This is actually a fairly popular bug/game mechanic for many players. The Looting effect is applied whenever a mob is killed within a few seconds of getting damaged by a player AND the player has a Looting item in their main or off-hand/shield-slot at the time of the mob's death. While this is somewhat exploitable to avoid wearing out a Looting 3 sword by having the sword in one hand while killing mobs with a bow or splash potion in the other hand, the mechanic is necessary for other reasons. For example, if you sword-hit a zombie and the knockback effect causes them to fall off a cliff and die from fall damage, this mechanic allows the looting effect to still be applied. Same goes for mobs killed by fire damage from a Fire Aspect sword, the Thorns effect on one's armor, or being knocked back into lava or a cactus. It even applies if you sword-damage a creeper who then immediately gets shot by a skeleton, although only to gunpowder, not to the special music disc drop.
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Jul 1, 2020Posted in: Recent Updates and Snapshots
Heck, I couldn't develop a reliable automatic 1.15 crop farm, could never figure out a good way to keep them from breeding in the carrot/potato farm, and the weird diamond shape of the farmable area around the composter makes designing an efficient minecart track layout beneath a wheat/beet farm rather difficult. If the inventory stack system has changed back to being able to have 8 stacks of an item, that's a minor headache by comparison: just give them more stacks of seeds at the start.
Mar 12, 2020Posted in: Survival Mode
Recent changes to villagers seriously nerfed farming.
1.) Villagers sleep at night and only "work" certain times of day during daylight hours. This cuts hugely into their productivity compared to earlier versions of the game.
2.) Villagers will only pick crops within 8 blocks taxicab distance of their workstation. This is significantly smaller than their previous pathfinding AI.
3.) Villagers can apparently now breed if they get within 2-3 blocks of each other, complicating farm/breeder designs.
4.) Baby villagers can now pathfind through trapdoors and slabs much better than before, further complicating breeder designs and making it hard to isolate them from adults.
5.) Villagers' need for beds makes it very hard to confine them in small spaces, such as 1x1.
Sep 23, 2019Posted in: Survival Mode
Several years ago I joined a multiplayer server, grabbed some basic tools from their spawn-chunks base complex, and headed out into the wilderness to find a good spot for my own base complex. I found a nice hill sticking up out of a swamp and started digging myself an underground base beneath that hill. As soon as I start digging down a ladder shaft to bedrock to start a mine...the ladder shaft breaks into a stronghold. Wasn't even looking for one, but there it was. And the portal room was just a few meters away from the room I broke into.
Sep 10, 2019Posted in: Survival Mode
I'm pretty sure the Iron Titan was nerfed into no longer working sometime before 1.12, but do not remember when exactly it no longer worked. I can't find information on the official wiki as to exactly when portal mechanics were changed to no longer allow even spawn chunks to keep the villagers active and the villages overlapped.
Sep 2, 2019Posted in: Survival Mode
You can also use sand or gravel to fill in a lava lake, but yes, there will occasionally be pockets of lava set into the side slope of a lava pool that will be very hard to fill in with the gravel/sand method, the water/obsidian method, or trying to place cobblestone or dirt blocks into the lava pool. When excavating out the obsidian, gravel/sand, or cobble/dirt to find ores and other goodies hidden beneath, make sure to have a water bucket and a bottle of Fire Protection potion in your hotbar someplace, and good armor on, so you can live long enough to quaff a potion or pour water on lava to obsidianize/cobbleize it.
Aug 30, 2019Posted in: Survival Mode
I do tend to have lava-based incinerators, but using a switch on the hopper taking items out of a chest so I can put items in the chest and check first before actually incinerating anything. Only other junk burners I use are also lava-based dropper incinerators on the hopper lines from my autofarms, to burn overflow items when the storage gets completely full, to prevent it backing up all the way back into sorters or whatever.
That said, I rarely throw anything non-renewable into an incinerator, I'd generally rather store even "useless" items like poison potatoes just in case some future update suddenly gives them a purpose. I remember when slimeballs were utterly useless and then suddenly were needed for sticky pistons, fire protection potions, and other such useful items.
Aug 30, 2019MartinTheMess posted a message on When you decide to start a new world, why do you do it?Posted in: Discussion
I usually play multiplayer with friends these days, and we only start a new world when an update changes the world generation algorithm rather than merely adding new blocks/mobs/gamerules. This is because in such cases, new chunks generated near existing ones often don't meet smoothly, creating ugly scars on the landscape.
