and my command could be stackable because yours would have priority, if specified.
Basically, most of them would be cool and very helpful for map makers, but would require a lot of coding and recoding, and I'm not sure it would be worth it. Also, just FYI, I'd change the font.
If it's possible, support.
Thanks for the support. You wanted to explain the day/night ratio. Dawn+The brightest period count as the day. Dusk+The darkest period count as night.
The values for the default day/night cycle that already exist in Minecraft are:
Dawn=1.5 minutes
Brightest period=10 minutes
Dusk=1.5 minutes
Darkest period=7 minutes
meaning:
Day:11.5 minutes
Night:8.5 minutes
11.5/8.5=1.352 (I was wrong with my calculation in OP, I will correct that). 1.352 is the default Day/Night ratio. What I wanted is to make it possible to change that ratio to any value. If, for example, the ratio was set to 2, the day would last 13.33333 minutes, and the night would be 6.6666 minutes. I hope that is clear.
This idea adds some gamerules that could be used to make better maps, or even adding the option to change your survival experience.
maxStack:this would probably need some major code changes and probably not worth adding, but this would be used to change the max stack size from 64 to any other value. Usage: /gamerule maxStack <value>; Default:64
maxStackProjectiles: similar to the previous one, but this one changes the max stack number of projectiles like snowballs, ender pearls etc. because they have different value of 16. Usage: /gamerule maxStackProjectiles <value>; Default:16
maxStackItem: this one has the priority over the previous two, because it targets one item type, not all of them. Usage: /gamerule maxStackItem <item> <value> (Credits to flaminghawk83)
furnaceTime: Furnace cooking time, in seconds. Usage: /gamerule furnaceTime <value>; Default:10
useHunger: This determines whether the hunger is active or not. Usage: /gamerule useHunger true/false; Default:true
dayDuration: This one is a bit more complicated. It determines the duration of the day (the whole day, not only the bright period) in ticks. Usage: /gamerule dayDuration <value>; Default:24000
dayNightRatio: This one determines the day (the bright part)/night ratio. Usage: /gamerule dayNightRatio <value>; Default:≈1.352
breedAnimals: This one determines whether animal breeding is possible or not. Usage: /gamerule breedAnimals true/false; Default:true
playerHealth: This gamerule would probably need some code changes in order to work properly, but it can set default player health. Usage: /gamerule playerHealth <value>; Default:20
enableHardcore: Hardcore mode would not be a world-fixed thing anymore. It would be a gamerule. This would be good for mapmakers who want, for example, to enable Hardcore after the player triggers something or achieves some goal. Usage: /gamerule enableHardcore true/false; Default: 0 if the world hasn't been chosen to be Hardcore, 1 if it was.
placementRange: This gamerule determines the player placement/mining range in blocks. Usage: /gamerule placementRange <value>; Default: not sure, probably about 4-5...
commandBlockSurvival: Determines whether the players in Survival are able to edit command blocks' commands. Usage: /gamerule commandBlockSurvival true/false; Default:false
inventorySize: Probably requires major code rewrites but here it is. It can determine the player inventory size. VERY useful for maps. Usage: /gamerule inventorySize <value>,<value>. The first value is width, the second one is height. Default:9,3
hotbarSize: Basically the same, but it determines the Hotbar size. Minimal value is 1, maximal is 10 (the 10th slot would be "bound" to 0 (zero) key.) Usage: /gamerule hotbarSize <value>; Default:9
enableSleeping: Determines whether you are able to sleep or not. Usage: /gamerule enableSleeping true/false; Default:true
enableCrafting: If false, you are not able to use the crafting table. Usage: /gamerule enableCrafting true/false; Default:true
enableInventoryCrafting: If false, the 2*2 inventory crafting is not shown. Usage: /gamerule enableInventoryCrafting true/false; Default:true
zombieCuring: Determines whether you are able to cure Zombie villagers. Usage: /gamerule zombieCuring true/false; Default:true
showBossBar: If false, the boss bars don't show when fighting Ender Dragon/Wither. Usage: /gamerule showBossBar true/false; Default:true
enableDrowning: Determines whether the player loses air when under the water. Usage: /gamerule enableDrowning true/false; Default:true
fallDamage: Fall damage multiplier. Usage: /gamerule fallDamage <value>; Default:1
Vague, although that is not the main problem. Minecraft is not that kind of a game. There should not be "Minigames" inside of Minecraft. It doesn't fit at all.
Everyone is attacking him for idea farming, but he's obviously new, 25 posts. Give him a break, jeez... We all have probably broken a rule at some point.
Well, he is free to read the rules. Also, there is something called "PLEASE READ THIS BEFORE POSTING A SUGGESTION". It is pinned and easily accessed by anyone.
Is there any way how can I raise the limit of maximum NPC's health? I saw there is max ~32 000 but I need about 2 000 000 because I created some OP weapons I looked in the config file but there is nothing like it.
The limit is 32768, because Java uses binary system, and 32768=215 . In other words, it is about Minecraft and Java, not about the mod. So no, you can't push the limit beyond that. As tobbiusness said, you could scale everything down so that you keep the proportions. But if you are a good coder, you could make a mod that pushes the limit to 2100 or something, but I think that would cause much lag and that it is not worth it.
0
A nice feature for mapmakers. Although I have 2 questions.
-Can you change its color? If not, what color is it?
-If the comparator is bound to the Jukebox with the custom disc inside, what power output would you get. Asking this because not all the discs give the same output.
Anyway,
Support
0
Vague. Please provide more information. Also, better formatting won't kill you.
Anyway, in my opinion, Minecraft is not an RPG and it should stay like that.
NO SUPPORT
0
I have added a gamerule
0
I know they are capped, but as I said, it would probably require coding. That is exactly what I meant when I said that.
