• 1

    posted a message on Summoning armor stands with player heads?

    Okay, so your setup's going to look like this:


    Picture of setup


    Here's a step-by-step:


    Step 1: Place a command block (make sure you take note of which way the arrow on the side is facing). Leave it at the default settings (Impulse, Unconditional, Needs Redstone).


    Step 2: Paste the following command inside (the bold/colored parts are the parts you can specify):

    /summon ArmorStand ~ ~ ~ {NoBasePlate:1b,ShowArms:1b,Small:1b,ArmorItems:[{id:leather_boots,tag:{display:{color:15066419}}},{id:leather_leggings,tag:{display:{color:15066419}}},{id:leather_chestplate,tag:{display:{color:15066419}}},{id:leather_helmet}],CustomName:WhateverYouWant}


    If by any chance you need the armor stand rotated and don't know how, I can tell you the tag for that as well. Also, I'm not sure what your experience is with commands, but ~ ~ ~ tells the command block where to spawn the stand in relation to itself using xyz. So, ~ ~2 ~ would spawn the stand 2 blocks above that command block.

    Step 3: Place another command block next to the first. Make SURE that the arrow from the first command block points directly at the second command block, as shown in the picture.


    Step 4: Set the new command block to the following settings: Chain, Conditional, Needs Redstone.


    Step 5: Paste the following command inside:


    /replaceitem entity @e[type=ArmorStand,name=WhateverYouWant] slot.armor.head minecraft:skull 1 3 {SkullOwner:PlayerName}


    If you're using a generated head from something like minecraft-heads.com, or if you're not sure if the player you're using is going to change their skin, let me know, and I can help you input it correctly and/or make it so that the head won't automatically change with the person's skin.


    Also, make sure that WhateverYouWant is exactly the same as it was in the first command, so the command block knows which stand it's looking for.

    Step 6: Put a redstone block on the green (second) command block.


    Step 7: Activate the orange (first) command block, via button, redstone block, or whatever you want.


    A small armor stand wearing yellow leather armor and the head you specify will spawn in at the coordinates you specified in the first command.


    I hope this helped! Please let me know if you have any more questions!


    -MagicalMapmaker :)


    P.S. Just FYI, there's a command block/redstone help section on this website that might get you faster answers in the future. I can totally understand why you weren't sure where to put this question, though. :P Happy mapmaking!

    Posted in: Maps Discussion
  • 1

    posted a message on Minecraft Horror Map "The Hiding"

    What version? The pictures look cool and the texture pack looks awesome, but it won't actually let me play. I'm really curious to see what the story is about... thanks! :)

    Strange...I believe I made it in 1.9 (perhaps 1.9.4?), but I opened the download in 1.10.2 and it seemed to open just fine. Does the map open for you?
    Posted in: Maps
  • 1

    posted a message on Minecraft Horror Map "The Hiding"

    Just one is published so far:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2685114-horror-cynthia-a-minecraft-horror-map-no-blood-or

    The feedback I've gotten so far is that it isn't super scary with the jumpscares, but the storyline is good. There's always room to improve! :P Thanks for your interest!

    Posted in: Maps
  • 1

    posted a message on Minecraft Horror Map "The Hiding"

    A little disclaimer is that the voice "acting" is actually
    computer voices.

    Just out of curiosity, where did you get the computer-generated voices from? It would be nice to have some "voice-acting" in my maps, but I can't find anything that sounds realistic enough, and your voices were pretty close. Thanks!
    Posted in: Maps
  • 1

    posted a message on Minecraft Horror Map "The Hiding"

    Hi! I played your map, and would like to leave some comments.

    The voice acting was good, as well as the player models (I still don't know how to make those). I also like the custom sounds.


    There were too many torches, so the atmosphere wasn't ominous enough. Also, jumpscares aren't scary when you can see you're about to step on a tripwire or pressure plate.


    Finally, we shouldn't be able to see any command blocks, like I did when first entering the house.


    Thank you for your effort! I can tell you worked hard on the commands.


    -MagicalMapmaker :)

    Posted in: Maps
  • 1

    posted a message on Custom Overlays

    Hello, everyone!

    I would like to include in my map something like this:



    but when I put the texture into Minecraft, it doesn't work! My texture shows up huge in my hand, and it falls off the corner of the screen, as if it were any other item I was holding. Does anyone know why this site (https://codecrafted.net/overlaygenerator) doesn't work anymore? I heard something like the scales were changed in 1.9 for no reason, but I don't know how to compensate for that. Do you have any fixes or suggestions for achieving this overlay thing another way?


    Thank you very much for any and all ideas!

    -MagicalMapmaker :)

    Posted in: Resource Pack Help
  • 1

    posted a message on Please help! /testfor keeps giving false positives?

    IT WORKS!!!
    You are officially one of the best human beings to ever grace MinecraftForum with your presence! I take my hood off to you. :)

    Thank you so much for your help! :D :D :D

    Posted in: Commands, Command Blocks and Functions
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