It looks great. I would like to help you with the mod if i can because it sound really cool. I won't be able to do it all the time as I have a mod of my own, but I would still like to help.
- Fixed the commands.
- And added Skillltree. Only available for quirk Explosion. This skilltree only has 2 skills and more will be added in the future, as well as skilltrees for other Quirks. The skills can be bought by points earned by using other skills.(The number of points earned is constant for each skill). Skilltrees have their GUI which is activated with "V" by default.
- Supports multiplayer.
New Commands(Player needs to be OP to use them):
/quirk points <set/add/remove/reset/get> <amount> [player name] - Changes the points that are used to buy skills in the GUI.
/quirk skill <op/deop> - Gives/Removes the player ability to activate quirks without buying them in the GUI.
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Portable Music
Ever wanted to bring the music with you? Well now you can!
Welcome to Portable Music! The mod that allows you to bring your music with you.
The mod is currently in beta, so there's a lot of work left to do, but one of the core concepts is done.
The mod adds a Boombox block/item in which you can put any Minecraft disc (for now) and you can choose to play, stop or pause the music.
Right-clicking the block opens the screen where you can place the disc and control the music.
When holding the Boombox item in hand you can press `B` to open the same screen.
Recipes
Boombox
Resources needed:
Created by: Maki325
Support on Patreon: Maki325's Patreon
You can download the mod on CurseForge: Portable Music
Join the community on discord: Maki325's Discord
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IGN: Maki325
What you're looking forward to doing: Working on redstone projects, and building
discord name: Maki325#2181
What type of Crafter are you? Redstone and Architect
Age: 17
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The discord link doesn't work.
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For what version of minecraft is it?
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The project sounds really good so I would like to help.I could create and manage the plugins if you need, and help with anything else.
Discord: Maki325#2181
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Update 0.8:
Fixed some bugs, the most notable being the removal of the quirk on death.
Added cooldown progress bar.As well for activity progress bar that shows how much time for the quirk power is left.
Added two commands:
- /quirk refresh - refreshes the quirk, can be used when a quirk doesn't work and it might fix it
- /quirk help - lists all of the commands
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It looks great. I would like to help you with the mod if i can because it sound really cool. I won't be able to do it all the time as I have a mod of my own, but I would still like to help.
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Update 0.7.0:
- Fixed the commands.
- And added Skillltree. Only available for quirk Explosion. This skilltree only has 2 skills and more will be added in the future, as well as skilltrees for other Quirks. The skills can be bought by points earned by using other skills.(The number of points earned is constant for each skill). Skilltrees have their GUI which is activated with "V" by default.
- Supports multiplayer.
New Commands(Player needs to be OP to use them):
/quirk points <set/add/remove/reset/get> <amount> [player name] - Changes the points that are used to buy skills in the GUI.
/quirk skill <op/deop> - Gives/Removes the player ability to activate quirks without buying them in the GUI.
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Great idea.I'll add it in one of the future updates.
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Of course.
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Update 0.6:
- Added commands for changing the quirk, level of the quirk and the xp of the quirk.Also added a command for getting the values mentioned before.
Commands:
/quirk set <quirk:level:xp> <amount/quirk> [player name]
/quirk get <quirk:level:xp> [player name]
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Update 0.5:
- Added Multiplayer Support (FINALLY)
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Update 0.4:
- Did a lot of backend work you don't want to do ever.
- added 🔥 Hellflame 🔥quirk to it.
- did some balancing on the quirks(still isn't the best)
Because of the update in the way quirks are stored on a player you start from zero.
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Its possible that you didnt put final in the variable.For more help can you share the screenshot of the reference class.
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The best i can give you from this is that its converting from enum state and enum direction to id which is an integer of that state.
Anything else i can't really figure out because of the the decompiled code obfuscating.