The code is hosted on labnol.googlecode.com.
Of course, that Google site has been given permissions to load when I visit this forum, and that is all that should be needed.
I have not seen NoScript block googlecode.com once it's been allowed on that tab, before.
So you have to ask why this file?
The only logical answers are because of a bug, or because it's violating the XSS or ABE rules
A bug is unlikely, since it seems to only be this one specific file (so far, i admit) on googlecode.com that it has issues with.
I looked at the code, need formatting, but it's clean and easy to figure out, once formatted.
Other then changes in the embeded binary code hidden in it, it appears the be the same.
as the official version displayed at Labnol's Website.
As a matter of fact, Labnol's Website's version works just fine for me.
Maybe you should very seriously consider following their suggestions in using it.
- I'd use the version they use, just in case NoScript is finding issue with the embedded binary code.
- This forum's Home Page links to that script 1 time for each news entry on it, and I can see ,currently, see 10 Articles, that means there are 10 copies of that script running, ATM!
- That means, embed the code ONCE per page. You can reference a script file in the <head> and it will detect the 10 or so entries .......
- Host the script on your server, don't hotlink it from googlescode.(His request not mine, but a good one and will solve the "Not Loading" bug)
- They link to a much smaller, and annotated version at http://ctrlq.org/code/19452-embed-youtube-with-javascript , that you should use instead
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bewarned that world edit does not work perfectly with it though.
the server locks up and drops everyone when making changes that are even as small as 200x10
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I've used the this one several times on SMP , to make hidden doors, and had no problems with it.
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While browsing the forum I came across DJoslin's post on his next mod.
Watch the first video, he has managed to trigger the sound bug in his video, that posted in here about.
I suspect his bug, and mine may be caused by the mod maxing out the cpu during sound play back.
Why not see if they'll let you use World Edit SSP and World Edit GUI SSP, as the foundation for selection and schematic manipulation?
It would cut down on the amount of coding you'd need to do and would let you, quickly get a chat command version out quickly.
You could worry about a gui for the commands later.
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I need to correct the bug report on the filename, the save doesn't fail, it's just that the app, will save without a file type if none is specified, and will not display
files that don't end in .schematic.
Manually fixing the file name allows the app to display/load the file.
I'm using XP SP3 .
When I play MC, there is "some" random noise from my speakers, but it's not noticeable unless the volume is turned waaaaay up.
With your editor, if sounds are set to 0 (zero) there is LOUD random noise (i.e. it goes from hissing and/or buzzing to louder squealing)
emitted from my speakers.
If i turn the sound up then sound files are played multiple times which each sound generating action.
The sounds will repeat either a few times or for 15 to 20 seconds.
If I break 3 or 4 blocks, i could end up with a dozen or more sound effects effects all stuttering, looping, repeating (not in sync with each other) for long periods.
Very annoying!
But I still love the app, just have to turn my volume down when using it.
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I would like to mention 1 irritating bug, sounds loop for 10 to 20 seconds,
when placing or destroying any block.
It also sounds like sounds are being played multiple times at once.
Edit: Sorry, forgot something.
When saving a schematic, the save fails if you don't type in the full filename (i.e. including the .schematic part , too)
it should append the file type to the filename, if its not entered, like the average windows app does.
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Sorry,Celivan, your upload failed, plz re-up it.
No disrespect intended, this is a great challenge you started, but i feel that you're
removing the challenge , making it less interesting by cheating in more supplies.
I haven't participated, because i use many mods, and don't know how they'd affect the map for others, but I did d/l the version posted above Celivan's and took a look around,
(btw I love what everyone's done to add their touch to it, great work gals/guys)
and in the end was able to locate a sandstone and sand mining area.
(just my .02)