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    posted a message on Looking for Medieval Castles/Towns/Towers

    I'm wanting to work on an adventure map for a FTB modpack. Magical stuff to be exact, only thing is, I lack the attention span (for lack of a better word) to build my own stuff and well, tbh... I don't want to spend weeks on something sub par. So I've been looking for buildings, asking and whatnot but I'd thought I'd ask the community last.


    So... Here's what I'm asking for. Castles (can be just it or built in a keep or whatever), Towers (they don't have to be massive or anything but nothing really small), and towns (just to give it a lively feel for the map, again nothing fancy or big.) Interiors aren't needed but would be alright and for the towers and castles, I'd prefer if they had multiple rooms and floors. And the buildings do need to look legit please.


    If you do post any please do make sure it's yours or something anybody can use w/ crediting (yours will also.) Videos aren't necessary but pictures are. If you can, please make the download to Mediafire, adfly is being a pain for me and Idkw.


    Thank you all.

    Posted in: Creative Mode
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    posted a message on Epic Medieval Castle w/Download

    If it's alright with you, could I use your map in an adventure map I might possibly upload? Of course credit will be given. A very nice semi-keep regardless.

    Posted in: Screenshots
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    posted a message on Epic RPG PVE Adventure MAP : [Across The Time] (Vanilla 1.8.4) {+500,000 DOWNLOADS}

    I also have 8 Ecaille Souveraine Du Chaos and have no clue what they're used for. Can someone give me a hand with this please? I also have an "Invasion Folder" and don't know where that goes.

    Posted in: Maps
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    posted a message on Epic RPG PVE Adventure MAP : [Across The Time] (Vanilla 1.8.4) {+500,000 DOWNLOADS}

    That's what I figured out, somehow put a bow in before I took the gem and book. And where is the Wise man at? The King says he's at my hose but I don't own one.


    Never mind, I found it. The house after the bridge to the left.

    Posted in: Maps
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    posted a message on Epic RPG PVE Adventure MAP : [Across The Time] (Vanilla 1.8.4) {+500,000 DOWNLOADS}

    Killed the witch and I'm not sure where to go. Nothing opened.

    Posted in: Maps
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    posted a message on Need help for the command /testfor
    Thank you both. If I need any help I'll be sure to ask.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Need help for the command /testfor
    Quote from Skylinerw»
    I'll explain why the following commands don't actually work:

    /testfor @e[type=Zombie,1001,5,9983]
    /testfor @e[type=Zombie,x=1001,y=5,z=9983]

    The first command does not have labels for the x/y/z parameters. The parameters are then invalidated, meaning they're thrown out and completely ignored. In order to use the x/y/z/r parameters without labels, you must place them at the beginning of the list of parameters, as I have shown in my commands.

    Because the parameters are essentially thrown out, you are now only looking for "type=Zombie". If there are zombies anywhere in your world, it will find them. Since you want to find zombies in a specific location, this is not going to work for you.

    The second command has the same problem. You are only changing the origin; the starting location of where to find closest matches. You are not limiting how far out to look for targets. That means the entire world is searched, same as the first command, and you are not actually finding targets in the area you intended to only find them. You must include some sort of limiter, such as a radius, in order to reduce the selection area.

    The same is true for your other images using my commands. You've neglected to include the selection limiter, which I had originally provided in my commands.

    The first command is fixed by moving the parameters in the correct slot, while also including a radius:

    /testfor @e[1001,5,9983,130,type=Zombie]

    The second command is fixed by adding a radius:

    /testfor @e[type=Zombie,x=1001,y=5,z=9983,r=130]

    And you'll see that the fixed commands are essentially identical to the ones I provided.

    When r is provided is it a sphere, cube, or just flat with the y?
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Need help for the command /testfor
    Quote from Maxaxik»
    You are missing range parameter.

    All four with radius.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with hopper minecart
    If you need a photo for a good example I can make one.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need help for the command /testfor
    Quote from Skylinerw»


    Turning it around does not work if there are no labels. The "name" parameter will not work in this case, since the player's name will be their actual name ("Skylinerw"), not "Player".

    EDIT: Unless you mean to replace "Player" with the player name, of course.



    Your coordinates were incorrect then, hence why the original command isn't working. You're trying to search where there are no mobs; logically it won't find any. You have to enter the coordinates that you are expecting the mob to be at. You can't just copy/paste any command and not change it to fit your system or world.

    Again, putting the x/y/z/r parameters (without labels) at a point besides the beginning of the list will not work as you want it to. Insert the correct coordinates.

