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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from NerdyTB

    Oh god. Plasmacraft caustic reactions + BlockPhysics mod = StackOverflowError

    Looks like it's because they do something to the core of Minecraft regarding the explosions. Not really anything I can do about it.
    Posted in: Minecraft Mods
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    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Quote from mindlesspuppetz

    This means MyTown will have the option of using ForgeEssentials perms mod instead of PeX some day?

    They have the option already. We're just not sure exactly what they want from us before they do.
    Posted in: Minecraft Mods
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    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Quote from mindlesspuppetz

    Hi. I am currently running a FTB server and we are switching from using MCPC+/Forge/Bukkit combo to use just Forge mods. In doing so we will be using ForgeEssentials and MyTown to replace Essentials and Towny. MyTown requires PermissionsEx for the permissions, and ForgeEssentials runs its own permissions system. For now, my admin and I will deal with this double perms system complication, but we were wondering if it were possible for ForgeEssentials to use PermissionsEx at all? Or if there's a patch to make it work somehow. Would be a great feature. Thanks for the awesome Forge mod, and taking the time to read/respond to this.

    ~MP of Twisted-Sin.com

    No, MyTown will at some point enable permissions of their own, they're just waiting for some unknown aspect of our API to be put in...
    Posted in: Minecraft Mods
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    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Quote from TheGamerKidTy

    Is there anyway to turn off permissions?

    No. Permissions is a core functionality. Without it no one can use any commands in the rest of the mod unless they're op.

    Quote from solki

    I tried to install Forge Essentials on my 1.5.1 server several times, but it does not work D:
    If i restart the server after installing it stays down.
    Help me pls D:

    You probably don't have the correct version. None of the downloads on the minecraftforge page are for 1.5.1. You need the betas for that (which I believe are also linked on the OP).
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from HmsMikeLee

    I LOVE THIS MOD,CAN YOU MAKE IT FOR 1.4.7??

    Already done. Just read the OP.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    If you went to the older threads you may be able to find the older downloads. 0.2.8 is actually for either 1.2.3 or 1.2.4.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from alex9322

    thanks, also I made a video of the problem I was having on the 1.4.7 update, I still seem to be having this problem on 1.5.1 also.
    I love this mod and I enjoy playing it with friends, keep up the good work!

    edit: I also made a reactions.png for anyone who's interested:

    Nice reactions grid. And thanks for pointing out that recipe thing. Turns out, those three have probably been missing since 1.0! I had to go to the wiki to find out what they were supposed to be.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from alex9322

    I wish this mod had a generation config control, so I could make the generation of acid a tad bit more rare, and the other ores much more rare. < take a look at this Malkierian
    :iapprove:

    I'm already planning on limiting the other ores, and I'm planning on nerfing the Acid TNT, but the acid needs to be somewhat plentiful to allow for the transfusion/infusion processes I've got planned. This mod is going to be extremely well balanced by the time I'm done with it. If, at that time, you REALLY still want generation config options (aside from not generating), then I'll look into applying them.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    News (3/30/2013):
    0.3.3 for MC 1.5.1 is out now!
    Changelog:
    • Built against Forge 7.7.1.621
    • Should have NPE fixed
    • Caustic reactions are back, and better than ever!
    • Caustics SHOULD now work with Buildcraft/Railcraft/RedPower, etc, liquid movement and storage mediums. It is untested, however, because these mods are not updated yet.
    Normally, I wouldn't release another one so quickly (I'm not a money grubber, after all), but enough people had come to me with the NullPointerException issue surrounding the "akx" class that I felt this needed to be done. Fortunately, the issue seemed to be only a reobfuscation error on my part.

    As a caveat to the caustic reactions being back, for some reason Minecraft's createExplosion doesn't actually destroy blocks. It merely creates the explosion force and smoke. I'm hoping they fix that soon, but I don't know why the heck it's broken like that in the first place.

    See the OP for the download link!
    Posted in: Minecraft Mods
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    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Quote from Anora

    I have a little question I have my server on MCmyadmin for maniging my server and its got some features to hook into permissions and show info on a webpage will your mods permissions work whit MCmyadmin backend stuff?

    That would be up to McMyAdmin. PhonicUK adds support to his program for the various permissions systems. That being said, it doesn't seem likely to me, at least until Forge has built-in permissions support (hopefully like Bukkit's). You can always ask him, though.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from Naxza

    Fie. Guess I misinterpreted the run-time statement.

    I miss the kablooey, y'know?

    I do, and so do a lot of people. The run-time statement was referring to texture generation.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from dj_fluff

    here you go http://pastebin.com/xhM8jGzZ

    OK, something very strange is happening in your instance. One, PlasmaCraft does not reference akx anywhere (that's BlockBeacon to the non-obfuscated world). Two, BlockCausticFluids is in the archive, and in the place it should be. So, sorry, but I have no idea what's going on. I would suggest removing the mods and adding them back in one by one, starting with PlasmaCraft, to see what's really causing it.

    Quote from Naxza

    Sweet mercy, Plasmacraft still lives? And liquids go kablooey again?

    This is a happy day for us all!

    No, unfortunately the reactions are not re-enabled. That will be in the next version.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from dj_fluff

    when i install the mod all i get is a black screen and nothing else help


    Quote from Malkierian

    Crashing?Saying: "Help I get teh black screen" doesn't help at all, tell me exactly what you did etc. Copy-paste the contents of your ./minecraft/ForgeModLoader-client-0.log to www.pastebin.com and post the link.

    As a side note, it's funny how close your post was to my specific example.
    Posted in: Minecraft Mods
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    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Quote from hillbillyassasn

    What is the command to change the default group?

    Quote from AbrarSyed

    /feperm default group set Members

    No, it's /feperm default set <groupname>
    Posted in: Minecraft Mods
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    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Quote from AbrarSyed

    PowerTool feature? explain.

    about WorldEdit, we were hoping to have it done by the 1.2 release later today, but 1.5.1 threw a wrench into our plans. Itl have to wait till our 1.5.1 release

    PowerTool is the ability to assign a command to an item you're holding.
    Posted in: Minecraft Mods
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