• 0

    posted a message on How to host a Forge Server WITH Bukkit?

    Yes, but the problem is there's multiple versions of forge. Some mods require an newer 1.7.10 version than others. Thanks for the reply btw.

    Posted in: Server Support and Administration
  • 0

    posted a message on How to host a Forge Server WITH Bukkit?

    I've been looking around for a way to host a Forge server with Bukkit, and have found Cauldron. After installing I realized there was no way to tell what version of Forge it uses. Is the latest version of Cauldron up to date with the latest Forge, or am I using some sort of old unsupported thing?

    How could I host a Forge server with an up-to-date Forge, and also put Bukkit on it?

    Thanks ahead of time.

    Posted in: Server Support and Administration
  • 0

    posted a message on !Making any skin for free! Taking requests!
    Do you think you could modify my already made skin? I just want to look cooler with maybe some shading or something. When I look at it, it looks very... Bland.

    Style: Not really sure on the style, but kind of Pokemon Trainer I guess, but I don't really want it to have any pokemon symbols or anything. ADVENTUROUS I guess you could say, since POKEMON is about having a great adventure

    IGN: xxmaddoga or xxmaddog9899xx or maddoga

    Details: Well you could maybe take the pig hat off and put in a pokemon-trainer like hat instead, and maybe give me a nice backpack, or something. I need it shaded, but you don't have to go all out in shading, just simple. I don't like looking at skins that look like they took 10 years to shade in and have like 1205182905 different variations of the same colour used to shade. The hair I'd like changed, but I'd recommend doing that AFTER the Pokemon Trainer like hat is made.

    Colour: The colours on it so far are nice, but if you think different ones will suit it better, go ahead! As for colours you're going to add, anything works. The hat could be greyish with an extra color of blue or something for example. (That actually sounds awesome.)

    Here's the skin:
    http://www.mediafire.com/view/h8dp064gs4idzi3/Skin2.pn
    Posted in: Skins
  • 0

    posted a message on || Professional Minecraft Skins! ||
    Hi there! Your work is awesome!
    Do you think you could modify my already made skin? I just want to look cooler with maybe some shading or something. When I look at it, it looks very... Bland.

    Style: Not really sure on the style, but kind of Pokemon Trainer I guess, but I don't really want it to have any pokemon symbols or anything. ADVENTUROUS I guess you could say, since POKEMON is about having a great adventure

    IGN: xxmaddoga or xxmaddog9899xx or maddoga

    Details: Well you could maybe take the pig hat off and put in a pokemon-trainer like hat instead, and maybe give me a nice backpack, or something. I need it shaded, but you don't have to go all out in shading, just simple. I don't like looking at skins that look like they took 10 years to shade in and have like 1205182905 different variations of the same colour used to shade. The hair I'd like changed, but I'd recommend doing that AFTER the Pokemon Trainer like hat is made.

    Colour: The colours on it so far are nice, but if you think different ones will suit it better, go ahead! As for colours you're going to add, anything works. The hat could be greyish with an extra color of blue or something for example. (That actually sounds awesome.)

    Here's the skin:
    http://www.mediafire.com/view/h8dp064gs4idzi3/Skin2.png
    Posted in: Skins
  • 0

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Thanks for the reply! Glad to know someones getting stuff done. Are you the person updating the pack? Either way, glad to meet you.
    Posted in: Resource Packs
  • 0

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Hey there! Just wondering, where can I actually get a download for the pack itself?
    Posted in: Resource Packs
  • 0

    posted a message on MINECRAFT Lags on REALLY GOOD CUSTOM BUILD
    What also helped was allocating to 10 Gigabytes of ram instead of 1. Made a huge difference.
    Posted in: Java Edition Support
  • 0

    posted a message on MINECRAFT Lags on REALLY GOOD CUSTOM BUILD
    Quote from cestislife

    Are you sure Minecraft is utilizing the nVidia card then? Right click on Minecraft > run with graphics processor > high performance nvidia processor.


    That did the trick! Surprise Surprise! :D Thanks!
    If Only I asked 3 months ago... I've been searching that long... -.- My fault for forgetting to ask this awesome community :P
    Posted in: Java Edition Support
  • 0

    posted a message on MINECRAFT Lags on REALLY GOOD CUSTOM BUILD
    So the titles pretty much says all...
    My minecraft will lag on my REALLY GOOD GAMING RIG! (Specs below)
    Any help?