0
Hey, we almost hit 2000 views!
0
Thanks for the support!
0
Almost forgot. About your idea for maxstack, to make it individual for each item: I would keep both of them. Because, if the mapmaker wants every item to be stackable up to, say, 100, he would use my original gamerule. But, if he wants stone to be stackable up to 1000, he will use your command. Your and my command could be stackable because yours would have priority, if specified.
0
Thanks for the support. You wanted to explain the day/night ratio. Dawn+The brightest period count as the day. Dusk+The darkest period count as night.
The values for the default day/night cycle that already exist in Minecraft are:
Dawn=1.5 minutes
Brightest period=10 minutes
Dusk=1.5 minutes
Darkest period=7 minutes
meaning:
Day:11.5 minutes
Night:8.5 minutes
11.5/8.5=1.352 (I was wrong with my calculation in OP, I will correct that). 1.352 is the default Day/Night ratio. What I wanted is to make it possible to change that ratio to any value. If, for example, the ratio was set to 2, the day would last 13.33333 minutes, and the night would be 6.6666 minutes. I hope that is clear.
4
This idea adds some gamerules that could be used to make better maps, or even adding the option to change your survival experience.
maxStack:this would probably need some major code changes and probably not worth adding, but this would be used to change the max stack size from 64 to any other value. Usage: /gamerule maxStack <value>; Default:64
maxStackProjectiles: similar to the previous one, but this one changes the max stack number of projectiles like snowballs, ender pearls etc. because they have different value of 16. Usage: /gamerule maxStackProjectiles <value>; Default:16
maxStackItem: this one has the priority over the previous two, because it targets one item type, not all of them. Usage: /gamerule maxStackItem <item> <value> (Credits to flaminghawk83)
furnaceTime: Furnace cooking time, in seconds. Usage: /gamerule furnaceTime <value>; Default:10
useHunger: This determines whether the hunger is active or not. Usage: /gamerule useHunger true/false; Default:true
dayDuration: This one is a bit more complicated. It determines the duration of the day (the whole day, not only the bright period) in ticks. Usage: /gamerule dayDuration <value>; Default:24000
dayNightRatio: This one determines the day (the bright part)/night ratio. Usage: /gamerule dayNightRatio <value>; Default:≈1.352
breedAnimals: This one determines whether animal breeding is possible or not. Usage: /gamerule breedAnimals true/false; Default:true
playerHealth: This gamerule would probably need some code changes in order to work properly, but it can set default player health. Usage: /gamerule playerHealth <value>; Default:20
enableHardcore: Hardcore mode would not be a world-fixed thing anymore. It would be a gamerule. This would be good for mapmakers who want, for example, to enable Hardcore after the player triggers something or achieves some goal. Usage: /gamerule enableHardcore true/false; Default: 0 if the world hasn't been chosen to be Hardcore, 1 if it was.
placementRange: This gamerule determines the player placement/mining range in blocks. Usage: /gamerule placementRange <value>; Default: not sure, probably about 4-5...
commandBlockSurvival: Determines whether the players in Survival are able to edit command blocks' commands. Usage: /gamerule commandBlockSurvival true/false; Default:false
inventorySize: Probably requires major code rewrites but here it is. It can determine the player inventory size. VERY useful for maps. Usage: /gamerule inventorySize <value>,<value>. The first value is width, the second one is height. Default:9,3
hotbarSize: Basically the same, but it determines the Hotbar size. Minimal value is 1, maximal is 10 (the 10th slot would be "bound" to 0 (zero) key.) Usage: /gamerule hotbarSize <value>; Default:9
enableSleeping: Determines whether you are able to sleep or not. Usage: /gamerule enableSleeping true/false; Default:true
enableCrafting: If false, you are not able to use the crafting table. Usage: /gamerule enableCrafting true/false; Default:true
enableInventoryCrafting: If false, the 2*2 inventory crafting is not shown. Usage: /gamerule enableInventoryCrafting true/false; Default:true
zombieCuring: Determines whether you are able to cure Zombie villagers. Usage: /gamerule zombieCuring true/false; Default:true
showBossBar: If false, the boss bars don't show when fighting Ender Dragon/Wither. Usage: /gamerule showBossBar true/false; Default:true
enableDrowning: Determines whether the player loses air when under the water. Usage: /gamerule enableDrowning true/false; Default:true
fallDamage: Fall damage multiplier. Usage: /gamerule fallDamage <value>; Default:1
enableDualWielding: Enable/disable 1.9 dual wielding. Usage: /gamerule enableDualWielding true/false; Default:true
enableMobDespawn: Determines whether the mobs despawn. Usage: /gamerule enableMobDespawn true/false; Default:true
tntGriefing: self-explaining. Usage: /gamerule tntGriefing true/false; Default:true
doPhysics: if false, sand and gravel won't fall, fluids won't spread etc. Usage: /gamerule doPhysics true/false; Default:true
I have had some other ideas, but I forgot them so I will add more gamerules when I remember.
0
Vague, although that is not the main problem. Minecraft is not that kind of a game. There should not be "Minigames" inside of Minecraft. It doesn't fit at all.
No support
2
Well, he is free to read the rules. Also, there is something called "PLEASE READ THIS BEFORE POSTING A SUGGESTION". It is pinned and easily accessed by anyone.
1
But what did you do?
0
Thanks for support!
0
Just use the cloner (the axe)
0
The limit is 32768, because Java uses binary system, and 32768=215 . In other words, it is about Minecraft and Java, not about the mod. So no, you can't push the limit beyond that. As tobbiusness said, you could scale everything down so that you keep the proportions. But if you are a good coder, you could make a mod that pushes the limit to 2100 or something, but I think that would cause much lag and that it is not worth it.