Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
Thaumcraft 6+
Simply find some vis crystals in the world, mine them and follow the clues.
Earlier Versions
The first thing you will need to craft is a wand. The first one available to you is the Iron Capped Wooden Wand crafted as shown here (using a stick and iron nuggets):
You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.
Suggestions are welcomed here
Go check out some unofficial wikis here, here and here.
Media
Change Log
6.1.BETA26 hotfix1
- fix altar particle related crash on servers
6.1.BETA26
- API: deprecated IStabilizable
- API: added IGogglesDisplay
- API: added oredict support in json research entries for required_item and required_craft.
- fix for crash related to the latest versions of forge (14.23.5.2768)
- infusion instability mechanics have been completely reworked. Check your thaumonomicon. TLDR version, stabilizers simply add a lot of stability to infusion now, but when paired with redstone inlay can do other fancy things. They no longer use RF.
- added advanced break seal
6.1.BETA25
- golem press will now properly consume crafting components
- more fixes to seal & logistics GUI's
- custom thaumcraft shaders should once again work
- buffer will no longer draw essentia from adjacent blocks if that side has been disconnected
- added Lamplighter infusion enchantment
- I now prevent most thaumcraft UI elements from overlapping
- when riding a minecart the arcane bore will not switch off if there are no tracks below (for whatever reason)
- tainted animals & critters will now do damage instead of just aggressive nudging
- changed the way itemstacks sync to clients which should get rid of a lot of odd behaviour in certain gui's
- greatwood trees now require 4 saplings to grow like large vanilla trees. They drop more saplings to account for this change.
- thaumatorium should now display all recipes (occasionally a recipe would be lost, like the spiritus vis crystal recipe)
- thaumatorium recipes are now sorted alphabetically
- cultist armor now have their own material types
- made many thaumcraft blocks rotateble with modded wrenches that allow it
- entity aspects can now be viewed through the thaumometer
- empty & provider seal should no longer cause golems to drop items on ground when picking up something new
- water jar can now fill vanilla cauldrons & glass bottles again
6.1.BETA24
- fixed several focal manipulator ui issues
- golem press now checks adjacent inventories for crafting materials as well
- golem appearance should now sync more consistently on servers
- provide and empty seals will no longer cause items to drop on the ground if the target inventory (as set by stock, fill, etc) is full
- stock seals will now check if the target inventory has room before creating a task
- greatly improved flying golem movement
- improved golem responsiveness
6.1.BETA23
- fixed banner server crash
- fixed crafting recipe for primal crusher
- added console command to revoke specific research from a player instead of resetting it all. Format: /thaumcraft research revoke . This will also remove any research that relies on the revoked research.
- tweaked infusion crafting instability so that instability added is on a sliding scale - the higher the instability, the less chance it has of becoming worse.
- the amount by which infusion crafting stability increases after instability occurs has been increased.
- added aspect names to display name of vis crystals and essentia phials
- fix soft-crash when you tried to craft a multiblock by clicking on the top or bottom face of a block with salis mundus
6.1.BETA22
- fixed a major bug that was causing you to only gain progress in the 'blue' theorycraft categories instead of all of them. Rounding is awesome!
- fixed void siphon crash on dedicated servers
- fixed stabilizer particles... again
- rebelanced some crafting recipes
- cloudstepper ring should now properly negate fall damage when double jumping and will not do silly things when you are underwater
- items with sounding effect will now only trigger it if sneak + right clicked instead of the other way around
- primal crusher recipe now accepts broken tools as ingredients
- rebalanced flux condenser essentia cost
6.1.BETA21
- API: fixed the AspectRegistryEvent to use a proxy object (register) that contains the actual registration methods. This was done to prevent some ASM related issues.
- fix for thaumotorium not syncing in MP
- fire bats once again cause mob damage
6.1.BETA20
- FORGE: Updated to Forge version 14.23.4.2705
- API: Certain mods that define their own item aspects have been accidentally doing so in the 'wrong' place. To prevent this I will now wipe all item aspects registration that occurs before TC defines the core item aspects.
