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    posted a message on nvm
    editnvm
    Posted in: MCX360: Discussion
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    posted a message on Need you opinion please. Which looks better
    4 to me, but this is entirely subjective. The only one I would rule out absolutely is 2, way too much 'wood cabin' feel. Which begs the question, if you want to make a mansion, why are you making it entirely out of wood?
    Posted in: MCX360: Discussion
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    posted a message on TU12
    Seriously what's taking so long... The update was submitted on the 9th, and XBLA updates usually take at most a week to go through certification. It's been 10 days nearly!
    Posted in: MCX360: Discussion
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    posted a message on Can Someome Port Minecraft XBOX 360 To PS3
    Sure bro, I'll have it ready tomorrow, k? :Notch:
    Posted in: MCX360: Discussion
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    posted a message on What are these things about? (Regarding TU11 & 12 fixes)
    I've currently got a barebones rail setup in the nether, and a really nice extensive setup in the overworld.
    Posted in: MCX360: Discussion
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    posted a message on Why is 4J being so quiet?
    Well you got your answer Snyder.

    BUT AT WHAT PRICE?!?! :Notch:
    Posted in: MCX360: Discussion
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    posted a message on What are these things about? (Regarding TU11 & 12 fixes)
    I'm interested specifically in what the bugs were, as it sounds exploitable. I'd like to mess with some friends before the patch is live. :P

    I don't think the minecart fix will hurt my station then. The powered tracks are spaced a little too close as it is.
    Posted in: MCX360: Discussion
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    posted a message on What are these things about? (Regarding TU11 & 12 fixes)
    • Fixed issue with “Can Open Containers” option.
    • Fixed issues with “Can Build and Mine” option.
    • Fixed a few issues with the Privileges settings.
    • Fix to make Minecarts run at the correct speed.

    For the first, second, and third, what issues are going to be fixed? I am not aware of what is bugged. For the minecart one, will they become slower/faster and/or will it impact the speed increase from powered rails?
    Posted in: MCX360: Discussion
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    posted a message on Why can't they add more trust players options and timer for wheN you sever is on Without your XBOX ON (
    On the Xbox version Minecraft servers are player-hosted, which means without the host there is no client-host connection, thus no "server." If they were to add real server options, they would likely need to do some coding, or at least copy and modify code from the PC version. It was built this way so "servers" could exist for each save on your profile without the need for physical hardware apart from the 360.
    Posted in: MCX360: Discussion
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    posted a message on Technical mcx360 questions concerning chunks
    I can help you with these questions.

    -How large are the chunks, width and height?
    Chunks are the entire height, 16x16.

    -Are they the same size as those on the PC?
    Yes.

    -If chunk mechanics work like the PC, are there spawn chunks as well?
    Yes there are.

    -Lastly, if spawn chunks exist on mcx360, how large is the area?
    It encompasses 4 chunks, or 32x32. There is also protection from certain things an extra 2 blocks in each direction (so 34x34) from things like lava. That is also how I deduced this information. Try to drop lava, doesn't work = protected. The 32x32 size comes from a test I did a long time ago when I continually killed myself without a spawn point.

    The test was in preparation of building a death spawn. Lava cascading down all sides, with obsidian scattered on the bottom, like I would imagine a volatile volcano would be. :SSSS: I actually had my own observatory in the wall as well. MUAHAHAHAHA! This was also pre-creative, so it was just me and a buddy digging all the way down to bedrock.
    Posted in: MCX360: Discussion
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    posted a message on What is everyones obsession with blaze spawners?
    I have a world with a fortress, created using the same seed that a friend used, and he has plenty of blazes. I have none.

    So, it's a big deal for me, since I can't even make an experience farm out of them. Luckily my seed also has a double zombie spawner, so I have a good experience farm already.

    I had to add in a friggin' blaze rod from creative just to make a brewing stand.
    Posted in: MCX360: Discussion
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    posted a message on Which direction is 4 out? NW? SW? SE? (Mob Spawner)
    Quote from UpUp_Away95

    It should be NW... the two directions where the numbers for X and Z decrease in size.


    I ended up testing it since I wasn't sure if it took northwest as how it appears on the map or which directions go positive. It is in regards to the map, going northwest as you say.
    Posted in: MCX360: Discussion
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    posted a message on Which direction is 4 out? NW? SW? SE? (Mob Spawner)
    I don't remember the direction it goes for spawning since it's diameter is 8x8 it goes one block further in one direction. Was it SE?
    Posted in: MCX360: Discussion
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    posted a message on For the love of god... :P
    Quote from TheEvanCat

    I put my animals away from my house. In deep, dark pits.


    It's funny you should say that, I plan on trailing grass all the way down to bedrock just so I can make the farm there.
    Posted in: MCX360: Discussion
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    posted a message on For the love of god... :P
    Please add an option for animal noise. I want to mute these cows, and not with my sword this time.
    Posted in: MCX360: Discussion
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