• 0

    posted a message on BattleTowers + Ruins don't spawn
    BattleTowers and Ruins don't spawn. I'm using Biomes O' Plenty by the way. I know this made the difference. I'm figuring that when I set the world type to Biomes O' Plenty, it doesn't use the battletowers and ruins... My question is how could I fix this, AND HOW DO I get them into my world now that I already have a working world? I need those ruins around in my world.
    Posted in: Java Edition Support
  • 0

    posted a message on CRASH Report
    SO I crashed using a few mods. I want to try to get it fixed. What do I do? Here's the crash report:

    ---- Minecraft Crash Report ----
    // Ouch. That hurt :(

    Time: 12/3/13 8:06 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton
    at thehippomaster.MutantCreatures.ChemicalX.<clinit>(ChemicalX.java:76)
    at thehippomaster.MutantCreatures.MutantCreatures.init(MutantCreatures.java:95)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.MutantSkeleton
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 38 more
    Caused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/IAnimatedEntity
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 40 more
    Caused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.IAnimatedEntity
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 44 more
    Caused by: java.lang.NullPointerException


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_40, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 102070248 bytes (97 MB) / 472383488 bytes (450 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 22 mods loaded, 22 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DamageIndicatorsMod{2.9.1.6} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    bspkrsCore{v5.0(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_bspkrsCore{v5.0(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    FloatingRuins{Forge 1.6.4.r01} [FloatingRuins] ([1.6.4]FloatingRuins.Forge.1.6.4.r01.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TreeCapitator{Forge 1.6.4.r06} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r06.Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BiblioCraft{1.5.3} [BiblioCraft] (BiblioCraft[v1.5.3].zip) Unloaded->Constructed->Pre-initialized->Initialized
    BiomesOPlenty{1.1.3} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.1.3.308.jar) Unloaded->Constructed->Pre-initialized->Initialized
    dimdoors{1.6.2R2.1.1RC1} [Dimensional Doors] (DimensionalDoors-1.6.2R2.1.1RC1-10.zip) Unloaded->Constructed->Pre-initialized->Initialized
    DragonMounts{r33} [Dragon Mounts] (dragonmount_r33_mc1.6.x.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Hats{2.0.2} [Hats] (Hats2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    InfernalMobs{1.4.2} [Infernal Mobs] (InfernalMobs_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Errored
    Mystcraft{0.10.11.00} [Mystcraft] (mystcraft-uni-1.6.4-0.10.11.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct{1.6.X_1.5.1} [Tinkers' Construct] (TConstruct_1.6.4_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ToolBelt{1.6.4} [ToolBelts] (ToolBelts 1.6.4 v3.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct Environment: Sane and ready for action. Bugs may be reported.
    Posted in: Java Edition Support
  • 1

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!
    YES! Last I checked it wasn't working, and now its fully functional! THANKS!
    Posted in: Resource Packs
  • 0

    posted a message on 'RPG Personality Test' results
    LOL I didn't get one in the end because I answered no to all the questions.
    Posted in: Forum Games
  • 0

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!
    Update Plox? I love this :D PLEASE UPDATE :D :D :D

    OR ELSE I WILL D: D: D:
    Posted in: Resource Packs
  • 0

    posted a message on Vannila Server Problems
    Quote from CptSpaceToaster

    Are you both connecting via your computer/servers internal IP?
    Or are you using local host and is your friend using the internal IP?

    If you aren't crashing anymore... then it could be one of two things:
    Java's busted still, and won't allow a proper connection:
    A firewall is selectively filtering some of the packets... which is completely unexpected behavior... but possible as block placement and updates are considered to be different packets than player movement and exploration.

    Wait wait wait wait....
    You can explore correct? Can you generate new terrain? If you walk far enough to where the server has to generate more world, what happens? Start up your server, and have you and your friend walk in opposite directions until you're fairly certain you both are creating new world... You can do this on a new map to speed up the process. (Even on a brand spanking new map, the server will create it's own world near the spawn... I want to see both you and the other player generate new world and watch what chaos unfolds on your screens, so be sure to walk quite a ways in opposite directions)

    The reasoning behind this: The server might have Inbound firewall exceptions, but not outbound exceptions. Meaning that you can tell the server where you are... but the server can't tell you what's happening. While I can't explain why you can even view the world in the first place, it would solve your issue with you and your friend not being able to see each other, and or place blocks...

    Maybe the flip side is true... maybe the server can send out data, but has a filter on inbound communications... meaning the server can tell you what the world looks like, but when your client broadcasts your player's position, and block changes/breaks/placements, those transmissions get filtered by a setting somewhere...

    While I'm not entirely sure... I can see this being a firewall problem... within the computer.

    Have you properly configured your firewall to allow communications for both the Java binary, and the Minecraft Server?