In any case, it's a good idea to periodically start fresh, as some updates will tend to lead to map corruption or other glitches if used to play a sufficiently old map. For a very minor example, one of the past updates changed rules so redstone torches could no longer be placed atop jack-o-lanterns, breaking a bunch of my redstone gizmos where I'd used jack-o-lanterns to keep the areas of redstone wiring well lit and prevent hostile mob spawning (at the time either mobs could still spawn on redstone wiring or I didn't yet realize they couldn't).
Aug 28, 2019MartinTheMess posted a message on Could anyone help me locate a buried treasure chest?Posted in: Survival Mode
If you're able to, you can go into Spectator Mode and descend down into the ground and look for it. I've had a few spots where cave generation or a ruins structure or something seems to have erased/overwritten the buried treasure chest, as there's none nearby even though there was no sign that anyone had dug in that area already. I've also had a few who generated pretty far out under the water rather than under the land part of the beach, so you might need to dig underwater a bit. But I've never found them more than 4-5 blocks below the surface, although they have on a couple of occasions generated under stone/sandstone rather than just under sand/dirt/gravel.
Aug 23, 2019Posted in: Survival Mode
Enderman grinders are actually quite straightforward and easy to build, if you don't count the trouble of finding a stronghold, defeating the enderdragon, and then bridging out into the void to the build site. Avomance's design was the basis for mine, and it should work back in 1.12 as well as the current 1.14 with few or no changes.
Aug 22, 2019Posted in: Discussion
I don't think only guardians spawn in the ocean monument. While building my grinder, for quite some time there were glass walls around the zone but no soul sand on the floor yet, and during that time I had plenty of tropical fish, pufferfish, wild cod, squid, and even dolphins spawning in that zone. I had hoped to catch some of them in the grinder once finished.
Aug 22, 2019Posted in: Discussion
Well, that explains why I haven't been getting much in the way of inksacs in my new soulsand-bubble-based Guardian Grinder. I had been hoping to get at least a few of them to spawn in there, get carried up by soulsand bubbles, then pushed by flowing water into the drop tube with the Guardians. Not much in the way of non-cod fish, either, so I probably could have skipped much of my sorter/storage system and just done a row of "miscellaneous" chests after the cod, shards, and crystals.
Edit to add: Apparently this is a glitch or bug, although the bug report has been open for over a year without getting a Mojangster assigned to fix it, much less it being fixed. https://bugs.mojang.com/browse/MC-134626
Aug 21, 2019Posted in: Discussion
My guess is, squids are spawning in the many, many more spawnable locations in the ocean surrounding your farm, rather than in the comparatively tiny number of spawnable locations within your farm. Draining the water from the surrounding ocean, at least out a few dozen blocks from the farm, would fix that problem, but that will be a lot of work.
Also, are you on a single-player world, or a multiplayer server or realm? If the latter, tons of squid may be spawning near other players who are online at the time, rather than in your farm.
My advice is, if you want to build a comparatively small farm like this, do it in 1-2 chunks of a river biome far from other open water, then drain or fill in the rest of the river nearby and any underground lakes/water flows in caves beneath them. That should be easier than draining a large swath of ocean.
Aug 17, 2019Posted in: Survival Mode
No, not really. They're not THAT hard to kill with either bow or sword, they can only really get you if you go outside at night, and sleeping as infrequently as every third in-game day will keep them from spawning above your player. If you're on a multiplayer server with people who won't sleep/log when you do to help you skip night, you need new friends to play with.
And sometimes you DO want them to spawn above you, because they are kinda fun to hunt and drop somewhat useful potion ingredients or Elytra repair materials. Although you can get a decent number of phantom wings from sleeping with your pet cat every night, anyways.
Aug 17, 2019Posted in: Survival Mode
This will work well on a single-player world with cheats/commands enabled. You won't be able to do it on most multiplayer servers unless you are an OP ro Admin, and even then only one of you can do it at a time. But also note that this will move the world spawn and the spawn chunks to center on that spot, which you may or may not want to do. And starting in 1.14, world spawn can only be at the center of a chunk, so depending on where within a chunk yoru bed is located, you may not be able to get the compass to point EXACTLY at your bed, although it should be close enough for most purposes.
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