"Redditor dproc made a pretty awesome custom computer case for his 6-year-old son, and it's pretty awesome!"
I cannot tell you how many times I've done this when writing, and it's always painful to see someone else do it because it immediately reminds me of all the times I've cringed at my own words. Not to mention the English Police who like to come along and rub your nose in it...
OT: It's always awesome to see how dedicated a parent can be for their kid. Even if they aren't interested in the same things, they can learn what their kids love and create something amazing out of it to show them how much they care. That says a lot.
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I'd personally find that kind of annoying, but if it's optional I suppose I'd have no reason to object...
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However, do note that if you install Bspkrs core, it (for whatever reason) fixes the conflict.
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Thanks much! I'll see to that straightaway.
Edit: It worked! Lovely! Now I'll just need to rig it up with the chunk provider for the Nether when I get to that part, and I'll be all set. The transition between the Nether and Overworld will feel much more seamless now.
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Okay, so I have a quick question...how exactly would I go about using the dimension properties to define a substitution? I would've thought it could be used similarly to biome definitions, but apparently, something like <dimension.id='0'/> causes an error. That's how it's listed it should be used here, so I'm really at a loss here. Unless, of course, I'm missing something stupidly obvious, which could very well be the case. I'll experiment further in the morning, if no answer comes up here.
The reason I'm asking is because I'd like to have Netherrack generate at the bottom of the Overworld, and I'm not entirely keen on the idea of having to list every single Overworld biome, or make a blacklist of every biome not in the Overworld, to do so. I'd rather just specify "only in the Overworld," and have it done with.
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Please, use the search bar or just check back a couple of pages before you ask questions of a mod author. They've already answered this several times.
Not to mention, the code of conduct explicitly forbids making a post just to ask a mod author to update their mod.
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That's a bug with Optifine D1. Switching back to C1 should solve several of your issues.
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Played this version of the mod for the first time yesterday. So many lovely things have happened since I last touched Metroid3. I especially love how the HUD actually works now, instead of just being a nice-looking overlay. And as for the morph ball model and its glitchiness....stay tuned.
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You can just use Music Choices to add the music to the biomes everything sits in. It's an absolutely wonderful mod. You could even set it up to play the save room spawn jingle when you enter a world, if you wanted.
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I'd honestly prefer everything be ironed out in 1.7, first. With the rate Minecraft is going, by the time the mod is fully updated to 1.8 or 1.9, Vanilla will have updated to 1.10.
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This kind of patience is why you're the CM.
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That was reverted too? Sounds like more and more bugs are still cropping up that shouldn't be..
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The thirty day limit is in place to stop people from changing their username constantly, which prevents trolls from being able to constantly assume a new identity to pester other players. They're forced to keep their new name for a certain duration, which leaves them accountable to it for that long. It's also designed so that your old username is still only usable by you for a few days after your name change probation is up.
And yes, Mojang has every right to tell you what you can and can't do with their game features on their account servers. So they want to say you can't name change? You can't name change. Be grateful you get to do so to begin with - for the longest time, you were stuck with what you made when you started.
And if the owner of the server you're playing on seriously can't figure out how to rename a file, you should probably go find a different server to play on, because that's downright frightening.
As to the ongoing topic of multi-dimensional Flux, I think it would be most practical to simply have it affect things more violently in other dimensions. Consider this fact: the Nether and End are, inherently, far more magical places than the Overworld. They contain many mystical properties which leave them saturated in magical energies, so much so that they both have a unique "flavor" of magic all their own (Infernum and Alienis respectively). Doesn't it then make sense that Flux, which is magical potential gone wrong, would react more violently and catastrophically when exposed to the increased magical potential of those two dimensions? And, furthering that, if someone were daft enough to cause Flux in the Outer Lands, I imagine it would have even more terrifying consequences. That realm is quite literally as close as a Thaumaturge can get to the very source of magic without becoming an Eldritch being themselves.
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Or, and I'm just going out on a limb here, you could just re-do all of your research.
Really, it's not tough. If you're in TC4, you can just use crafting benches in a deconstruction table to mass-produce aspects for your research. In TC5, just find a spawner, turn it into a grinder, and farm a ton of XP that way. Either way, you rarely have to leave your base to complete all the research you could possibly need.
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Either way, we're an entire Minecraft version ahead now, and we still don't have any signs of an update to this mod.
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Patience is a virtue, friend.