    Yes. We can render new blocks and new world, BUT we have to wait for chunks to load which takes an entire 15 seconds to 1 minute. Also after a while of rendering, when we get far away we get teleported back to spawn.
    By the way, I can't connect to local lan. It doesn't work.
    And my Firewall is configured to allow minecraft, the server, and java to do LITERALLY ANYTHING!
    Disabling firewall does nothing either...
    :(

    Also I need to know for sure if this is running right;
    "C:\Program Files\Java\jre7\bin\javaw.exe" -Xms3000m -Xmx3000m -jar "Minecraft_Server.jar"
    Posted in: Server Support and Administration
  • 0

    posted a message on Vannila Server Problems
    Quote from Rogue

    You are both able to connect to the server, correct? Are there errors in the console when you attempt to hit an enemy? Are you away from the spawn?



    You should not run the -Xincgc flag together with -Xms (from what I'm aware).

    We can connect, but we don't see each other, we can't hit enemies, we can't pick up items, and what we build doesn't save (even when I do the /save or whatever it is in the console.) Nothing shows up in the console, and as far as I am aware, this has nothing to do with lag. (As far as I am aware.)
    Posted in: Server Support and Administration
  • 0

    posted a message on Vannila Server Problems
    Quote from Rogue

    If you aren't getting it now, great. In the future, you could try replacing the "-Xms3G" flag with "-Xincgc".


    But Rogue, you missed the big Problem. We can't see each other, and we can't hit enemies.
    Posted in: Server Support and Administration
  • 0

    posted a message on Vannila Server Problems
    Quote from Rogue

    Alright, looks like you've gotten as far as using 64 bit java, and that startup should be fine. Are you still getting the OutOfMemoryError? If so, what type of server is it, what plugins(if any)?



    the filepath is the exact same as using "java", except it will ensure that you are using version 7 if you have multiple installations. Java is just an environment variable, it isn't any different than using the filepath.

    also, removing the space value on the flags Xmx and Xms is highly inadvisable for those flags. Xmx's default value is 256M which will only allocate a maximum heap size of 256 megabytes towards the minecraft server, which is much too small for a minecraft server to go anywhere. Xms does not have a default value, so I'm not certain it will even set (or might set a default of 0).

    Please don't give instruction to do something / state a "fact" unless you are entirely certain about what that does to someone's setup. Giving false information isn't just harmful for the person at hand, it's harmful to people who may read on in the future. Not saying that you shouldn't help, but just that you should help with what you know :)

    Edit: I see now that you changed it to 3G. That would be my own fault in reading, however using M and G does not make a difference in launching.


    I haven't had an "Out of Memory" error in any of my latest testing.
    But it's usually my friends that get it. They tested it with me just now, and didn't get it, so... Idk...

    Why do I have such a weird confusing problem?
    Posted in: Server Support and Administration
  • 0

    posted a message on Friends Cannot Connect
    Did you give them your external IP?

    You can find it at:

    http://www.ipchicken.com/

    That's the IP they need to use to connect with.
    Posted in: Server Support and Administration
  • 0

    posted a message on Vannila Server Problems
    How's this? "C:\Program Files\Java\jre7\bin\javaw.exe" -Xms3000m -Xmx3000m -jar "Minecraft_Server.jar"

    I have Java 7. 64 Bit.
    Posted in: Server Support and Administration
  • 0

    posted a message on Vannila Server Problems
    Quote from CptSpaceToaster

    After taking another look at your batch file, I would like to double check something here:
    "C:\Program Files\Java\jre7\bin\javaw.exe" -Xmx3000m -Xmx3000m -jar "Minecraft_Server.jar"
    see that red x?

    That should be Xms3000m

    Go ahead and post the most recent batch file you are using...


    I was using something similar that said 3G instead, but I switched to yours because it's better.
    The Xms thing didn't seem to be my problem though. After running, I have the same exact problem.

    Here it is anyway:
    "C:\Program Files\Java\jre7\bin\javaw.exe" -Xmx3000m -Xmx3000m -jar "Minecraft_Server.jar"
    Posted in: Server Support and Administration
  • 0

    posted a message on CPU or RAM problem?
    Quote from welsar

    I need to get hosting but i am not sure what i need on my computer it was lagging with 6 people playing on 1 GB then when i put it up to 1.5 GB it was good so my CPU is a i3-2125 running at 3.30 GHz. this server is also running bukkit plugins vault, bpermissions, a custom plugin of mine not that big, BOSecon, bchatmanager and world edit but world edit was not being used at the time and i want like 20 people on this server do i need tons of ram or is it CPU thats my problem on my own Computer?


    How much ram does your computer have in all?

    Visit this website (http://canihostaminecraftserver.com/) and it will tell you how many people you can support. Make sure you know how many MEGABYTES of ram you have.
    Posted in: Server Support and Administration
  • 0

    posted a message on Cant dedicate more ram?
    NVM FORGET THIS COMMENT I DELETED IT.
    Posted in: Server Support and Administration
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