Could some one explain to me what, er, exactly this mod does? I'm probably being stupid but...
SCPCraft or Secure. Craft Protect. is about this: http://www.scp-wiki.net/ (A collaborative horror-story wiki. It's about an organization trying to contain fictitious anomalous objects from the general public.)
Read up on some of those articles. Here are some significant ones:
Ntz, I have a BRILLIANT suggestion! Maybe make 682 (the crocodile thing) talk with 079 (the computer). It says on the wiki that "It (682) appears to be extremely intelligent, and was observed to engage in complex communication with scp-079 (the talking computer) during their limited time of exposure."
Personally, I think 682 should be fought until he starts dropping 'Chunks of SCP-682', but doesn't actually die. Then it can be put on 'rough' or 'coarse' in 914 to obtain ''Hard to destroy' scales', to craft ''Hard to destroy' armor'. However, if it is put in 'fine' or 'very fine', then it should [DATA EXPUNGED], like in the test logs.
Hehe, very nice indeed! Question, I remember in the old thread you had a number of models and skins; you still have those hanging around, by chance?
New build, btw. Should fix sideways cells (still only 015 and 173 are implemented, and 015's isn't working as of right now.), and SCP-173 now halts movement when looked in the face by the player (will work on this). Blinking temporarily disabled.
Yeah I still have those. I transferred them onto the PC I'm using now. Though I'm too lazy to work on making models. Skins and textures are much easier to work with.
EDIT: I've changed the language files on a resource pack to replace withering with bleeding. Would it be possible for custom SCP death messages? Ex:
How about we not delete the Marble, to me it would take 46% for me to travel to the nether because i dont really like the idea of quartz blocks spawning underground ( x_x)
I don't see the problem of having the predefined blocks of quartz spawning rather than marble. That and the fact that marble is just bleached granite.
It wouldn't be that different from marble as it is now.
Yep, we also have stone, scp:granite and scp:marble textured furniture.
Yep, and granite, see above.
Thanks man! Still a wip, but its slowly but surely forming into something great! LOL I just noticed the number of downloads and put two and two together and got [REDACTED] XD
Also figured out the rendering in inventory bit, so they all appear right, except on loading your world again. I'm told its something about syncing tile entities
EDIT: Fixed, I had to use packets
Will marble be replaced? To be honest, it isn't very different from quartz: Both being white stone decorative blocks. Marble, as it is, also has less decorative options than quartz (slabs, stairs, pillars, chiseled). Perhaps blocks quartz could spawn underground instead? Just a suggestion. And perhaps lead and concrete could be found and used for building material.
EDIT: My minecraft appears to have crashed:
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 7/30/14 3:58 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: securecraftprotect.SCP
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: securecraftprotect.SCP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
... 10 more
Caused by: java.lang.UnsupportedClassVersionError: securecraftprotect/SCP : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_20, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 76159344 bytes (72 MB) / 273440768 bytes (260 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.25.1189 Minecraft Forge 10.13.0.1189 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.25.1189} [Forge Mod Loader] (forge-1.7.10-10.13.0.1189.jar) Unloaded->Constructed
Forge{10.13.0.1189} [Minecraft Forge] (forge-1.7.10-10.13.0.1189.jar) Unloaded->Constructed
scp{1.7.10-r102.0910de5} [SecureCraftProtect] (SecureCraftProtect-1.7.10-r102.0910de5.jar) Unloaded->Errored
I, personally, wouldn't recommend the feces. That's just...I don't know. Too much? Hard to explain.
Well, technically it is in the wiki page. But I see what you mean. Just pointing it out.
It could also be a separate block from the normal blood, seeing as there is a visual difference between blood, and blood and feces.
Hm, I was just thinking while texturing, technically, wouldn't the block covering SCP-173's floor be a 'blood and feces block'?
Also, wouldn't there technically be 6 textures, 5 for the top, bottom, left, right, and middle, but also one singular one?
ok ok i get it. i guessed i over readcted. thats cool maks of death what resource pack do you use
I think the forums are bugged for me... I can't see the changes I made to my post before I restarted my PC. I assume the image is still posted by your comment. If not:
Anyways, the resource pack I'm using is a custom one. I might release it with my map (assuming I finish it).
Also, did you see the image link that I PMed you?
I'm just saying that I was making my map for ntzrmtthihu777 cause i asked him and he said yes. that doesn't mean another guy come in and thinks its a competition
I don't think he is trying to compete against you, I think he just saw your build, thought, "That build looks cool! I want to build that", and posted it.