    /testfor @e[10000,1,10000,130,type=Zombie]
    With labels:
    /testfor @e[x=10000,y=1,z=10000,r=130,type=Zombie]

    EDIT: I have a post here detailing how to circumvent the 15-signal-strength limit of comparators: http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/2338514-help-with-multiple-questions?comment=10

    Both yours and his worked.Unless I did it wrong again, I don't really know. I didn't test named Zombies though. And I'll have to check that link. Nor radius, just the x,y,z exact.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with hopper minecart
    Well there's one way I can think of but I don't think it's that great. Just take some nuggets (enough to fill your chest(s)) and put one in each slot, then put another chest(s) down the line and that should suck up the other items in the Hopper.



    Hopper picks up Nuggets -> Hoppers deposits said Nuggets in a chest full of Nuggets -> Hopper keeps unwanted items in it's inventory -> Hoppers deposits said items in another chest(s) or if you don't want them into a Hopper/Dispenser hooked up to a Redstone current that'll shoot the items out (into lava) when the Hopper hits a switch.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need help for the command /testfor
    Quote from Awyko»

    Oh OH!! Wait, you can't do [x,y,z,name=Hello] It has to be [x,y,x,1,name=Hello] It is the same except it needs you to clarify the r value. But turning it around works just as well. :D
    Well you will have to specify the entity type.
    /kill @e[type=Zombie]

    Because you can do
    /kill @e[name=!Player]

    which will kill everything but you. But you can't put more than 1 type= value in the specifiers. You will have to go through the list of entities to kill everything but you and the villagers.
    But if it is in your interest you can do
    /gamerule doMobSpawning false

    this will prevent all hostile mobs from spawning naturally in your world. :)

    Testfor cannot use ~ ~ ~ unfortunately. So 10000,~1,10000,130 shouldn't work. If you meant -1 then that is literally in the void so it wouldn't work at all, or does it..? I personally tried to mess with the comparators and I don't have a way to bypass the 15 mob limit but Skyliner might have a way :)

    Turning the r to 130 worked with "Zed". Now to change the name of things. If I have 2 Command Blocks setup with different "!" then it won't work either, both will die. So there's only one option? That sucks.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with hopper minecart
    You could set up a Command Block or 2 that teleports the flesh and swords to a Command Block on a quick clock and either tp it over lava or another hopper+chest.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need help for the command /testfor
    Quote from Skylinerw»




    The format is actually invalid. The x/y/z/r parameters must have labels if they are not placed at the very beginning of the list of parameters (there are no other requirements for order). The reason it's working now is because it's no longer looking for a specific location, thus the entire world is searched for any zombies. This leads me to believe that your coordinates themselves are incorrect, and the command he provided is no different than:

    /testfor @e[type=Zombie]

    However, looking at your /summon command leads me to ask: how many zombies have you summoned at the same time with that command? If you have more than one entity with the same UUIDLeast/UUIDMost pair, you will run into conflicts and commands will no longer be able to target those entities. UUIDs are meant to be unique, and no entity should have the same UUID as another (hence "Universally Unique"). You'll likely need to use a third-party editor in order to remove all of the conflicting targets.

    As more general information: you cannot have quotation marks (nor spaces) in player selectors. Having only x/y/z parameters with no limiter (radius) will only change the origin of the start of the search, and will not help at all when looking for entities within a specific location. Your original command was perfectly correct, meaning the error does indicate that no zombie could be found within 20 blocks of (0,64,0). If you're positive that the coordinates and radius are correct, and that the area is loaded, then it's likely you've got a UUID conflict by summoning multiple of those zombies. But the error of "UUID format is invalid" does also mean that no target was found, which is your problem since the command is structured correctly.

    I'm using http://mcstacker.bimbimma.com/ for my /summon commands. So in order for me to look for all (or at least 15) I need to tell it a radius? And is there a way to solve the max of searches (15?) I was also using the cords from the Wiki, it's not where I'm at exactly but the x,y,z of my wanted search is 10000,~1, 10000 with a radius of 130. Are ~ allowed in the testfor?
    Quote from Awyko»

    Ok let's see, For #1 you mean testing for more than 1 of the same entity within the coordinates?
    /testfor @e[0,64,0,20]

    Ths will try to find all the entities within 20 blocks of the block at 0,64,0. If you wish to count how many, you can only count up to 15 using a comparator. To testfor an entity with a name, you have to make sure the name does NOT have any spaces in it. Do not use quotations either I'm afraid.
    /testfor @e[0,64,0,20,name=Ned]

    However I believe you can try this:
    /testfor @e[0,64,0,20,type=Zombie] {CustomName:"Dr. Ned"}

    Hope this helps!

    Those I'm afraid did not work. Testfor @e[x,y,z,type=Zombie] also didn't. However, it did work when I switched the cords with the type=Zombie.



    Also, on a side note. Is there a way to kill entities without killing more than 1? Say, I don't want to die and I don't want my Villager to die, is there a string I can use to achieve this?
    Posted in: Commands, Command Blocks and Functions
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