Think you could possibly add supoort for Shadow Ore in UBC? Other modders say the API is very easy to use. It's quite jarring to see ore in normal stone .
Edit: If you still want content suggestions, maybe you could ask the author of Player Beacons to merge her mod into yours? Just a random thought, bud.
I'm sorry if this has been answered recently, but does CC work in a RWG world? Been Google-ing for awhile, and would love to have the benefits of CC without sacrificing RWG.
This looks great man, and I'd love to install Harder Underground for the gases, if anything , but I use Underground Biomes. Would I be able to disable the other features?
Hmm. They should be appearing in biomes added through mods, as of 4.1.1.
I'll take a look.
I have a pending update - including update notifications, a config file, some slight mob modifications, and hopefully a new mob - in the works, which I should be able to release shortly. If I find an issue with how I'm dealing with other mods' biomes, I'll be sure to include a fix in the next update.
Would the alternate WorldType RWG uses impact it? I have a hefty amount of mob-adding mods, so I might just have to use JAS regardless.
Hey GnomeWorks, I'm using BoP and Realistic World Generation, so my Overworld lacks any of your mobs. Will you be adding biome controls in the config, or should I use an external spawn control like JAS?
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A lot of nice additions and tweaks. Thank you for this mod!
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It takes Curse awhile to approve files sometimes.
Edit: She's online now.
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It's perfectly fine!
I tried to contact the author of UBC Ore Registrar to see if he could help, so maybe he can.
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Any luck on that Underground Biomes Constructs support? Not to nag, but it's literally the only ore in my server's pack without it.
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Hot-Diggity.
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Wendingo looks terrifying, but Mokele Mbembe is personal favourite of mine-- can't wait to see her ingame.
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That was just a random idea I threw in, the UB-ified ores is the real kicker for me.
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Think you could possibly add supoort for Shadow Ore in UBC? Other modders say the API is very easy to use. It's quite jarring to see ore in normal stone .
Edit: If you still want content suggestions, maybe you could ask the author of Player Beacons to merge her mod into yours? Just a random thought, bud.
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I'm sorry if this has been answered recently, but does CC work in a RWG world? Been Google-ing for awhile, and would love to have the benefits of CC without sacrificing RWG.
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Gnomeworks is very considerate about providing details on future releases. Let 'im get around to telling us when he knows.
And don't be that guy, especially a day after an update.
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This looks great man, and I'd love to install Harder Underground for the gases, if anything , but I use Underground Biomes. Would I be able to disable the other features?
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If this works I might not need to use it at all so thank you!
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Would the alternate WorldType RWG uses impact it? I have a hefty amount of mob-adding mods, so I might just have to use JAS regardless.
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Hey GnomeWorks, I'm using BoP and Realistic World Generation, so my Overworld lacks any of your mobs. Will you be adding biome controls in the config, or should I use an external spawn control like JAS?
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Glad to see my favourite mob-mod is back, with a new addition!