Quote from Wingsrising»
Honestly? I'd just kill them in the desert until you have enough to get to the End, at which point Ender Pearls will no longer be an issue. Either that or farm crops to trade for emeralds to trade for Ender Pearls, then go to the End.
Thanks guys. The goal was to get enough ender pearls to reach the end and desert hunting is what I ended up doing.
Quote from MartinTheMess»
Pillar up 20 blocks in a desert at night. Skeletons only shoot at you when you're within 16 blocks, so they shouldn't be much of a problem. Look at endermen from long range and they teleport to get closer to you. Endermen can only teleport within 16 blocks at a time as well, so they shouldn't be able to teleport up to the top of your pillar. Have a step at the base of your pillar about 3 blocks above the ground that you can climb down to via ladder, this will put you high enough up that endermen can't hit up to you, but you can reach down to hit them with a sword.
Bring a nice enchanted bow and plenty of arrows and target-practice on other mobs while waiting for endermen to spawn. Maybe put some widely-separated torches around to make it easier to see mobs that wander into the light, while still leaving plenty of dark blocks for them to spawn on.
This sounds like a really good way of going about it. I'll be trying it out. Thanks!
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Some possibilities spring to mind.
1.) That high up, Endermen may not be able to pathfind to it, and so ignore it as something they can't hit anyways. Try putting it at ground level and giving them supposedly-walkable paths to it over open trapdoors and/or signs.
2.) I seem to recall that Endermen ignore endermites spawned in with a spawn egg or commands, and only attack naturally-spawned endermites produced by them teleporting or a player using an enderpearl.
3.) They also need to be able to see it. I don't THINK the walls of the minecart block their view, but putting it at ground level may also fix that problem if it's what's going on.
Hope this helps.
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This is actually a fairly popular bug/game mechanic for many players. The Looting effect is applied whenever a mob is killed within a few seconds of getting damaged by a player AND the player has a Looting item in their main or off-hand/shield-slot at the time of the mob's death. While this is somewhat exploitable to avoid wearing out a Looting 3 sword by having the sword in one hand while killing mobs with a bow or splash potion in the other hand, the mechanic is necessary for other reasons. For example, if you sword-hit a zombie and the knockback effect causes them to fall off a cliff and die from fall damage, this mechanic allows the looting effect to still be applied. Same goes for mobs killed by fire damage from a Fire Aspect sword, the Thorns effect on one's armor, or being knocked back into lava or a cactus. It even applies if you sword-damage a creeper who then immediately gets shot by a skeleton, although only to gunpowder, not to the special music disc drop.
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No, not really. They're not THAT hard to kill with either bow or sword, they can only really get you if you go outside at night, and sleeping as infrequently as every third in-game day will keep them from spawning above your player. If you're on a multiplayer server with people who won't sleep/log when you do to help you skip night, you need new friends to play with.
And sometimes you DO want them to spawn above you, because they are kinda fun to hunt and drop somewhat useful potion ingredients or Elytra repair materials. Although you can get a decent number of phantom wings from sleeping with your pet cat every night, anyways.
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Not quite to that level, but yes, I always carry an enderchest and a silk touch pick, and in that enderchest are one shulker with a complete set of replacement gear (armor, weapons, tools, food, etc.) and another shulker with a bunch of frequently-used supplies (wood, coal, cobble, dirt, more food, fire protection potions, etc.) and my elytra and a couple stacks of booster rockets.
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No, they can't take food out of chests. You have to toss food at their feet (raw potatoes, carrots, wheat, bread, or beetroots) or ensure they have both a farming-capable villager (farmer, shepherd, fisherman, fletcher) and access to crops (carrots, wheat, potatoes, beetroot) growing in the ground. Trading with them also will make them capable of breeding for a while after each trade.
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According to the official Mojang Status twitter account, Realms service seems to be down worldwide, they are aware of this and working to fix it. But also according to the person who runs said twitter account posting as herself...all the people who would be working to fix it are based out of Stockholm and it's the middle of the night there (or still was as of a couple hours ago as I write this, should be 7am-ish there now) and everyone was still asleep. Assumedly, once they wake up and get to work, they will have it fixed in a couple more hours.
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It's not doors that define a village any more, it's beds and workstations. Back when doors defined the village, yes, double door entrances counted as two doors. But now they don't matter at all, just beds. Place down an extra bed or two in each building and they should start breeding, assuming they have access to food.
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What Sharpe said. Feather Fall is more important on your armor for fighting the dragon than Protection is. Get hit by the dragon and he can fling you quite some distance into the air, and if he knocks you off one of the taller obsidian towers, the fall can be enough to kill you even WITH Feather Fall IV on your boots.
Lay a bed next to the End Portal in the Stronghold and sleep there to reset your respawn point before you enter The End. Stick a chest or two next to the bed with one or more complete sets of dragon-killing gear and armor, in case you die or get flung not just into the air, but out into the void. Twice now I've gone into the End on a group Dragon Hunt on our server and IMMEDIATELY gotten hit into the void as soon as I materialized on the Entry Platform. So don't take anything you can't afford to lose, especially something like your best or only set of diamond armor.
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Huh, I've got a similar situation, but my collection of leftover pre-1.14 farmers who never or nearly never lock their potato/carrot trades, well, don't seem to ever lock their potato or carrot trades. They don't refresh their trades frequently and repeatedly after red-X-ing them out like this guy. Very odd.
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Yeah, someone on our server was looking for one to nametag and keep as a pet. I myself have only definitely seen one, and it was among a bunch of other spiders in a spider-dungeon XP grinder and I couldn't figure out how to safely get just that one out, so I had to kill it.