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    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    I just wanted to say that your mods are absolutely fantastic, and things that really ought to be in the game anyway. I especially love the farming mod, as more crops and such are exactly what I've been looking for. That, plus Baby Animals, and I have myself a pretty respectable farm. :smile.gif: Thank you.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Baby Animals Model Swapper, Squickens [MOB][Forge]
    Quote from Zanzah »
    Awesome mod, really! But I got a problem with the wolf pup.

    http://i1143.photobucket.com/albums/n63 ... 1302452176

    Anyone know why it looks like that? They all do...

    Thx :smile.gif:

    My guess would be it's trying to use an adult wolf texture for the baby, and the size is all wrong, so it messes up. Try downloading the mod again and putting the default textures in your game, maybe?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Baby Animals Model Swapper, Squickens [MOB][Forge]
    Quote from canaday426 »


    Is there a download link for those baby textures? Are they in the Faithful pack? They're adorable. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [V1.5_01][MOB] RPG Mobs v1.6v3 [Updated!]
    Quote from Mr. Charles »

    And what's with the idle sound for knights? Sounds like they're stepping on twigs.


    Haha, I thought it sounded like a crackling fire. :tongue.gif:

    I love this mod, although I find I like the goblins most of all, and sometimes I'll disable the other mobs when I just wanna chill, but I still like having goblins randomly spawn. Orcs are awesome too, but I've admittedly gotten owned more than once. XD
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Baby Animals Model Swapper, Squickens [MOB][Forge]
    Oh my sweet baby corn, this is the most amazing mod I've ever seen. Why is this not a part of the actual game? Now that there are tamable wolves, it seems so easy to enable a way to at least tame animals, even if they didn't add baby animals.

    This is simply wonderful, though. Adds a farming element to the game I've been desperately craving. Thank you!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Quote from glappe »
    With John Smith Texture pack 7.1 and Wild-grass Mod v11.5.1 I get a beautiful working minecraft. The only glitch I can see is gray vines.

    I used the Xau Patcher.

    This is exactly how it works for me.

    I tried using v1.6 with ModLoader, and my world loads, with grass, but promptly crashes. Using the above method (and the above method but with ModLoader), things work well.

    EDIT: Mods I'm using alongside this to test:

    ModLoader
    AudioMod
    Careful Creeper
    Single Player Commands
    Zan's Minimap
    Posted in: Minecraft Mods
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    posted a message on Minecraft Mod Manager
    I seem to be having trouble getting this to work with ModLoader. I'm following the directions on the first post, but apparently I'm doing something wrong. Could you provide perhaps a bit more in-detail directions? Can I run ModLoader as a mod in the mmm_mods folder, or do I have to install it normally and then make the Modloader.mmm file?

    Tested several mods, and anything that requires ModLoader to run just doesn't work. But mods not dependent on ModLoader work perfectly. So I'm definitely loving MMM, but getting ModLoader compatibility to work for me is definitely paramount. :smile.gif:
    Posted in: Minecraft Tools
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I love the character and originality in this mod. I wish, however, I could figure out how to get it to play nicely with Minecraft Mod Manager.
    Posted in: Minecraft Mods
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    posted a message on MCDungeon v0.18.0
    This is one of the neatest looking things ever. My friend just added a dungeon to our server, and we've only seen the outside so far--about to go exploring, and lemme say, we're very excited! This adds a whole new layer to the game, and with little to no work to get it functioning. I would LOVE to see the type of stuff you could do with this using redstone.
    Posted in: Minecraft Tools
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Quote from ejhopkins »
    JohnSmith pack is NOT compatible with this mod yet, even though it says it is. It does not have new sprites for the new flowers.

    Oh, thank you, that answers that question. :smile.gif: Might just add some flowers from another pack in the proper spots, since my terrain.png is modified anyway.

    Any idea about my second problem, or is that definitely unrelated to the mod?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Lovely mod, but a couple of issues I'm not too sure about.

    Firstly, sometimes flowers appear as grey squares. I'm using a modified terrain.png originally from JohnSmith's pack (32x), and it has Wild Grass compatibility (the extra tiles in the terrain.png), so I don't entirely understand why this is happening.

    Also, I tested this mod in three single player worlds. In two of them, I have a pet wolf. In one of these, my wolf has bugged out. I have no idea if this has anything to do with Wild Grass, but it was fine before I installed the mod, and it's the only mod I have. The wolf is stuck sitting, and right clicking does nothing. Left clicking (attacking) causes the wolf to attack me from its sitting position. Again, this is only happening in one of my worlds.

    I'm not using modloader, just straight up putting the files in my minecraft.jar.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MyCraft / MyCraft+ Beta - All your mods in one place! [V2.4.4]
    I hope people develop a lot of awesome mods for this, because it sounds really solid! Exciting. :3
    Posted in: Minecraft Tools
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    posted a message on A lot of lag for friend connecting to Tunngle server
    Well, the problem is that we don't have a static IP address, so I don't know how to host a server other than using a service like Tunngle or Hamachi. If it's doable, I'd happily try.
    Posted in: Server Support and Administration
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    posted a message on A lot of lag for friend connecting to Tunngle server
    I've got a server set up for my friend and I to play on, running on a separate PC from the one I'm playing on. We're using Tunngle to create an artificial LAN. She can connect to the server just fine, but it's ridiculously laggy for her, but it isn't for me. Perhaps it's obvious and hosting a server myself is just a bad idea, but we don't want to have to pay for server hosting when it's just the two of us.

    We're both running Windows 7 Ultimate, me 32 bit, she 64 bit, and the server is hosted on a Windows XP machine.

    If I need to provide any other information about the setup, I can do so, but I'm curious if there's any tried and true ways to make the game playable for people connecting to the server.

    Thanks.
    Posted in: Server Support and Administration
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