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    posted a message on New block types
    Quote from sgt_jupiter

    Enchanting is great. It is a bit more random then is needed. But it does a good job giving quick upgrades when you want them and it rewards ingenuity and grinding with epicness. There are some problems with the usefulness of items at higher levels not quite matching the effort needed to get to these levels.

    Brewing is a bit off i would agree. It is disorganized almost to the point were it isn't (intuitive as it should be) and the collection of the ingriedients often cause more trouble than they are worth. I think when they activate the other possible potions, brewing in general should be redone.

    Hunger is perfect. It added a survival element that kept the game entertaining (for me at least)

    Write-in-able books are a response to the fans desires. I think its cool. Pointless, sure, but cool.


    As for the building thing; minecraft needed to expand into different... areas; that means more rpgish stuff, more enemies, and more things to do. I think by expanding the game into different... areas.. it allows an excuse to make things like more block types, and more items. And new stuff is being added all time so.....



    Hmmm thanks for sharing your view on the matter.


    I will say , maybe its just my experience with enchanting that is so tainted (though ive caught 4 other people raging on the server i play about it lol). But last 4 times i pulled off a level 50 enchant , i got Unbreaking III. Again maybe we were all just unlucky , but thats the perspective ive been dealt by RNG. Further to that , it took me a min of 10 mins each time (and as much as 40 mins) just to have LVL 50 show up in the enchant screen itself. I KNOW im a machoist beacuse no normal person would sit there for that long , knowing full well the game will probably just give them the same Unbreaking III enchant.



    Any way with that said , i agree minecraft did need to expand into different area's. I DON'T think it has done so to a significant degree tbh , BUT the last 4-5 patches have been aimed at doing that. Over all it just feels like they are coming up with random idea's then trying to piece them together , which wasn't how Minecraft originally was. As i said , Sticky pistons is the perfect example. Community wanted a purpose for Slime balls , so they just throw it on to Sticky pistons without ever thinking about the situation. One of the rarest mobs being tied to an item Builder / Engineer type players want , and typically en masse , is a pretty questionable design choice.



    So the jist of my suggestions (for w.e they are worth here) , are to have Minecraft return to its ROOTS for just 1 patch atleast. There is a reason we all played the game through its Beta and many of us , Its Alpha , despite it technically being an unfinished game. And during those days , all you really had was blocks to mine , and blocks to build.
    Posted in: Suggestions
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    posted a message on New block types
    Sorry for being blunt , but minecraft hasn't really gained much in the last 4-5 major content patches.

    Enchanting is tideous and horribly , painfully controlled by RNG.

    Breweing potions is often unambiguous. Make fire resist potion out of mobs that do fire damage..... k so what use do they have exactly?

    Hunger system is repetitive and boring. /eat food , rinse , repeat.

    And now in the next patch the most significant thing we see is "writeable books". K.... thats great...... but i never played minecraft to use Notepad if you know what im saying.



    How about they make a patch dedicated to the Builders out there. Netherbrick was nice but we need more building materials. And further to this , more decorative items. Why do we still only have red and yellow flowers? im pretty sure last time i went outside i saw Purple , Orange , White , Blue , Pink flowers. And what about coloured lighting? or coloured glass. Would it really be that hard to add these things? I ask because they would add a LOt more to the games depth than "writeable books".

    And i know i bagged out those features in my post but it serves to renforce my point. There are many players who play MC mostly for the building / sandbox (dungeon keeper) style experience. Most of the premiere servers are built around the concept of building. This ISN'T the only way to play the game , but since the last 4-5 Major content patches have been seemingly aimed at DND role players , How about aiming the next one at Builders? give us a bunch of new blocks to play with.
    Posted in: Suggestions
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    posted a message on Do you think exp farms are cheating?
    Its 100% cheating...well atleast from the perspective of Jeb , who wanted to remove them all together.


    But the games enchanting system is 100% unplayable without them. You would have to be a machoist gamer to legitimately hunt down the 100101010 mobs needed for level 50 , then do it again 10 times till you get a decent enchantment. Honestly even with an EXP farm with multiple mob spawners , the constant "unbreaking III" enchants at lvl 50 are demoralizing enough.


