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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    Well i leave the link of the gameplay of the beta in twitch, just in case


    Http:// youtube.com/watch?v=J_guWvkQbTY

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    hey buddy i had a question, ¿This mod (apart from all the aphas) will have content of the beta of E3 gameplay (Like objects, entities, items, blocks, etc ...)?


    UwU

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    Well I'll try

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    Well, this is all that appears to me when starting Minecraft



    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (x86) version 6.3
    Java Version: 1.8.0_121, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 159147744 bytes (151 MB) / 344432640 bytes (328 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.112.1377 Minecraft Forge 10.13.3.1377 4 mods loaded, 4 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{7.10.112.1377} [Forge Mod Loader] (forge-1.7.10-10.13.3.1377-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    Forge{10.13.3.1377} [Minecraft Forge] (forge-1.7.10-10.13.3.1377-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    hnm{1.0.5} [NeighborCraft] ([1.7]NeighborCraft[1.0.5].jar) Unloaded->Constructed->Pre-initialized
    Launched Version: 1.7.10-Forge10.13.3.1377-1.7.10
    LWJGL: 2.9.1
    OpenGL: 3DP (Radeon X1300/X1550 Series) GL version 2.1.8545 Release, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    buddy, by the way, it's not to be disturbed but, in 1.0.5B can you fix the bug that will crash the minecraft?

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    mc version: 1.7.10 mod version: 1.0.5 PD: The beta of the 1.0.5 can run but the realese no

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    hey, i try run minecraft with this version of the mod but the game crashes, what I do?

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    Hello again! Today I was seeing some things for the mod for future updates, this is all I could find since the last time


    1)white doors (alternative texture), that is to say:

    3146801-trailer_helloneighbor_gameplay_20161021

    2)windows and stones droppable(To distract the neighbor)

    3)The candles (in the basement of alpha 2),Similar to torches

    4)the garage lever, With the same function as a normal lever

    5)the shark!(mob):

    maxresdefault


    and this is all I could find for the mod, I'll see you find more

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    What happens?

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    Posted in: Minecraft Mods
  • 0

    posted a message on NeighborCraft: The Hello Neighbor Mod!

    1) great :D


    2) If you walk away from the door (either the white or gold) it starts to look like this. (PD:Does not affect minecraft vanilla doors)

    2017-01-29_14.08.19

    3) I hope you can


    4) in In the official page of hello neighbor these images appear,By the way do not say that they remove this neighbor of the mod just think about leaving the current neighbor and add this, bone is like having 2 neighbors

    27364e_d2e59e845a2c467596d2b6996f36eb63-mv2

    Posted in: Minecraft Mods
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    posted a message on NeighborCraft: The Hello Neighbor Mod!

    Hello buddy, the mod you are creating is cool, But I have some recommendations for the mod


    1) Add red doors and fireworks(HNA2)


    2) Fix the bug of the white doors and golden doors textures


    3) add closets (to hide the neighbor) and exit sign(HNPreAlpha-Alpha3)


    4) add the new neighbor(HNA4)


    And these are the things that I thought could be added to the mod or at least an idea

    Posted in: Minecraft Mods
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