    GPU: GeForce GTX 760
    CPU: Intel® Core™ i7-4770k CPU @ 3.50GHz
    Memory: 16.00 GB Ram
    OS: Windows 7

    EDIT:
    This might help... Minecraft only lags when I am playing with someone. Lan server hosted by friend, (He won't lag, I will.) Lan server hosted by me, (he won't lag, I will.) Online server, (I lag, no one else does).

    Also I can tell it's the minecraft client because my computer isn't lagging, but MINECRAFT is. My usage will only be at like 20~30ish, and I can go on chrome and watch youtube clearly while the damn thing lags in the background.
    Posted in: Java Edition Support
  • 0

    posted a message on Crash on start-up (Using about 50+ mods.)
    Here's the report...
    And NO I am NOT looking to publish this as a modpack without permissions. This is for personal use.


    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 4/16/14 7:28 AM
    Description: Initializing game

    java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/packet/PacketPipeline
    at thehippomaster.MutantCreatures.MutantCreatures.<clinit>(MutantCreatures.java:377)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.packet.PacketPipeline
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 35 more
    Caused by: java.lang.NoClassDefFoundError: io/netty/handler/codec/MessageToMessageCodec
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 37 more
    Caused by: java.lang.ClassNotFoundException: io.netty.handler.codec.MessageToMessageCodec
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 41 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at thehippomaster.MutantCreatures.MutantCreatures.<clinit>(MutantCreatures.java:377)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_40, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 315452944 bytes (300 MB) / 780664832 bytes (744 MB) up to 4772069376 bytes (4551 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5120m -XX:MaxPermSize=256m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 52 mods loaded, 52 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.49.965} [Forge Mod Loader] (modpack.jar) Unloaded->Constructed
    Forge{9.11.1.965} [Minecraft Forge] (modpack.jar) Unloaded->Constructed
    CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
    Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed
    NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed
    TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed
    DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed
    battlegear2{1.0.5.3} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.5.3.jar) Unloaded->Constructed
    bspkrsCore{v5.3(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.3.zip) Unloaded->Constructed
    ArmorStatusHUD{v1.15(1.6.4)} [ArmorStatusHUD] ([1.6.4]ArmorStatusHUDv1.15.zip) Unloaded->Constructed
    cfm{3.2.9.1} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2.9.1(1.6.4).zip) Unloaded->Constructed
    arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1.1.2b.zip) Unloaded->Constructed
    AnimationAPI{1.1.1} [AnimationAPI] (AnimationAPI v1.1.2 mc1.6.4.zip) Unloaded->Constructed
    ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed
    Backpack{1.28.37} [Backpack] (backpack-1.28.37-1.6.x.jar) Unloaded->Constructed
    BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed
    ExtrabiomesXL{3.15.7} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.6.4-3.15.7.zip) Unloaded->Constructed
    BiblioWoodsEBXL{1.1} [BiblioWoods ExtraBiomesXL Edition] (BiblioWoods[ExtraBiomesXL][v1.1].zip) Unloaded->Constructed
    BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed
    BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed
    BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed
    BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed
    BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed
    BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed
    mod_ChatBubbles{3.1.4.4.0} [MamiyaOtaru's Chat Bubbles] (ChatBubbles1.6.4.zip) Unloaded->Constructed
    dimdoors{1.6.4-R2.2.3} [Dimensional Doors] (DimensionalDoors-2.2.3-326.jar) Unloaded->Constructed
    EnderStorage{1.4.3.6} [EnderStorage] (EnderStorage 1.4.3.6.jar) Unloaded->Constructed
    DeathCounter{2.0.0} [DeathCounter] (files^DeathCounter2.0.0.zip) Unloaded->Constructed
    FlansMod{4.1.1} [Flans Mod] (FlansMod-4.1.1.jar) Unloaded->Constructed
    FoodPlus{2.5} [§bFood Plus MOD] (Food Plus MOD 2.5.zip) Unloaded->Constructed
    LegendaryBeasts{a1.6.4.0} [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.6.4.0.zip) Unloaded->Constructed
    GalacticraftCore{2.0.11} [Galacticraft Core] (Galacticraft-1.6.4-2.0.11.978.jar) Unloaded->Constructed
    GalacticraftMars{2.0.11} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.11.978.jar) Unloaded->Constructed
    GraveStoneMod{1.6.2 v5.2} [GraveStone] (GraveStones Mod 1.6.4 v1.zip) Unloaded->Constructed
    Hats{2.1.5} [Hats] (Hats2.1.5.zip) Unloaded->Constructed
    InfernalMobs{1.4.4} [Infernal Mobs] (InfernalMobs_1.6.4.zip) Unloaded->Constructed
    MapWriter{2.0} [MapWriter] (mapwriter-1.6.4-2.0.17.zip) Unloaded->Constructed
    meteors{2.11.2} [Falling Meteors] (Meteors_Mod_V2.11.2.zip) Unloaded->Constructed
    Morph{0.7.1} [Morph] (Morph-Beta-0.7.1.zip) Unloaded->Constructed
    MutantCreatures{1.4.5} [Mutant Creatures] (MutantCreatures-1.7.2-1.4.5.jar) Unloaded
    Mystcraft{0.10.12.01} [Mystcraft] (mystcraft-uni-1.6.4-0.10.12.01.zip) Unloaded
    NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded
    secretroomsmod{4.6.2} [The SecretRoomsMod] (SecretRoomsMod-universal-1.6.4-4.6.2.324.jar) Unloaded
    Waila{1.5.2} [Waila] (Waila_1.5.2.zip) Unloaded
    Sync{2.2.1} [Sync] (Sync2.2.1.zip) Unloaded
    TConstruct{1.6.X_1.5.4dev} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.4.jar) Unloaded
    Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded
    ThaumicTinkerer{2.3-138} [Thaumic Tinkerer] (ThaumicTinkerer-2.3-138.jar) Unloaded
    TwilightForest{2.0.3} [The Twilight Forest] (twilightforest-1.7.2-2.0.3.jar) Unloaded
    iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded
    witchery{0.17.2} [Witchery] (Witchery_0-17-2_164.zip) Unloaded
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: GeForce GT 630/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Java Edition Support
  • 0