    I can't express to you how much i hate the enchanting system. IM shocked that RNG THIS HORRIBLE is allowed to exist in a "modern" game. Its the kind of hardcore crap id expect to have found in an OLD school DND game.
    Posted in: Discussion
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    posted a message on unwished features
    Id remove the hunger bar. Like i really thought they were going to do something more with it instead of the boring grind it is at present.
    Posted in: Discussion
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    posted a message on Food income techniques
    Quote from Turiko

    I don't get why people continually suggest this. Not only is the actual food terrible (it's the ONLY food that doesn't stack, and it takes a long time to harvest (much more than replanting wheat, which can be automatically harvested with water+pistons).

    Personally i have come to embrace chickens as a main source of food, along with a 70 or so large wheat farm. Why chickens? They multiply like crazy: collect eggs, throw them while also breeding them.





    I made a mob spawner and i use rotten flesh. Its easy to collect and gives 1 1/2 bars. You do get poisoned but who cares. Food system is such a joke atm , just chug 6 rotten fleshes down and be done with it for another 8 minutes.

    I really really really really with all my passion HATE the newest edition of the food system. If you use melons , you have to stop and eat like 8 of them every few minutes. Bread is good but requires maintenance. Hunting cows and stuff is ok but still takes ridiculously long. Tbh at this point id rather the old food system back. But im a builder , so ive never been a fan of most the survival aspects.
    Posted in: 1.0 Update Discussion
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    posted a message on Repeating circuits and Leaving zones
    So noone has this problem?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Two-Story Mountain-Side Base
    ya its awesome , gj
    Posted in: Screenshots
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    posted a message on Calculator!
    hahah yeah thats pretty epic dude... :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Minecraft Rocket Tut
    Meh didnt watch it all , why do people do such long boring intro's?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Repeating circuits and Leaving zones
    Ive been wondering if its possible to counter the effect that leaving a zone has on an active repeating circuit. The charge it leaves when i zone out and come back , eventually causes my entire circuits to lock up in an active state.


    I tried using an inverter to send a deactive charge through , but the circuit completely ignores it. I tried making the repeater really big , but eventually it still locks up. And if the charge pauses at during a charge to an object (i.e sticky piston) , it locks up instantly.



    I tried looking this up on google but google is useless now days. So i came here :tongue.gif:...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I really hate the hunger system
    Quote from Superboop

    I think the reason behind the hate for the hunger is because you're kind of "forced" to.

    Many other concepts were hated, but they could be avoided.
    Hate the new biome system? Why not find an alpha map?
    Hate beds, because they seem like a cheat method of spawn reset and night passing? Heck, don't make one at all!
    Hate wolves because of their evil pathfinding and them taking up time for mojang when they could implement something better?
    (tbh, Flowerchild had a good point about wolves though) Don't tame wolves! Kill them at first glance!
    Hate the NPC idea? Turn off the toggle!
    But, in this case, it's unavoidable. You don't want hunger because it's a nuisance? Too bad, you must have it with you at all times.
    Some people do want the adventure mode with the hunger gone / less annoying.
    Not that I hate hunger. I don't think it's *too* much of a nuisance.

    Solution: Toggle feature / Mod that gets rid of hunger, as someone stated before.





    Ahhhhh yes this is 100% true. When i first read that notch wasn't going to implement a toggle , i thought he was just trolling us.

    Its a bit like the removal of the fog distance toggle. He did re-implement it in lesser form , so i wonder why he didn't do same with hunger.
    Posted in: Survival Mode
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    posted a message on I really hate the hunger system
    Quote from Valiant_Hogers

    Why shouldn't it exist.
    It is called SURVIVAL.
    Are you gonna complain about creepers to?
    Because they are clearly unfair how they attack me!
    Or skeletons, they have ranged.