- API: Additionally I have added an event mods can subscribe to that would be the correct place to define item aspects. The existing aspect definition methods will be deprecated and eventually will only be accessible through this event.
- API: Added events when a player gains knowledge or progresses research. See thaumcraft.api.research.ResearchEvent. The events can be cancelled.
- improved thaumatorium GUI
- harvesting golems will now try and right-click a crop first before trying to break it
- increased the knowledge gained from curios
- rebalanced some base item aspects and added a couple of alternate sources for hard to get aspects
- thaumium smelter is now 90% efficient instead of 85%
- improved arcane bore interaction with infusion enchantments like destructive
- fixed enchantment detection during research
6.1.BETA19
- fixed triple meat treat recipe
- improved foci radial menu animation and unlinked it from fps
- fixed certain foci in radial menu not showing up if they are too similar to other foci
- you can now only have one scatter modifier per focus
- prevent crash with focus pouch if you click on it while it's inventory is open
- arcane workbench should properly choose the correct crystals to use between similar recipes
- to make early game mistakes a bit more forgiving the crucible will only turn 25% of spilled essentia into flux instead of the current 50%-75%
- added a 'noSleep' config option so you can get the salis mundus recipe book without having to sleep first
- fixed eldritch crab rendering when 'mounted'
6.1.BETA18
- fixed the mod interaction bug with the hats mod
- fix out of bounds condenser crash
- increased condenser essentia suction
- flux generators now produce up to 20 rf/tick. The vis cost is still the same (1 vis = 1000 rf).
- flux stabiliser can now accept power from all sides except the front. This means 5 flux generators will be able to fully power a stabiliser as it can accept up to 100 rf/tick max.
- candles and other items are now slightly more effective during infusion and you can have up to 12 (up from 10) - a much more symmetrical number
- improved detection of enchanted books in research and recipes
- arcane ear now supports new instrument types
- scanning inventories with a thaumometer is now limited to the first 100 items to prevent lag spikes with massive inventories
- thaumcraft leaves will no longer decay if placed by a player
- entities ridden by a player can now pass through warding barriers
- fixed warded jar contents display in inventory
- warded jars crafted into void jars now retain their contents, labels, etc.
- arcane workbench now actually checks if you have the proper research
- added first bits of eldritch tier research. Much more to come
6.1.BETA17
- everful urns now act as water tanks that contain up to 1 bucket volume of water and can interact with piping systems.
- switched liquid death and purifying fluid to use the forge universal bucket. Existing buckets will no longer be valid
- fix for stabilizer server crash
- allow traveller boots and cloud ring falling damage reduction to stack with other falling reduction items and each other
- improved thaumometer performance
- fix for pedestals incorrectly allowing more than one item to be placed in them via automation
- fix datamanager declarations for some thaumcraft entities that was causing mod interaction issues
- vis crystal growth, shrinking, and spread no longer causes flux as a side-effect. Flux crystals now properly grow and shrink based on flux instead of vis.
- improved recipe recursion checking to better account for container items
- flux rifts once again close when they spawn taint seeds, but the larger they are, the more potent the spawned seed is
- added a way to manage flux & flux rifts. This is still WIP and will be expanded and balanced in future updates
6.1.BETA16
- fix for clientside particle crash
- fix for aura chunk related crash & cascading worldgen
- arcane workbench should now be able to craft vanilla recipes without the presence of crystals
6.1.BETA15
- fix for chunk loading errors on server start
- fix for seeking projectiles causing client crash
- possible fix for pedestal desync issues during infusion
- fixed moon phase descriptions
- alembic can once again be emptied on shift-right click with an empty hand
- creative flux sponge can now also remove flux rifts
- fixed armor dyes
- fixed arcane bore dupe bug and made its digger radius a bit more accurate when stationary
- vis batteries will now drop when harvested
- pattern crafter now removes the proper amount of items
- fixed possible dupe bug with certain mods combined with arcane bore, seals and breaker focus
6.1.BETA14
- new stuff: vis batteries, vis generator, stabilizer, stock seal
- fixed arcane pattern crafter
- relaxed nbt checking in crucible recipes, infusion recipes and research hand ins to account for other mods that add custom nbt tags
- fixed mod compatibility load order
- fixed an edge case bug where custom recipes from other mods could cause strange results in the arcane workbench
- tweaked amber block/brick recipes
- fixed seal filters to allow non-standard stack sizes. You might want to check all your seal filters to make sure they behave as they should
- API: seal filters now store stack sizes independently of the itemstacks themselves. New methods added to get and set those numbers.