    posted a message on BattleTowers + Ruins don't spawn
    Quote from xxmaddog9899xx

    Odd, I made a default world and nothing is spawning in (ie: ruins and battletowers)
    This is really aggravating me now...

    EVERYTHING IS FIXED NOW! I REINSTALLED IT AND IT WORKS, AND EVERYTHING IS TRANSFERED. You can close this or whatever.
    Posted in: Java Edition Support
  • 0

    posted a message on BattleTowers + Ruins don't spawn
    Quote from cosmicthing2

    I assume that if you keep exactly the same mods in the new world compared with the old world and you make sure you copy the chest/storage that the items are in, it should retain its contents, if you make sure you backup the world beforehand, you can always revert if need be and either try again or try something different.


    Odd, I made a default world and nothing is spawning in (ie: ruins and battletowers)
    This is really aggravating me now...
    Posted in: Java Edition Support
  • 0

    posted a message on BattleTowers + Ruins don't spawn
    Quote from cosmicthing2

    I know you can transfer it using MCEdit although it's a bit of a pain and can be fiddly, I haven't tried it before myself although I've got a friend that did it a while back so I know it's possible.

    Bear in mind that you'll get screwed up terrain borders if you copy a large chunk of land into another world although this may be a necessary evil.

    Sorry, I know I haven't been that helpful, maybe others can be of more help.

    No you've been really really helpful!
    It's just that the one time I used mcedit for a similar situation it only copied half of what I wanted. But it may work this time, since I have a smaller base. Question: Do you know if it will transfer items as well?
    Posted in: Java Edition Support
  • 0

    posted a message on BattleTowers + Ruins don't spawn
    Quote from cosmicthing2

    In most mods, once a world has been generated, any new mods you add will not and cannot have that generation in already generated areas. In other words, you can't have the ruins/towers in areas that you've already explored but they will be in areas you haven't been yet.

    Some mods, usually fairly big ones such as Thaumcraft, Ars Magica and Thermal Expansion that add in lots of ores and worldgen do have a feature called 'Retroactive' world generation which can be enabled in the configs and will generate the content in areas that you've already explored. I don't know if ruins/battletowers has this but if it does, it will probably be in the configs, just make sure you backup your world before you enable it.


    Checked around for it and couldn't really find anything so yea.
    SO Instead of doing that I'll transfer my work to my NEW world...
    HOW do I do that easier/is there a way to make that less of a pain?
    Posted in: Java Edition Support
  • 0

    posted a message on BattleTowers + Ruins don't spawn
    Quote from cosmicthing2

    if the ruins and battletowers spawn in the default world type and not the biomes o plenty type, you can enable the biomes o plenty biomes in the default world in the configs.


    Thanks! But now here's my problem: How do I get them to spawn in my current Biomes O' Plenty world? I spent way too long with a friend making that world, and am either going to have to get things spawning there, or find a way to transfer my new sky island. Know of any ideas?
    Posted in: Java Edition Support
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