    Only covered this about 8 billion times in this thread. Survival is not a valid reason to add a mechanic like this. IF it were , its only logical that death would be permanent , as in real life you can't respawn. I mean thats true Survival ................ Why doesn't Notch add this "feature" to the game?
    Posted in: Survival Mode
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    posted a message on I really hate the hunger system
    Quote from Shard-197

    You know, I don't like hunger because it's a "minor grind". That wouldn't make sense.
    I like it because it makes combat more difficult. You can't just take a shitload of damage, and then eat some pork and be fine. You need to be more strategic, especially when fighting mobs like skeletons, since you have to worry about damage.
    When I first played 1.8, I found a skeleton spawner. What I would normally do (while playing on hard, mind you) is just run in, place torches while taking damage, and then eat food and not give a ****.
    But in 1.8, I can't do that anymore. Health takes time to replenish, so I need to think. I needed to hide behind walls and make my own cover while getting closer to the spawner, and eventually had to dig my way in through the back so the horrifyingly fast moving arrows wouldn't murder me.
    Minecraft combat has never made me think like that before, and I'm much, much happier with it.
    EDIT:

    And I agree with everything this guy said, and he probably said it better than me.


    Funny you say this. I just found a lair next to some random abandonded mine shaft. I have diamond boots and helm and a diamond sword. I walk in , i 2 shot the spider place torches and only take 1.5 hearts of health in damage from him. ... SO much depth added to combat!!!!!!

    Quote from specterfreak

    Mao I comple4tely agree, except on the point of you need it to survive,

    I am a huge builder just like you, on my server we (each individual player) will build a good 50x50 castle/fort at least, and they all have very extensive tunnels, citys, and housing below ground just because we like to build stuff

    so my solution to the hunger bar is something i discovered by just ignoring it, you have 0 hunger left, and all that happens is a] you cant sprint; but hey ive been playing since alpha, so that doesn't bother me at all
    b] you take damage up to 50% of your hp bar, that i also dont mind because while im building i rarely if ever take damage, and if i do all i do is eat some bread that i build a very extensive and amazing looking 3 room greenhouse for with glow stone lanterns and a water moat.

    the only time i ever really eat is if i am exploring cave systems or want to run to a neighboring players castle to hang out or see what they are up to.

    i dislike the hunger system also, but you wont die if you dont eat, and even if you die as long as your spawn point is set to your house and you were building on your house, nothing bad happens except you have to pick up your items, which lets be honest, takes no time at all


    You are actually playing on easy, though you do have a good point. Unfortunately for me , and many others , The server i play on is set to normal , which means my hp bar sits at 1/2 a heart constantly. IF you are a builder you will know that we often over compensate our steps and often fall , taking damage. But you are right , the /setspawn and /back commands have made this terrible implementation bearable. But it begs the question , why must other mods exist to help subdue a terrible system in the first place.

    Quote from Valiant_Hogers

    I really hate that people cant be bothered to just eat out of a stack of 64 bread every 10 minutes.


    I really hate people that can't be bothered donating 1 cent to me. I mean come on its only 1 cent , why won't you all do it? , not like its hard..... oh wait , because there is no reason to. Just like there is no reason the hunger system should exist , or exist how it does specifically.

    Quote from ranmaster

    Adds no depth? ********. It adds plenty of depth, it's a whole new level of challenge to the game, it means you have to change your strategies on the fly, you have to think about how you're gonna fight the enemies with your health slowly regenerating, whether you can tank it or go all matrix and dodge arrows, plenty of depth and a great challenge.


    Herp herp herp... now i have to swing twice as hard??????

    Before this change i never used to carry pork around. I am a builder more than anything , and i simply didn't have room for 30 slots of pork. The only time i EVER died was when i accidently dug a block out that led straight down to lava below. Combat before this patch , with or with out abusing pork , was incredibly easy. Post patch? its just as easy if you keep well fed. Infact for me , its even easier. Minecraft combat has a LOOOOONG way to go before you could consider it remotely challenging. A slow regen health system does not add depth. If you think minecraft combat has any sort of remote depth to it , you REALLY need to try out some other games. To me the real depth in minecraft exists in the creativity of the player. There is 100000x more challenge in setting up a redstone circuit in minecraft than there is killing a spider. Deciding how you are going to make your roof look good takes much more brain power than defeating a zombie , whos only AI command is to slowly walk towards player , and attack with melee.
    Posted in: Survival Mode
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    posted a message on I really hate the hunger system
    Quote from EpikYummeh