- increased experimentation inspiration cost to 2, but also increased the amount of progress it gives
- fixed custom gui toggle buttons
- seeking focus projectiles are now 56% more seeky
- bouncing focus projectiles can now only bounce off solid blocks
- revamped infusion crafting stability mechanics
- infusion recipes now properly recognize damaged items and will transfer the damage to crafting results where appropriate
- toned down taint poison spawned by certain things
- loads of balance tweaks
FAQ
Q: How do I access the Baubles inventory? A: The default hotkey for baubles is 'b'. If your not running any inventory altering mods or spend a lot of time in creative it might be a good idea to swop your normal and bauble inventory bindings so you always open the baubles inventory by default.
Installation
(1) Install Forge (Modloader is NOT required - my mod uses the Forge modloader)
(2) Download this mod and place the jar into your Mods Directory.
(3) Config File Settings For the most parts it should be self explanatory with one exception: Adding TC 5 worldgen to existing worlds. See below for that.
Adding thaumcraft world gen to existing worlds
- If this is the first time loading Thaumcraft with that save, you can leave the regen_key setting as 'DEFAULT' otherwise set it to anything else.
- You need to choose what to regenerate. I strongly recommend you set aura_nodes to 'true' if this is the first time you are doing this. Without the aura you won't be able to do 99.9% of the things you could in Thaumcraft.
- Run the game. It will lag for a while and you should see some console spam about chunks being regenerated. This is fine - just wait it out. It shouldn't take too long. If the world had been explored a lot you might see the message reappear every now and again. This is also normal.
- If, for some reason, you wish to do this again or somehow your savefile got corrupted and your aura nodes have gone missing, all you need to do is set the regen_key value to something else. Any word would do.
Addon Mods
A friendly request to addon makers: I love all the addons that have been made recently, but I have a few requests. - Don't go too crazy when adding new aspects. If you do, drop me a PM. If it is something obvious or useful beyond your addon I might add it to vanilla TC. - Try not to add more than one research tab - Please try and keep your own researches on your own tab - Please don't move my researches around. You can make copies if you wish to show dependendies on your tab, but the research should remain in its original location. - Please don't alter any of my recipes. If you feel it is needed for the balance of your addon please drop me a PM. Partly to discuss if the change is required, but mostly since it might actually be a change that should be in vanilla TC.
Lastly, I've noticed some addons adding items from TC 3 or earlier. I don't have a problem with that, so go wild. However several of those items I have been planning to re-add myself. A lot of TC 2 stuff never made it into TC 3 simply due to time constraints. So don't come crying to me if and when I do that. Note - I obviously won't just copy-paste someones elses code for those items or blocks - I will implement my own versions.
If you want access to beta version of my mod to make version update go a bit smoother, send me a PM with your dropbox user info and a link to your mod (so I can check if you are actually an addon dev )
- Thaumic Tinkerer - Thaumcraft Mob Aspects - Electric Magic Tools
Texture Packs - Soartex - Faithful 32x Thaumcraft Addon
Mod Pack Policy
As a habit I ignore every PM in regards to mod-packs - both private and public. Everything you need to know about them is listed here.
You want Thaumcraft in your mod pack? All you need to meet are five simple conditions: 1. Your mod pack needs a link back to this forum post. 2. You cannot make any money off of the mod pack. 3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Azanor). 4. If I ever ask you to remove my mod from your pack, for whatever reason, you do so. 5. Handle any queries and bug reports internally first. This is one of the main reasons I had such a strict anti-modpack policy for such a long time - people using modpacks would come here posting errors that have nothing to do with my mod or that have been fixed ages ago, but still occurs in the modpack because it is using an older version.
