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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from XVPlaer

    Can this mod work with Thermal Expansion's Liquid Transposer ?

    Quote from gabman15

    Does the liquids work in railcraft tanks?

    Epic Mod though! :Diamond:

    No, for some reason my LiquidAPI integration isn't complete, and so it doesn't work with any of the liquid mods (Buildcraft, Railcraft, Thermal Expansion, etc).
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from Too-DAMN-Much

    the caustic interactions with other liquids are pretty exploitable for infinite clay, other than that awesome work, thanks :)

    Yeah, I've had trouble making it do only source-to-source reactions. I don't want any conversions to happen unless acid flows over water source blocks, for instance. But the system isn't making it easy.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from EnderJazz

    All is working well so far it's just the Rifle Beam Splitter recipe is missing so you can't make the Laser Shotgun. I'll start working on the wiki tonight to try and help out :3

    I'll make sure and add that soon.

    Add Plasma Golems :D

    Holy crap. That would be horrible to play against. But it may be worth thinking about.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    News (5/25/2013):
    0.3.4 for MC 1.5.1 is out now!
    Changelog:
    • Compatible with Forge 7.8.0.684+
    • New sound loading! Details below
    • Recipes for laser rifle, laser shotgun and plasma rifle readded
    Finally got around to changing the sound registration to look inside the mod file, so guess what that means? No more extracting the download! You can now just put it right in the mods folder and go. That should cut down on the confusion quite a bit.

    I did have a look at the LiquidAPI integration, and unfortunately, there's still a lot of work to do. The BC pump doesn't pick any caustics up, and there's no mechanic for storing liquids from vials in tanks, or for getting them back out with empty vials. I'll work on that next.

    That being said, this is mostly just a version change update. I reobfuscated the new way, so hopefully I won't have to do it the next time MC releases, but for some reason isn't backwards compatible with 1.5.1... Don't know if I can do anything about that.

    Quote from EnderJazz

    If it's that bad I can update it for ya but I would still need the new recipes and all that stuff.


    It really is bad. Many sprites need to be updated, who knows about recipes. If you could read code, you could find the recipes in my github, but I don't assume that about anyone. I'll get to it eventually. However, those recipes were added back in this one. If there are any others that are missing, please let me know so I can add them back in, but I think I've gotten all of them with this update.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from EnderJazz

    Hey umm is the wiki updated because it seems that the recipes for guns aren't working and Craftguide doesn't show how to make them in the first place.

    Also will lead be used for ANYTHING?

    No, the wiki isn't updated, and it will be even more out of date as time goes by. I hate doing wiki work, even though I know it's necessary, and no one else has stepped up to do it themselves.

    And yes, there are large plans for lead.
    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from Enigy

    Hi All, I need some help trying to setup Dynmap with Mcmyadmin and Tekkit 1.0.6/mcpc+ 1.5.1. No matter what version of Dynmap I try to use, it always fails to load and upon inspecting the logs I see this:




    8:29:45 AM
    CONSOLE:
    [INFO] This server is running CraftBukkit version git-MCPC-Plus-jenkins-MCPC-Plus-449 (MC: 1.5.1) (Implementing API version 1.5.2-R0.2-SNAPSHOT)



    8:29:45 AM
    CONSOLE:
    [SEVERE] Could not load 'plugins/Dynmap.jar' in folder 'plugins'



    8:29:45 AM
    CONSOLE:
    java.io.FileNotFoundException: Jar does not contain plugin.yml



    The process I'm doing to install them is downloading them from this forum, placing them in the Minecraft/plugins folder, and then starting the server. I've tried using both the release version and the alpha 1 build, but neither work.

    Other plugins that I'm running in addition to Tekkit 1.0.6 are PermissionsEx, Modifyworld and ChatManager.

    Any suggestions?

    If you're running MCPC+, you have to download the version for Forge/MCPC+ and put it in the Minecraft/mods folder instead.
    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from joshmiller83

    ... ???

    Still not seeing players on the Map on a Forge/Vanilla Server.

    Have you tried a freshly generated config?

    EDIT Oh, well, nevermind. Keep that in mind, though, in case they don't stay on.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from ChargedCreapah1

    Why????

    ------------- MultiMC Crash Report -------------
    Minecraft Version: 1.5.2

    That's why.

    Quote from Malkierian

    megaminer is correct. This has not yet been updated to 1.5.2. If it had, it would say [1.5.2] in the title, instead of [1.5.1].
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from nmagod

    So which of the "old versions" is for 1.2.5 and does it support SMP?

    I'd love to add this to my 1.2.5 server

    I believe 0.3.0 is the last version for 1.2.5. It's the last one with two separate archives for single-player and multi-player.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    I don't know when I'll update it, as I have a new job and I have to get used to it. But I will be updating.

    As to why that didn't work out, it's because, despite the fact that it was only bugfixes, Mojang changed the obfuscation, so standard mods broke. I'm going to try to implement the version-despecification features that Forge implemented in 1.5.1 so that I don't have to update for version changes as often.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from MattDaCoder

    hey im using minecraftforge-universal-1.5.2-7.8.0.700 and your mod and it doesnt work. after the mojang intro, it turns black and thats it. please help!

    Quote from megaminer94

    i imagine this doesn't work with 1.5.2?

    megaminer is correct. This has not yet been updated to 1.5.2. If it had, it would say [1.5.2] in the title, instead of [1.5.1].
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from YOOOOOO

    Hi,Could I translate your mod to Chinese?

    Actually, yes. For now, look through the mod in-game and do translations for things you can see (NEI would be good help for this). I need to put make this thing have localizations anyway, so having a language to test with would be good.
    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from xantan0



    Our server is Hosted so i put in the IP for the server there. i dont have direct access to the server, i have to use a browser console and a FTP client to work with the server.

    It's possible that port isn't open. You should check with your provider if you can't change that yourself.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from im l3git

    Hello, I found 2 bugs regarding Acid TNT.
    1. When using flint & steel on Acid TNT the Acid TNT turns into regular TNT.
    2. When a Acid TNT is active it has this weird white texture. (Not sure if this is bug)

    Note: I'm using optifine.

    First one was unknown. Second is known and, so far, unfixable.
    Posted in: Minecraft Mods
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    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    No, there's a reason it's called Forge Essentials. It does not work with any form of Bukkit or Bukkit compatibility.
    Posted in: Minecraft Mods
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