EDIT: On a related note, I guess I should show my SCP-173 chamber build:
It uses a custom resource pack that also changes the step.stone sounds into the metal footstep sounds in SCP:CB (however that also changes the glass placement sound, so now when I place down glass it sounds like heavy industrial machinery :P). It's also deliberately made out of concrete to look more industrious.
1
Good to see you posting again Ntz.
Coincidentally, I just made these skins yesterday:
The dead scientist isn't the best, but the main focus was on 035. If you look closely, you can tell I just merged 106's skin with a scientist's.
0
From what I can tell, he used CustomNPCs and Carpenter's Blocks.
0
SCPCraft or Secure. Craft Protect. is about this: http://www.scp-wiki.net/ (A collaborative horror-story wiki. It's about an organization trying to contain fictitious anomalous objects from the general public.)
Read up on some of those articles. Here are some significant ones:
'The Sculpture'
http://www.scp-wiki.net/scp-106
'The Old Man'
http://www.scp-wiki.net/scp-914
'The Clockworks'
http://www.scp-wiki.net/scp-882
'a Machine'
http://www.scp-wiki.net/scp-682
'Hard-to-Destroy Reptile'
http://www.scp-wiki.net/scp-049
'The Plague Doctor'
http://www.scp-wiki.net/scp-073
'Cain'
http://www.scp-wiki.net/scp-076
'Able'
http://www.scp-wiki.net/scp-079
'Old AI'
http://www.scp-wiki.net/scp-096
'The Shy Guy'
http://www.scp-wiki.net/scp-035
'The Possesive Mask'
http://www.scp-wiki.net/scp-354
'The Red Pool'
http://www.scp-wiki.net/scp-015
'The Pipe Nightmare'
These are some images (NOTE: These are from the original mod, some of them aren't in the current version:
0
We've discussed this before.
0
0
Yeah I still have those. I transferred them onto the PC I'm using now. Though I'm too lazy to work on making models. Skins and textures are much easier to work with.
EDIT: I've changed the language files on a resource pack to replace withering with bleeding. Would it be possible for custom SCP death messages? Ex:
...was strangulated to death by SCP-173
...was choked to death by SCP-173
...blinked
...tried closing their eyes one at a time
...didn't see it coming
...didn't look at the sculpture
0
Talking about 173's cute face:
I decided to make a skin for 173-J using my old model.
0
I don't see the problem of having the predefined blocks of quartz spawning rather than marble. That and the fact that marble is just bleached granite.
It wouldn't be that different from marble as it is now.
0
It crashed before the Mojang screen and title screen.
0
Will marble be replaced? To be honest, it isn't very different from quartz: Both being white stone decorative blocks. Marble, as it is, also has less decorative options than quartz (slabs, stairs, pillars, chiseled). Perhaps blocks quartz could spawn underground instead? Just a suggestion. And perhaps lead and concrete could be found and used for building material.
EDIT: My minecraft appears to have crashed:
// But it works on my machine.
Time: 7/30/14 3:58 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: securecraftprotect.SCP
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: securecraftprotect.SCP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
... 10 more
Caused by: java.lang.UnsupportedClassVersionError: securecraftprotect/SCP : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_20, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 76159344 bytes (72 MB) / 273440768 bytes (260 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.25.1189 Minecraft Forge 10.13.0.1189 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.25.1189} [Forge Mod Loader] (forge-1.7.10-10.13.0.1189.jar) Unloaded->Constructed
Forge{10.13.0.1189} [Minecraft Forge] (forge-1.7.10-10.13.0.1189.jar) Unloaded->Constructed
scp{1.7.10-r102.0910de5} [SecureCraftProtect] (SecureCraftProtect-1.7.10-r102.0910de5.jar) Unloaded->Errored
0
0
Well, technically it is in the wiki page. But I see what you mean. Just pointing it out.
It could also be a separate block from the normal blood, seeing as there is a visual difference between blood, and blood and feces.
0
Also, wouldn't there technically be 6 textures, 5 for the top, bottom, left, right, and middle, but also one singular one?
0
I think the forums are bugged for me... I can't see the changes I made to my post before I restarted my PC. I assume the image is still posted by your comment. If not:
Also, did you see the image link that I PMed you?
0
I don't think he is trying to compete against you, I think he just saw your build, thought, "That build looks cool! I want to build that", and posted it.
EDIT: On a related note, I guess I should show my SCP-173 chamber build:
It uses a custom resource pack that also changes the step.stone sounds into the metal footstep sounds in SCP:CB (however that also changes the glass placement sound, so now when I place down glass it sounds like heavy industrial machinery :P). It's also deliberately made out of concrete to look more industrious.