If these five conditions are met, then you have my permission to use it in a mod pack.
1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
1
Haha. Very glad you liked it.
I'm sad to say that the mod has been discontinued but who knows maybe I'll do something else in the same fashion some day.
The story however isn't dead I still write in my free time so that's a step xD
If there are specific things you want to know you can hit me with it ;D
1
No config options exist 'm sorry to say but try flat areas they more like to spawn there.
1
Looking forward to achieving this with you guys
1
I made some progress on Wanderer the last 2 days cause I was free-ish but sadly I'm gonna have a rough 2 weeks from this day cause well exams suck.
So I wanted to share some Wanderer stuff with you guys, see your opinions and feedback before doing anything major
I'm sure someone will call me a guy with no brains for doing this but Wanderer is to be the shared vision of me and you and that's what matters to me.
Repo: https://github.com/MasterAbdoTGM50/Wanderer
Roadplan: https://www.dropbox.com/s/5vtx8jeykx0kqdw/Wanderer Roadplan.txt?dl=0
And ofcourse it can't be by me without having lore and story so here are some chapters(They are not specifically inorder especially the last one), please give me your opinions on it. It will help me alot
Origin Pt.1: https://www.dropbox.com/s/0iehbdsln9vuvlt/Entry - Origin Pt.1.txt?dl=0
Faith: https://www.dropbox.com/s/yrygvhb5m29wt05/Entry - Faith.txt?dl=0
Origin Pt.2: https://www.dropbox.com/s/z48c4f4k3rvas3k/Entry - Origin Pt.2.txt?dl=0
Regret: https://www.dropbox.com/s/ku5y2eks0jvwd55/Entry - Regret.txt?dl=0
Also would you guys be intrested in a Thread for Wanderer's Development? So I can put ideas, you suggestions and discuss them together?
Thank you guys for reading this and sorry for any wasted time
1
Here's a link to the alpha: http://minecraft.curseforge.com/mc-mods/224590-thaumic-revelations
Right now it's only a continuation of Thaumic Warden but more stuff will be added in the future.
Also I'm writing this because lately I have been having issues IRL and I had to find a way to get some money from this. I didnt want to do this but it's the only thing I thought of. I now have a patreon and would aprreciate it if you donate to me <3.
Patreon: http://www.patreon.com/user?u=331775
I'm sorry guys. I feel bad doing this and I hope that I didn't lose you with this scum move.
3
I'm writing this to update you guys on something and to get your opinion on it. Lately I've been stepping away from TW. One of the reasons is that I fear if I do anything my new mod will just be a feature strip and also to concentrate on one thing especially with as much little time I have. Yet didn't want to kill Thaumic Warden especially after making it alot better than the first release, It's actually worth something now and I'm proud of this and I have you guys to thank for this so THANK YOU ATON <3.
I have got in contact with a friend LordMortavana (the same Vana from the lore yes) who is making his own Addon called Thaumic Revalations. I talked to him about merging TW into it and he agreed but I told him tat I wanted to see what you guys think. It will be devved by Mortvana, Drullkus and with co-devs as Glassmaker and me. I won't entirely leave it with that said it's only I will help when I can and observe how stuff goes like lore and wardenic content.
Tell me what you guys think is the best to do. This is a live changer for me so please don't forbid me your thoghts. Thank you guys alot and sorry if I thought wrong or something <3.
1
I knew this release was a disaster XD
12
The mod aims to add more adventure and story to thaumcraft by adding some stuff I found to be neat while playing.
Content:
Warden's Armor: All of you can look like badasses now.
Warden's Sword: This unique sword built from the ramnents of the Light Blade can manipulate the power of aspects. (more aspects will be added through time)
Ring of Love: this is the most OP item in the mod and probably all the mods combined.