    You're just being nitpicky. You want mobs and you want to build, but you don't want to deal with hunger. Go to creative, install Single Player Commands, and spawn mobs every night so you have some to play around with. Derp. I'm pretty sure most of the community enjoys having something else to work for (that is, setting up a food source ASAP) on top of surviving the hordes of mobs at night, finding a good place to settle down, and settling down.






    You say that surviving hordes of mobs at night is something you have to work for? um... you can dig a 1x2 hole and put a block of dirt on top. You are now immune to mobs. You can now survive and it only takes 6 seconds to do. Because minecraft's only real objective atm is to build , the only purpose surviving allows is that very action. Yet from a mechanic point of view , any true builder will see it as an annoyance. And one that has nothing to do with that goal. Mining ties into the goal of building. Building can tie into the goal of surviving , though not exclusively. Yet eating? to a builder , the only purpose of it is to stop oneself from dieing due to hunger. A need has been created , and a solution to it as well. But the solution is completely unrelated to the current goals in minecraft. Therefore it is anti fun. I realize a fan boy will like almost anything , but being objective , im sure many can see this (i know a few posters have relayed this view).

    IF minecraft does truely move towards more definitive goals like terraria (which doesn't have a stupid hunger system fyi) , then perhaps it would be more legitimate. But over all , why add this boring mechanic , at the very least , before adding the goals it serves?



    I think ive covered most of the arguments throughout this thread. Its understandable that not everyone has read the entire thing , and as such they have not encountered them. But regardless , only a small portion of the responders who claim to like the hunger system have actually been able to explain why. And their reasons are incredibly similar to a hardcore role players view on games. They want realism , they want the game to be like a real wild life survival test. However as many others , even supporters have mentioned , realism is not something remotely possible in minecraft. You punch trees for your first pick.......... when you mine stuff , it comes out 100% the same every time in a perfect little square. You die and you respawn......
    Posted in: Survival Mode
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    posted a message on I really hate the hunger system
    Quote from GobbieMarauder

    1) You are playing Survival mode. Making food is part of survival. If you don't like "surviving," then we have Creative mode for you.

    2) You really can't say "Hunger adds stupid grind to Minecraft!" when you still have to dig up an entire hill to get enough dirt for your dirt thing, or you make a cobblestone generator and sit there for 10 minutes just digging up cobblestone, or, you know, "mob GRINDERS."

    3) As someone said above, it means PvP isn't dependent on who brought the most food.

    4) To add to that, before, when you went into a cave to explore, how long you could explore was directly dependent on how much food you brought with you. Now with passive regen, you won't be forced to end your cave exploration because of taking too much damage.





    Yeah surviving is fun. But having to eat in a game? thats not fun. We don't play games for the sake of playing them , we play them for fun. You could make things realistic and turn minecraft into a true survival game. For example , Picks made of wood would be lucky to break a single stone block. Whoooops there goes minecrafts entire progression system , game broken. Oh and re spawning after death? eh nope. You are a survivor now , dieing isn't surviving so why should you get a second chance at it anymore? My point here is that you could add a ton of things under the guise of Survival. Doesn't make it fun , nor does it make it a good addition to the game.

    As for mining being a grind? it can be. But often when you do mine , you are also building. I often dig out tunnels and mines , split them up change the design from strip to other. Ill admit that mining isn't as exciting as building , but its still a ton more fun than "derp i kill pigs and than eat every 8 mins lolooollolol".

    Pvp in minecraft is pretty damn basic. Could use many adjustments if it was ever going to be legit. But that doesn't appear to be the focus of the game atm.

    As for cave exploring? well heres food for thought. Don't take damage. Thats 10x more interesting and challenging than "derp i kill 30 pigs and eat food every 8 mins derpderp".
    Posted in: Survival Mode
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