Screenshots:
Spotlights:
License:
Repo/Issue Tracker:
Repe: https://github.com/M..../ThaumicWarden
Issue Tracker: https://github.com/M...icWarden/issues
Requirements:
Forge 10.13.0.1208
Thaumcraft 4.2.0.1
Downloads:
Changelog:
N.A.Q:
A:Never Asked Questions.
Q:Hey I found a bug.
A:Wait that's not a question.
Q:What should I do when I find a bug?
A:Go to the issue tracker above and submit a new issue.
Q:Why is X thing stolen from another mod?
A:You said it , "stolen" but, not "copied".
Q:Why is your mod bad?
A:If you don' like it please don't use it.
Q:What does the Ring of Love do?
A:Check this.
Contact:
Twitter: @AbdoTGM50
IRC: You can find me on #thaumcraft and #wasliebob on EsperNet and my own channel #FortRose
Special Thanks:
Searge: Creating MCP that made modding a reality.
CPW and LexManos: Mods are nothing without forge.
Azanor: Creating Thaumcraft.
Vazkii: The Thaumic Tinkerer source really helped me.
Wasliebob: He's an awesome guy. Please go check out Thaumcraft Extras.
Vswe: You are a great teacher so, keep up the good work.
OOClan: They are the most awesome people I have ever met.
You: whether you hated or loved the mod, your feedback helped me a lot. Thank You.
1
Hi, good thing that you asked buddy :D. Yes a new (beta) version for 4.2 will be released soon (1 or 2 days) and I might aswell add a changlog or an update on it
1.A huge change to the wardenic armor and sword, they now act like the old runic armor durability wise (has charge that goes away the recharges) and the same thing for the sword. I didn't want to just bring it back so I added my own twist. You now can infuse aspects into the armor and weapon for different kind of effects or buffs(kinda OP but hey it's fun), right now it only supports a few(about 7 for "now") aspects and not all of them have effects for everything(like maybe it works for armor and not for the sword and vice versa)
2.Lizbeth's Hammer is now back in a new fashion being Wesly's Hammer(an easteregg to my cool friend wasliebob). it's even more OP now because there is no table it's just a GUI now and it's also the way to infuse aspects into wardenic armaments
3.Lizbeth's story is mostly done or atleast the bits you guys should know
4.A focus for my good friend Kris(AKA Kris1432) and it should be fun
5.The ring of love is still OP (muehehe) but it now includes a nice surprise that made me tear(and one step away from crying)
6.I probably forgot something
I really think you guys would like this update but then again I don't do good stuff and they dont end up well but I have fun doing them so why not.
Thank you alot for following news and asking, you really dont know how this made up my day :D.
Also guys you are more than welcome to join #FortRose on Espernet, I would really like to chat with you guys.
EDIT: Also your Post Count though XD
10
If you guys really wanna know then fine I will tell you but bare with me.
The ring does nothing but.... there are a couple of reasons for that.
1.I already stated that the ring is OP and yes it is to a degree, These things are just a tool in the hands of a genius. The true OPness of the ring comes from you the user. Your ability to believe this thing can do miracles.
2.If you read it's text in the thaumonomicon it says it was given to Lizbeth and told to only use it when she feels lost and thus in her moment of despair she opened the box and put on the ring only to find it does nothing. WRONG!!! the key was believing she has the power to do something which the lies of the power of this ring only "accelerated" and with or without the ring she would succeed.
3.As you may or may not have noticed the ring cannot be taken off unless you die and it drops. This is to teach people that there are things in this world we have to endure and adapt with. Life is not a piece of cake.
With all that said when we hear the word OP we think killing mobs instantly, infinite resources, etc... but we never look to a moral or philosophical point of view and I wanted to change that.
This sounds crazy and you probably stopped reading awhile ago now but just saying the Ring of Love is also a symbol of my love to you guys and thats why it cannot be taken off.
Also as a side note and a teaser the Ring of Love will have a use but thats to be seen in the final release of Thaumic Warden.
It has been a pleasure being with you guys and I hope I can keep up to my promises and not let you down :).